practice Flashcards

1
Q

cognitive stage

A

characterised as the beginner stage
-their attention will on movement production and performance will be inconsistent
-hasn’t developed error correction
-will show rapid improvement

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2
Q

associative stage of learning

A

-beginner is beginning to refine their movement and technique
-More consistent and fewer error made
-Improvement is slower and gradual

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3
Q

autonomous stage of learning

A

-Skill become largely automatic and performed without consciously thinking about it
-Attention can be focused elsewhere on external cues and opponents
-Performer has developed anticipation, detected own errors and corrects them.

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4
Q

principle of diminishing return

A

early improvement is rapid as the athlete progresses the rate of improvement reduces.

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5
Q

practice distribution

A

massed practice sessions

distributed practice sessions

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6
Q

massed practice

A

-longer continuous sessions but less frequent

pros are it maximises practice time, suits more elite athletes

cons are it is physically and mentally fatiguing
repetitive and boring

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7
Q

distributed practice sessions

A

shorter sessions interval but more frequent

pros are its greater leaner engagement; recovery period allows for memory consolidation.
cons are time consuming, less suited to discrete skills.

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8
Q

practice variability

A

blocked and random practice

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9
Q

blocked practice

A

involves practising the skill continuously
appropriate for cognitive stage for this being performed in a closed environment.

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10
Q

random practice

A

involves varied sequencing of different motor skills in the same session
most beneficial for athlete in the associative stage and autonomous stage.

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11
Q

feedback

A

-Is any form of information a learner receives about their skill performance
-Usually from a variety of sources
-acts as a motivator
-Highlights skills errors
-Provides positive reinforcement

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12
Q

sources of feedback

A

intrinsic feedback and augmented feedback

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13
Q

intrinsic feedback

A

-information that the performer receives directly from their sensory systems.
-this type of feedback is visual, proprioceptive and cutaneous.
eg: skin, pain, pressure

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14
Q

augmented feedback

A

-information about the skills performance that comes from an external source.
feedback directly from a coach
video analysis

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15
Q

types of feedback

A

knowledge of performance
knowledge of results

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16
Q

knowledge of performance

A

feedback on how well the skill is performed

17
Q

knowledge of results

A

is information related to the outcome of the skill.

18
Q

frequency of feedback

A

refers to how often an external source provides feedback to the skill learner

19
Q

timing of feedback

A

terminal feedback
concurrent feedback

20
Q

terminal feedback

A

information and feedback given at the end of the performance

pro: athlete full focus on coach

21
Q

concurrent feedback

A

is the information or feedback given during the performance.

pro: has an immediate impact on skill performance.