New Flashcards

1
Q

Base mesh UV unwrapping

A

I think un-fused base meshes such as torus are pre UV unwrapped.

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2
Q

make sure to have a square representation UV canvass

A

May need to double the width: Texture paint: image workspace(left), “+ new”(topish center), change “width” amount to 1024px to 1024*2

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3
Q

purple/pink texture paint object

A

indicates it’s texture is missing.

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4
Q

Texture paint images are saved separately from blender files.

A

TP, IA, upper left area, “image”(dm), “save”(alt+s) or “save as” (shift+alt+s)
____
TPIs are saved separately. image area, upper left area, “image”(dm), then “save” or “save as” or hotkeys.[‘alt+s’ to save ‘shift+alt+s’ to save as}

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5
Q

allow for painted image texture

A

“shading” tab, go2nodes area, shift+a, texture(em),image texture.
tether “color” from “image texture” to “Principled BSDF” “base color”
on “image texture” select image file select to left of “+ new” and choose desired file.

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