Open And User Innovation Flashcards

1
Q

Critical success factors

A

Having a specific NPD strategy

  • stages
  • using multiple different types of market research
  • customer knowledge
  • price sensitivity
  • proficiency of product launch
  • quality of planning
  • continuous commercial assessment
  • measuring NPD outcomes
  • closing NPD projects

Quality of market research (orientation of the npd process to the needs of the market)
Organisation - cross functional, strong leaders, communication
Product differentiation
Product advantage
Culture (innovation friendly climate, tolerance of risk taking, entrepreneurial climate)

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2
Q

Sticky info

A

Info that is difficult to transfer between two

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3
Q

Solution info

A

Technical knowledge how a need can be transformed into a solution

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4
Q

Local search

A

The look for solution information in your own technical domain based on previous experience

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5
Q

Problems of local search

A

Tunnel perspective

Mainly block the solver from finding the best solution

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6
Q

Methods to gain access to sticky need information

A
Market research
Observing customers
Find people with different knowledge 
More effective external search
Broaden the breadth and width of search = open innovation
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7
Q

Open innovation - Henry chesbrough

A

Use of purposeful inflows and outflows of knowledge to accelerate innovation
Firms should use external ideas as well as external

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8
Q

Closed model of innovation

A

Innovation requires control
Companies must generate their own ideas that they would then develop, manufacture, market, distribute and service themselves
Heavy investment in r&d
Recruiting the best talent
Firm to market
Continued IP and provided barrier to entry
Reinvest profit into circle of innovation

(Closed model remember)

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9
Q

Factors eroding the closed model (changing market)

A

Rise in number and mobility of knowledge workers

Difficult for companies to control their propriety of ideas and expertise

Growing availability to private venture capital, which has helped to finance new firms and their efforts to commercialise ideas. Start up firms become competitors

Fast time to market making shelf life shorted

Growing recognition that ideas can also originate outside the firms

Collab between supplies, customers and competitors

SA’s involves the sharing of knowledge and resources which could be beneficial to all parties involved eg p&g oher 1000 partnerships
IBM and Cisco systems to develop security Sydney’s
Co creation with users

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10
Q

The era of open innovation (chesbrough)

A

Open innovation model

Open innovation principles
Not all the smart people for us
External r&d can create significant value, internal r&d is needed to claim some portion of that value
We don’t have to originate the research in order to profit from it
Build better model
Make best use of ideas, we win
Profit from other users IP

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11
Q

User innovation

A

Are forms of individual consumers that expect to benefit from using a novel product or a service they develop

Producer - innovators expect to benefit from selling the novel product or service they develop in the marketplace

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12
Q

Vonhippel

A

Users increasingly can now develop their own products
Trend seen in software and info products
Argues that manufacturers should redesign their innovation processes and that they should systematically seek out innovators developed by users

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13
Q

Sources of open innovation

A
Forums 
Crowdsourcing
Platform
Make call
Ask people within uni/out of uni
Social media
Innocentive.com
Nine sigma 
Quirky.com
Threadless
Ideation contests 
Atizo
YourEncore
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14
Q

Ideation contests

A

Web based contests to generate ideas and concepts for new products, services or designs advertising a specific task

They are based on the crowdsourcing principle of an open call for participation ie. broadcasting a task widely and self-identify-ficiation of participants with either specific task, motivation or dedicated pre knowledge. Participants can be external or internal

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15
Q

Crowdsourcing for new product ideas

A

Crowdsourcing using an online community
Use of an open call format and a large number of labourers
-Starbucks has a blog format to leave ideas

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16
Q

Toolkit’s

A

Needs to user friendly

Easy, needs to transfer back to corporation (sticky)

17
Q

Challenges

A

Firms need to master two distinct challenges at the same time
Exploitation (strengthening and extending the core)
And exploration (creating the new)

Cultural differences
Managerial mindsets
Search strategies (firms that search widely and deeply tend to be more innovative- but benefits to openness are subject to decreasing returns)
Incorporating external and internal ideas
Identifying user innovators
Developing appropriate relationships
Need to master highly specific knowledge

18
Q

Roberts et al

A

Utilising info from SM channels can lead to higher performance, but that this link is influenced by the formalisation of a firms NPD process

Sm helped Nivea gain radical new customer insights, which viewed in the most successful launch of a new product for this company

Companies who utilise SM apply these tools on average to 42% of their overall products.

Need info is collected by discussion forums (31%), the brand social networks (26%) and blogs (25%)

19
Q

Kozinets et al - 4 types of online creative consumer communities

A

Crowds
Hives
Mobs
Swarms

20
Q

Crowds (Kozinets et al)

A

Large organised groups who gather together specifically to plan, manage and or complete particular defined objects
Eg for Super Bowl - PepsiCo ran project where people created a 30 second video, then best one was used to advertise Doritos in Super Bowl

21
Q

Hives (kozinets et al)

A

Online communities whose members contribute to a relatively greater amount to the community, but also product innovations specifically to respond to particular challenges or to meet particular project goals

All organising, industrious

Skibuilders.com - hike to people who like to make their own skis, post the pictures and answer questions

22
Q

Mobs (kozinets et al)

A

Contributions are orientated to a community-Ludic spirit of conman play and lifestyle exchange.
Expert sources who create content for the consumption of affinity groups similar in terms of interests and/or lifestyle.

23
Q

Swarms (kozinets et al)

A

Collection of multitudinous yet individually small individual contributions that occur as a part of more natural free flowing culture or communal practices.

People rating or tagging. adding feedback sending message.
Netflix and amazon used them

24
Q

Laursen and salter

A

Innovation search can lead to oversearch - may indeed hinder innovation performance. There are moments of tipping points after which openness can negatively impact innovative performance