PMBOK 6th Edition Definitions Flashcards
A3
A way of thinking and a systematic problem-solving process that collects the pertinent information on a single
A3-size sheet of paper.
Acceptance Test-Driven Development (ATDD)
A method of collaboratively creating acceptance test criteria that are used to create acceptance tests before delivery begins.
Agile.
A term used to describe a mindset of values and principles as set forth in the Agile Manifesto.
Agile Coach.
An individual with knowledge and experience in agile who can train, mentor, and guide organizations and teams through their transformation.
Agile Life Cycle.
An approach that is both iterative and incremental to refine work items and deliver frequently.
Agile Manifesto.
The original and official definition of agile values and principles.
Agile Mindset.
A way of thinking and behaving underpinned by the four values and twelve principles of the Agile Manifesto.
Agile Practitioner. (Agilist)
A person embracing the agile mindset who collaborates with like-minded colleagues in crossfunctional teams. Also referred to as agilist.
Agile Principles.
The twelve principles of agile project delivery as embodied in the Agile Manifesto.
Agile Unified Process.
A simplistic and understandable approach to developing business application software using agile techniques and concepts. It is a simplified version of the Rational Unified Process (RUP).
Anti-Pattern.
A known, flawed pattern of work that is not advisable.
Automated Code Quality Analysis.
The scripted testing of code base for bugs and vulnerabilities.
Backlog Refinement.
The progressive elaboration of project requirements and/or the ongoing activity in which the team collaboratively reviews, updates, and writes requirements to satisfy the need of the customer request.
Behavior-Driven Development (BDD).
A system design and validation practice that uses test-first principles and English-like scripts.
Blended Agile.
Two or more agile frameworks, methods, elements, or practices used together such as Scrum practiced in combination with XP and Kanban Method.
Broken Comb. (Paint-Drip)
Refers to a person with various depths of specialization in multiple skills required by the team. Also known as Paint Drip. See also T-shaped and I-shaped.
Burndown Chart.
A graphical representation of the work remaining versus the time left in a timebox.
Burnup Chart.
A graphical representation of the work completed toward the release of a product.
Business Requirement Documents (BRD).
Listing of all requirements for a specific project.
Cadence.
A rhythm of execution. See also Timebox.
Collective Code Ownership.
A project acceleration and collaboration technique whereby any team member is authorized to modify any project work product or deliverable, thus emphasizing team-wide ownership and accountability.
Continuous Delivery.
The practice of delivering feature increments immediately to customers, often through the use of small batches of work and automation technology.
Continuous Integration.
A practice in which each team member’s work products are frequently integrated and validated with one another.
Cross-Functional Team.
A team that includes practitioners with all the skills necessary to deliver valuable product increments.
Crystal Family of Methodologies.
A collection of lightweight agile software development methods focused on adaptability to a particular circumstance.
Daily Scrum.
A brief, daily collaboration meeting in which the team reviews progress from the previous day, declares intentions for the current day, and highlights any obstacles encountered or anticipated. Also known as daily standup.
Definition of Done (DoD).
A team’s checklist of all the criteria required to be met so that a deliverable can be considered ready for customer use.
Definition of Ready (DoR).
A team’s checklist for a user-centric requirement that has all the information the team needs to be able to begin working on it.
DevOps.
A collection of practices for creating a smooth flow of delivery by improving collaboration between development and operations staff.
Disciplined Agile (DA).
A process decision framework that enables simplified process decisions around incremental and iterative solution delivery.
Double Loop Learning.
A process that challenges underlying values and assumptions in order to better elaborate root causes and devise improved countermeasures rather than focusing only on symptoms.
Dynamic Systems Development Method (DSDM).
An agile project delivery framework.
Evolutionary Value Delivery (EVO).
Openly credited as the first agile method that contains a specific component no other methods have: the focus on delivering multiple measurable value requirements to stakeholders.
eXtreme Programming.
An agile software development method that leads to higher quality software, a greater responsiveness to changing customer requirements, and more frequent releases in shorter cycles.
Feature-Driven Development.
A lightweight agile software development method driven from the perspective of features valued by clients.
Fit for Purpose.
A product that is suitable for its intended purpose.
Fit for Use.
A product that is usable in its current form to achieve its intended purpose.
Flow Master.
The coach for a team and service request manager working in a continuous flow or Kanban context. Equivalent to Scrum Master.
Framework.
A basic system or structure of ideas or facts that support an approach.
Functional Requirement.
A specific behavior that a product or service should perform.
Functional Specification.
A specific function that a system or application is required to perform. Typically represented in a functional specifications document.