Personality III Flashcards

1
Q

Operant Conditioning

A
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2
Q

Law of Effect

A

Positive consequences will increase behavior, Negative consequences will decrease behavior

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3
Q

Shaping

A

Reinforcing the successive approximation of a target behavior

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4
Q

Reinforcement

A

Antrhing that increases a behavior

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5
Q

Punishment

A

Anything that decreases behavior

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6
Q

Positive +

A

Adding something

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7
Q

Negative -

A

Take something away

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8
Q

Primary reinforcers

A

Satsify bio/physio needs
Ex. Food

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9
Q

Secondary Reinforcers

A

Became associated with primary reinforcers through learning

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10
Q

Postivice Reinforcement

A

Giving child a snack or letting them play games after they do their homework

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11
Q

Negative reinforcement

A

Removing tiredness by sleeping
Removing thenrisk of getting sick by eating hekoing

Swapping is both at the same time

Take away phone to encourage socializing irl

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12
Q

Positive Punishment

A

Getting a ticket

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13
Q

Negative Punishment

A

Taking away screentime for talking about
Taking away door

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14
Q

Personal applications

A

Encourage/Discouraged

Encouraged to go to school to make my parents happy…
Encouraged to do art because it makes me happy
Ecouraged to share my art to make others happy
Encouraged to feed my cat so she stays alive and play with her so that she is happy

Someone who added something that changed the way I view things…. I don’t want to feel please

Discouraged from looking at his account so that I dont want to literally die.

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15
Q

Observational Learning

A

The process of learning by watching others and then imitating what they do

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16
Q

Model

A

Person who performs a behavior that serves as an examples (in observational learning)

17
Q

Factors that will determine if learning will occur

A

1) Attention
You must focus on what the model is doing
There is neuron linked to paying attention

2) Retention
You must be able to remember what you have observed

3) You must be able to perform the behavior that you observed and committed to memory
For example you watch a gymnast but don’t have the atheltic ability to do so

4) Motivaton
You must want to copy this behavior

Attractive traits like popular, postive, likable
You want to come across the same way so you start doing what they’re doing

18
Q

Bobodoll experiement

A

Me in my room fr
I can’t watch this lmao

That would be a sick drawing lowkey

Not replicating exact moves but agressiveness in general
Bc the model gave a greenlight for that agression

Emotional agression

19
Q

Cognitive Learning

A

Acquisition of information that may not be immediately acted on but is stored for later

20
Q

Social Cognitive Theory: Bandura

A

Bandara proposed reciprical determinism

21
Q

Reciprical Determinism

A

Our behavior, cognitive process, and situational context all influlence each other

22
Q

Cycle

A

Repeating process

BPD

I forgot his freaking example and the messages are gone now oh well

23
Q

Self-Efficacy

A

Our level in confidence in our own abilities, developed trhough our social experiences

In observational learning, it is a cognitive factor that effects which behaviors we shoose to imiate out suvves in performing those behviors.

Self-efficacy is like confidence that is more situational-based and can vary depending on skill level in different asepcts. Confidence is more as a whole (I think pretty sure)