Part Ch. 10 The Physical and Virtual Servicescape Flashcards

1
Q

Physical Evidence:

A

Tangible that customers use to assess a service (e.g., facilities, appearance of personnel).

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2
Q

Virtual Evidence

A

Digital or online cues that contribute to customer evaluation (e.g., website design, online reviews, social media presence).

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3
Q

Physical/virtual evidence

A

the environment in which the service is delivered and in which the firm and the customer interact

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4
Q

Physical and Virtual Evidence: Implications

A
  • Behavioral Impact: Focuses on how the surroundings affect behavior and communication during service.
  • Stimulus and Reaction: Sees it as things that cause specific reactions from customers.
  • has the possibility of adding virtual reality or augmented reality.
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5
Q

Impact of Physical Evidence on Customer Experience:

A
  • Flow of Experience:
    The tangible aspects shape how customers move through the service encounter.
  • Meaning Attached:
    The way physical evidence is perceived can influence how customers understand and value the overall service
  • Satisfaction Levels:
    The environment influences customer satisfaction
  • Emotional Connections:
    Tangible cues can evoke emotional responses and connections with the service provider.
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6
Q

Clue Management

A
  • The process of clearly identifying and managing all the various clues that customers use to form their impressions and feelings about the company.
  • It’s a design activity that aimed at manipulating physical evidence
  • Example: Ensuring that the layout, colors, and signage in a retail store convey a consistent and positive brand image to customers.
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7
Q

Strategic Roles of the Servicescape

A
  • The servicescap = the physical environment in which a service is delivered
  • key element in positioning a service organization within the market
  • A high-end spa creating a luxurious and serene environment
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8
Q

Roles of the servicescape

A
  • Package
  • Facilitator
  • Socializer
  • Differentiator
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9
Q

Roles of the servicescape - Package

A

Conveys expectations and influences perceptions.

  • Example: A well-designed storefront of a restaurant sets expectations for a positive dining experience.
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10
Q

Facilitator Role of Servicescape

A
  • Purpose: Facilitates the flow of the service delivery process.
  • Functions:
    • Provides information (guidance on how to act).
    • Facilitates the ordering process (clarifies the process for customers).
    • Facilitates service delivery (make the process of delivering the service smoother and more effective).
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11
Q

Socializer Role of Servicescape:

A

Facilitates interaction between customers and employees, as well as customers and fellow customers.

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12
Q

Differentiator (Servicescape):

A
  • Elements that distinguish a service provider from competitors in the consumer’s mind.
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13
Q

Stimulus-Organism-Response (SOR) Model:

A
  • the relationships between the environment (stimulus), individuals (organism), and their behavioral responses in service organizations
  • how the elements of the servicescape influence customers and employees, impacting their internal reactions and subsequent behaviors.
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14
Q

how customers and employees react to the servicescape (Internal Responses in SOR Model) :

A

Cognition:
- How individuals perceive and understand the environment.
- The symbolic meaning of objects (semiotics).

Emotion:
- Pleasant or displeasing feelings.

Physiology:
- Physical comfort or discomfort experienced.
- Consideration of ergonomic人类工程学 factors.

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15
Q

Individual behaviour in servicescapes

A

Stay or Go (Approach or Avoidance):
- The design and cleanliness of the servicescape influence whether customers choose to stay longer or leave.

Commitment:
- The layout and organization of the servicescape impact customer commitment (to explore/buy).

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16
Q

Social interaction in servicescapes 1

A

Between Customers:
- The physical setting influences how customers interact with each other.

Between Customers and Service Personnel

17
Q

Variations in Individual Responses:

A

Cognitive, emotional, and physiological responses to servicescapes differ among customers and employees.

18
Q

Factors Influencing Variations:

A

Personality traits, temporary conditions (such as mood), and purposes contribute to individual variations in responses.

19
Q

Customer Typologies:

A
  • Arousal Seeking: Enjoy high levels of stimulation in the environment.
  • Arousal Avoiding: Prefer lower levels of stimulation and may find crowded environments overwhelming.
  • Screeners: Not significantly affected by environmental stimuli.
20
Q

Understanding Individual Differences:

A

Recognizing that customers have diverse preferences and sensitivities is crucial for designing inclusive and effective servicescapes.

21
Q

Virtual Servicescape

A

10.2

22
Q

IN THE WEB ENVIRONMENT

A
  • Ambient conditions: Music/sound effects, colour schemes and font sizes.
  • Spatial layout and functionality: Layout, procedures for signing in or
    progressing through the website, search facilities, ease of navigation.
  • Signs, symbols and artifacts: Photographs, auto-play videos, pop-up advertisements and the general style of the website.
  • Social: facilitating social-sharing and interactions.