Postural Control and Balance Flashcards
Postural control emerges from the interaction of what systems?
- Sensory (afferent) input
- Visual
- Vestibular
- Somatosensory - CNS Integration
- Processes affferent input and determines appropriate output - Motor (efferent) output
- Execution of motor responses (muscle synergies, timing, force)
Reactive Postural Control
(Postural Control Strategies)
Occurs in response to external perturbations displacing the COM or a moving surface
Feedback mechanism (dependent on sensory feedback from body)
Proactive (Anticipatory) Postural Control
(Postural Control Strategy
Occurs in anticipation of internal perturnations (ie catching a weighted ball)
Prior experience allow the postural control system to be pre-tuned or anticipate the upcoming postural adjustments
FeedFORWARD mechanism (based on learning and experience)
Ankle Strategy
(Motor Strategy)
COM is shifted forwards or backwards by moving the body as a relatively fixed pendulum with the ankle joint acting as the axis
- fixed support strategy
- mm activiation occurs from DISTAL to PROXIMAL
- commonly used in response to small displacements of the COM which are still wtihin the LOS
Forward sway:
Gastroc -> Hamstring -> paraspinals
Backward sway:
Tib Ant -> Quads -> Abdoms
Hip Strategy
(Motor Strategy)
COM is shifted forwards or backwards by flexing or extending the hip. The head and hips move in opposite directions
- fixed support strategy
- mm activation occurs from PROXIMAL to DISTAL
- Commonly used in response to larger and faster displacement of the COM which exceed the LOS (> mvmt = > strategy)
- More commonly used in the elderly
Forward sway:
Abdoms -> Quads - push backwards (stick butt out)
Backward sway:
Paraspinals -> Hamstrings - push from behind = thrust hips forward & lean head back (ex. edge of pool)
Stepping Strategy
(Motor Strategy)
Re-establishing a new BOS through movement of a limb to a new contact support surface
- change in support strategy
- rapid steps or hops are taken in the direction of the COM in order to establish a new BOS, placing the COM within the newly established BOS
FUNCTIONAL BALANCE GRADES
4 = NORMAL
- Patient is able to maintain steady balance without handhold support (static)
- Patient accepts maximal challenge and can weight shift easily within full range in all directions (dynamic)
Normal -> Good -> Fair -> Poor -> Absent
FUNCTIONAL BALANCE GRADES
3 = Good
- Patient able to maintain balance without handhold support, limited postural sway (static)
- Patient accepts moderate challenge, able to maintian balance while bending to pick an object up from the floor (dynamic)
Normal -> Good -> Fair -> Poor -> Absent
FUNCTIONAL BALANCE GRADES
2 = Fair
- Patient requires handhold support, occasional minimal assitance (static)
- Patient accepts minimal challenge, able to balance while turning head/trunk (dynamic)
Normal -> Good -> Fair -> Poor -> Absent
FUNCTIONAL BALANCE GRADES
1 = Poor
- Patient requires handhold support and moderate to maximal assistance to maintain position (static)
- Patient unable to accept challenge or move without loss of balance
Normal -> Good -> Fair -> Poor -> Absent
FUNCTIONAL BALANCE GRADES
0 = Absent
Patient is unable to maintain balance
Normal -> Good -> Fair -> Poor -> Absent
The Romberg Test
Helps to determine proprioceptive contributions to balance
- Feet together with arms by their sides, wtih eyes open (EO) for 2-30 sec. If unable to maintain balance test is stopped (no longer a valid measure)
- Repeated with eyes closed (EC)
(+) Pt is able to stand with EO, but is unstable or falls wtih EC
Test is not appropriate for these pops:
- Vestibular dysfunction
- Cerebral
- Cerebellar Ataxia
Sharpened Romberg Test = tandem stance
Functional Reach Test
Provides a quick screen for checking balance problems in older adults
- <6 inches is predictive of falls
- Three trials are performed and the average of the last two are recorded (1st is a practice)
BERG Balance Scale
Used to assess both static and dynamic balance and determine the risk of falls in adult populations using 14 seperate ities
- item scores are summed; maximum score of 56 (ceiling)
- DEC score = INC risk of falls
General impressions:
- 41-56 = low risk of falls
- 21-40 = medium falls rick (walking with assistance)
- 0-20 = high fall risk (W/C bound)
Get Up & Go Test (GUG)
Brief measure of dynamic balance and mobility
Pt is instructed to stand up from the chair and walk 3 meteres at their NORMAL speed, turn around, return, sit down in the arm chair
Graded 1-5
- >/-3 = increased risk of falling
Assistive devices may be used but must be documented - USE the same device they typically use