Co Creation Flashcards

1
Q

Co creation marketing (sharma

A

The interaction of the end consumer and marketers in all aspects of design, production and consumption on the product/service

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2
Q

Co creation (perk et al)

A

Involved the joint creation of values by firms and its networks of various entities

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3
Q

Co creation is…

A
Open (transparency)
Ongoing (no time slot)
Interactive (feedback/interaction)
Collaboration (sort of team work - win win)
Create value (win win)
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4
Q

Difference between co creation and lead user concept

A

Lead users - intrinsically motivated to innovate, they need something performing the innovation process is autonomous. Task of the interested firms to identify and capture the resulting inventions

Co creation - firm driven strategy. Instead of just screening the user base the firm to detect any prototypes created by lead users, the firm provides tools to a broader group of customers to actively co create a solution.

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5
Q

Service dominant (s-d) logic in marketing (Vargo and Lusch)

A

Service is the common denominator in exchange and no some special form of exchange

Customer co creator of value
Value is always determined by the beneficiary
Sharing of skills and knowledge to gain CA
This requires orgs to have ability to collaborate and learn from consumers

Shift in marketing - not ‘to customers’ but ‘with and among customers’

Learning with and from
Relationship

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6
Q

Benefits of co creation

A

Important source of external knowledge reduced info asymmetry
Customers possess unique knowledge about preferences
Alam says increase in success in terms of product
Profit (lau et al)
Market share
Engagement

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7
Q

Risk of co creation

A

‘Not invented here’ syndrome (Katz and Allen)
Resistance against external knowledge
Reject new ideas from outsiders
Chicken shit advert
Some research institute opened ideation to public to name this multimillion pound boat and boaty mcboaty face was the most bored idea - they refused to honour it

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8
Q

Structuring co creation

A

Degree of collaboration (structure dydactic connection between a firm and customers who are not connected to each other, or networks of customers who collaborate among themselves independent from the firm)

Degree of freedom (nature of tasks assigned to customers. Narrow and predefined with only a few degrees of freedom or an open and creative task).

Remember quadrant

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9
Q

Toolkit’s for use innovation

A

Aim of toolkit is to integrate potential users of a product into the innovation process

A working platform for numerous people

Sufficient manufacturing related information and guide them through the co-design and process of expressing thier needs and wishes in a usable format

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10
Q

Idea contests

A
Web based - address specific task
Crowdsourcing principe 
Can be used B2B or B2C
Collaborative mechanisms improve innovation
Non monetary rewards
Get esteem and prestige for taking part 
Get recognition
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11
Q

Examples

A

Quirky - similar to threadless
Collective community

Muji - internal design - customer/incorporation with innovation 8000 suggestions per week

Threadless - takes suggestions from customers - send in designs - £2,000 of design accepted

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12
Q

Difference between traditional perspective customer engagement in physical environments and co collaboration in virtual environments

A

Traditional - firm centric, passive customer voice as input to create and test products, one way firm to customers, focus on individual knowledge and direct interaction with current customers

Virtual - customer centric, active consumer as a partner in innovative process, two way dialogue continuously back and forth, focus on social and experimental knowledge and directed and mediated interactions with current and potential customers

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13
Q

Five rules to crest a good co creation platform (fronteer strategy)

A

1 inspire participation - trigger people to join, open up and show what’s in it for them

2 select the very best - best ideas and best people to deal with complex issues

3 connect creative minds - enable bright people to build on each other ideas

4 share results - give back to people (crucial)

5 continue development - longer term engagement

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14
Q

Roberts and piller Burberry example

A

Burberry relies heavily on social media to reach customers and fans. As far as back 2011, Burberry was spending more than 60% if it’s marketing budget on digital media

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15
Q

Roberts and piller -taking advantages of SM requires

A

Taking advantage requires more than having a Facebook presence with loyal base of friends. Orgs clear strategy and objective

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16
Q

Fewer than 50% of companies surveyed use social media doing the npd process

A

Roberts and piller

17
Q

Who benefited from social media in npd process? (Roberts and piller)

A

Those who used in every stage of the development process, they built organizationalnprocesses and structures to support new product development activity

18
Q

Roberts and piller nestle example

A

Made good use of social media with launch of kit kat ‘celebrate the breakers break’ campaign. Utilised YouTube and twitter, had hashtags moodle directly into the chocolate of the bars, adding novelty

19
Q

Eurosat - customers are..

A

Most importance external source of knowledge for innovation process

20
Q

Roberts and baker perceptions of market learning techniques

A

Focus groups are passé
Focus groups are a trend outmodeled
Old techniques old consumers - not promoting radical innovation

21
Q

Business wire said

A

Involving consumers in npd process can improve quality, reduce risk and increase product acceptance