PMP Study From Coursera - Course 5 Flashcards

1
Q

The checklist the project manager uses to decide whether a story is done

A

Acceptance criteria

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2
Q

Adjusting project, product, or processes to minimize any further deviation or issues; one of the three pillars of Scrum

A

Adaptation

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3
Q

A collection of four values and 12 principles that define the mindset that all Agile teams should strive for

A

Agile manifesto

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4
Q

An approach to project and team management that embodies “agility” based on the Agile Manifesto

A

Agile project management

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5
Q

A state where conditions and root causes of events or circumstances are unclear, leading to the possibility of misunderstanding

A

Ambiguity

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6
Q

The act of keeping the Backlog prioritized, estimated, and described so the Scrum Team can operate effectively

A

Backlog refinement

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7
Q

A visual that measures time against the amount of work done and amount of work remaining

A

Burndown chart

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8
Q

Refers to incorporating Agile principles into the wide sphere of management

A

Business agility

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9
Q

The concept that collaborating with customers gets critical business information to the team immediately, allowing them to adjust and adapt new information instantly; one of the four themes of the Agile principles

A

Business collaboration

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10
Q

The amount of work a team can handle in a given amount of time

A

Capacity

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11
Q

In-depth, data-driven analyses of a business, community, or organization

A

Case studies

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12
Q

A formal and rigorous process to manage any changes to requirements

A

Change control board

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13
Q

The process of getting people to adopt a new product, process, or value system

A

Change management

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14
Q

A two-way communication style aimed at influencing and developing employees’ skills, motivation, and judgment

A

Coaching

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15
Q

Refers to the high number of interrelated forces, issues, organizations, and factors that would influence a project

A

Complexity

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16
Q

The Extreme Programming practice of merging product changes into a shared version several times a day in order to get quick feedback on the quality of the code or product

A

Continuous integration and continuous refactoring

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17
Q

A file type that holds a spreadsheet’s data; stands for “Comma Separated Value” because it uses commas to separate values

A

CSV file

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18
Q

A framework used for measuring project complexity; pinpoints five sections of complexity that various projects may fall into: obvious, complex, complicated, chaotic, and disorder

A

Cynefin framework

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19
Q

A brief meeting of up to 15 minutes that takes place every day of the Sprint to inspect progress toward the goal; also called a stand-up

A

Daily scrum

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20
Q

An agreed-upon set of items that must be completed before a project or user story can be considered complete

A

Definition of Done

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21
Q

A tangible outcome from a project

A

Deliverable

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22
Q

In Scrum, the people who do the work to build the product; also called Developers

A

Development team

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23
Q

An organizational and cultural movement that aims to increase software delivery velocity, improve service reliability, and build shared ownership among software stakeholders

A

DevOps

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24
Q

A hybrid approach that combines the strategies from various Agile frameworks, including Kanban, LeSS, Lean Development, Extreme Programming, and Agile Modeling; guides people through process-related decisions and helps develop a scaled Agile strategy based on context and desired outcomes

A

Disciplined Agile Delivery (DAD)

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25
Q

The idea that true knowledge comes from actual, lived experience

A

Empiricism

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26
Q

A group or collection of user stories

A

Epic

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27
Q

A methodology that aims to improve product quality and the ability to respond to changing customer needs; takes best practices for the development process to extreme levels

A

Extreme Programming (XP)

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28
Q

The core values that guide how Scrum Teams work and behave: commitment, courage, focus, openness, and respect

A

Five Values of Scrum

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29
Q

A core principle of Kanban that aims to maximize efficiency

A

Flow

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30
Q

Acronym for the criteria each user story should meet; stands for: independent, negotiable, valuable, estimable, small, and testable

A

I.N.V.E.S.T.

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31
Q

Describes work that is divided into smaller chunks that build on one another

A

Incremental

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32
Q

Someone who is able to lead and influence others to change their behaviors, hearts, and minds to produce meaningful, sustainable results

A

Influencer

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33
Q

A timely check toward the outcome of a Sprint Goal to detect undesirable variances; one of the three pillars of Scrum

A

Inspection

34
Q

A timely check toward the outcome of a Sprint Goal to detect undesirable variances; one of the three pillars of Scrum

A

Inspection

35
Q

Refers to repeating cycles of delivery

A

Iterative

36
Q

A methodology that provides visual feedback to everyone who might be interested in the status of the work in progress; displays the progress of a project as “to do,” “in progress,” and “done”

A

Kanban

37
Q

A framework that aims to maximize the Scrum Team’s ability to deliver value and reduce waste in larger organizations

A

Large-scale Scrum (LeSS)

38
Q

A methodology in which the main principle is the removal of waste within an operation

A

Lean

39
Q

The act of overseeing the work of others; can include onboarding and orienting new employees, conducting meetings, delegating tasks and assignments, monitoring progress and performance against those tasks, making decisions, and dealing with conflicts

A

Managing

40
Q

A version of a product with just enough features to satisfy early customers

A

Minimum viable product (MVP)

41
Q

A short statement that stays constant for the team throughout the project and gives them something to work toward

A

Mission

42
Q

Describes shared workplace values and shows up in people’s behaviors, activities, the way they communicate, and how they work with each other

A

Organizational Culture

43
Q

The XP practice that refers to when two team members work together at the same time on one task

A

Pair programming

44
Q

The single authoritative source for things a team works on; contains all of the features, requirements, and activities associated with deliverables to achieve the goal of the project

A

Product backlog

45
Q

The desired future state of the product; can serve as a target for the Scrum Team to plan against

A

Product goal

46
Q

What is produced after a given Sprint

A

Product increment

47
Q

In Scrum, the role responsible for maximizing the value of the product and the work of the team

A

Product Owner

48
Q

A document that lists the scope and requirements of the project; used in Waterfall project management

A

Product requirements document

49
Q

A visualization or document that provides a high-level view of the expected product, its requirements, and an estimated schedule for reaching milestones

A

Product roadmap

50
Q

Defines what the product is, how it supports the customer’s business strategy, and who will use it; makes clear what outcomes the team is responsible for and where their boundaries are

A

Product vision

51
Q

A comparison of the effort for a task to the effort for another task

A

Relative estimation

52
Q

Refers to when the team has developed a minimum viable product of a given feature or requirement

A

Releasable

53
Q

Indicates the approximate date when the team is expected to release and deliver certain features to the customer or user; contains a release goal, the list of Backlog items, an estimated release date, and any other relevant dates that impact a release

A

Release plans

54
Q

Conditions that must be met or tasks that must be finished to ensure the successful completion of the project

A

Requirements

55
Q

Refers to striving continuously to learn and adapt to what’s working and what’s not; one of the four themes of the Agile principles

A

Retrospectives and continuous learning

56
Q

A Lean-Agile scaling framework that combines concepts from Kanban, Scrum, Extreme Programming (XP), DevOps, and Design Thinking methodologies; puts the goal of delivering value above all else

A

Scaled Agile Framework (SAFe)

57
Q

A framework for developing, delivering, and sustaining complex products

A

Scrum

58
Q

In Scrum, the role responsible for ensuring the team lives Agile values and principles and follows the processes and practices the team agreed to; shares information with the larger project team and helps the team focus on doing their best work

A

Scrum Master

59
Q

A technique for integrating the work of multiple, smaller Scrum Teams working on the same project or solution

A

Scrum of Scrums

60
Q

An entire Sprint spent working solely on the solution design

A

Solution Design Sprint

61
Q

The Spotify organization’s version of the Agile approach; focuses on culture, team autonomy, communication, accountability, and quality to increase agility

A

Spotify model

62
Q

A timeboxed iteration where a planned amount of work is done

A

Sprint

63
Q

The set of Product Backlog items that are selected to be completed during the upcoming Sprint

A

Sprint backlog

64
Q

Refers to when the entire Scrum Team comes together to map out what will be done during the Sprint

A

Sprint planning

65
Q

An essential meeting of up to three hours for the Scrum Team to take a step back, reflect, and identify improvements about how to work together as a team

A

Sprint retrospective

66
Q

A meeting with the entire Scrum Team where the product is demonstrated to determine which aspects are finished and which aren’t

A

Sprint review

67
Q

A framework developed to help project managers identify the complexities of their environment so they can adapt their style of decision-making; enables a project manager to consider the knowns and unknowns within their project based on implementation and requirements

A

Stacey Matrix

68
Q

A method for estimating user stories, tasks, and backlog items by assigning a point value based on effort and risk

A

Story points

69
Q

A way to estimate what is needed for a work effort in terms of time, budget, and energy by categorizing it as XS, S, M, L, XL, or XXL

A

T-shirt sizes

70
Q

Refers to creating an effective team culture that is inclusive, supportive, and empowering; one of the four themes of the Agile principles

A

Team dynamics and culture

71
Q

The foundational concepts on which Scrum is based: transparency, inspection, and adaptation

A

Three Pillars of Scrum

72
Q

A Scrum concept that refers to the estimated duration for an event

A

Timebox

73
Q

Making the most significant aspects of the work visible to those responsible for the outcome; one of the three pillars of Scrum

A

Transparency

74
Q

A lack of predictability or high potential for surprise

A

Uncertainty

75
Q

A short, simple description of a feature told from the perspective of the user

A

User story

76
Q

Refers to delivering the work as quickly as possible to get feedback and mitigate time risk; one of the four themes of the Agile principles

A

Value delivery

77
Q

An Agile way of mapping out the timelines and requirements for the product-development process

A

Value roadmap

78
Q

A measure of the amount of work a team can take on during a single Sprint

A

Velocity

79
Q

The rate of change and churn in a business or situation

A

Volatility

80
Q

The conditions that affect organizations in a changing and complex world; stands for volatility, uncertainty, complexity, and ambiguity

A

VUCA

81
Q

A project management methodology that refers to the sequential or linear ordering of phases

A

Waterfall project management

82
Q

A constraint on how many work items are actively being worked on at any given time

A

Work-in-progress (WIP) limit