Helpfuls Flashcards

1
Q

Project individual elements(cb) [snapping]

A

Makes everything effected follow the same snapping rules as main selected.

[Only in face snapping options]

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2
Q

Render preview (Viewport shading)

A

Z or upper right where all the view previews are (right most)

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3
Q

Solid mode (Viewport shading)

A

Default viewport shading display mode

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4
Q

Find/change render engine (context tab)

A

Second context tab from the top(camera interface). [tabs on the right side]

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5
Q

Change/add Render Hardware

A

Edit( on upper left of screen), preferences, system, Cuda, (cbs)

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6
Q

Split screen

A

Find the border between panels where the mouse changes its icon then right click, or upper right where the cursor turns to “+”

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7
Q

Denoising data

A

Layer tab(fourth context), Denoising data(checkbox)

Reduces grain/noise for renders

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8
Q

Emitter vs. Hair (particle properties)

A

flow/emission(such as water) vs. static path/object placement(such as hair)

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9
Q

change the properties of “Hair” particles

A

under “render” drop down, a smaller “render as” drop down. “path” for hair paths I guess. “object” for object placements.

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10
Q

weighted paint mode?

A

Influences bones and particle placement

can access with ctrl+tab

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11
Q

change color of sprinkles/referenced object

A

change the color of the referenced object itself.

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12
Q

show origins/anchor

A

upper right, “overlays”*(dm), “origins”(checkbox)

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13
Q

May set a more proper (particle) anchor(set anchor/origin to the center of it’s object)

A

Instanced/referenced object(s),RC,set origins(em),origin to geometry.
:::or:::
ID object(s): instanced/referenced, RC, set origins(em), origin to geometry(2nd O)
:::or:::
right click object(s), the referenced/instanced ones> set origin(em)>origin to geometry[2nd option]

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14
Q

overlay

A

texture paint; image side: n,”blend”(sdm), “mix” to “overlay”

  • as if colors were mixed together
  • “overlay” is like “mix” and “mix” is like “overlay”.
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15
Q

Show brush or tool settings for weighted paint(as)

A

Upper left/view(dm), tool settings(cb)

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