motor skills Flashcards

1
Q

4 things that determine complexity of motor skills

A

Number of component parts
Amount of attention requires
Required level of movement accuracy
How quickly task needs to be performed

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2
Q

4 steps to coaching process

A

Introduce skill to be learned
Demonstarte and explain skill
Practice skill
Correct errors and provide feedback

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3
Q

Intro skill to be learned

A

Explain name of skill and how/whem it can be used

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4
Q

Demonstrate the skill

A

Point out 2 key points of technique

Check the group understand the requirements of the skill

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5
Q

Practise the skill

A

As soon as possible after demo

Appropriate to the skill level of the group

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6
Q

correct errors

A

Learners are provided feedback

Practice again with feedback incorporated

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7
Q

2 types of skills

A

simple and complex

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8
Q

Simple skills 4 things

A

Straighfoward
Require little practice
Taught as a whole
Require little cognitive ability

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9
Q

Complex skills 4 things

A

More difficult to learn
require repeated practice
Consist of many components
Require more cognitive ability

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10
Q

5 things to make a skill more simple or complex

A
Time pressure
How many cues
Number of available responses
Speed importance
Accuracy importance
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11
Q

2 ways to teach a simple skills

A

Limitation method

Demo/explanation/practise/correction method

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12
Q

Limitation method

A

Cocah demonstrates
Minor adjustments made as needed
Learning made via observation

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13
Q

2nd method

A

Demonstartion and explanation
Learners practice
Feedback and correction provided
Steps 2 and 3 then repeated

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14
Q

2 ways to teach complex skills

A

Shaping and chaining

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15
Q

Shaping

A

Involves learing a simplified version of a skill and adding the missing parts as the skill is developed

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16
Q

7 steps to shaping

A
Coach demonstrates
Simple incomplete version of skill performed
Feedback given
Add in missing parts
focus on accuracy
perform entire skill and refine
Practice in competition like situation
17
Q

Chaining

A

breaking the skill down into its component parts and learning each part separately. Each part builds on the previous part and eventually all skills are put together

18
Q

6 steps to chaining

A
Demo
Break down components
Perform a simple drill in each component
Put all components back together
Increase speed and add oppo
Integrate skill into competition sim
19
Q

2 factors determining whether to use shaping or chaining

A

Task complexity and task organisation

20
Q

High complexity and low organisatiion

A

Use chaining eg gymnastics

21
Q

low compexity and high organisation

A

use shaping eg hurdles

22
Q

5 key ideas of static drills

A
Skill practiced while stationary
Concentrate on technique
Limit decision making
Use a closed environment 
Good for learning new skills
23
Q

5 ideas of dynamic drills

A
Practiced while moving
Increased decion making required
Environment more open
Drills are game related 
They extend skill development
24
Q

eg of static and dynamic

A

Netball passing back and forth

Netball passing in game sim with defence

25
Q

foward chaining

A

components of the skill are rehearsed in the order that the whole skill is performed

26
Q

backward chaining

A

practiced with the last component first abf the whole skill is built by working backwardsv

27
Q

4 coaching methods to use

A

shaping
chaining
static to dynamic
simple to compex

28
Q

simple to complex

A

Starting with a simplified or basic version of the skill and progressing toa more complicated version of the skill

29
Q

3 steps for s-c

A

Making task simpler
Reduce attemtion demands
Slow down the movement