motor development Flashcards

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1
Q

dynamic systems theory (DST)

A

explains how behaviour changes over time with an emphasis that there are multiple causes for different behaviour

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2
Q

DST causes of behaviour

A

increase in strength and weight

neural mechanisms

posture control

balance

perceptual skills

motivation

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3
Q

milestones

A
  • most children will arrive at these milestones
  • they are ‘attractors’ like magnets
  • they may arrive via different routes
  • depends on experimentation, curiosity and learning
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4
Q

Fine motor skills

A
  • use small muscles
  • e.g. grasping, object manipulation, drawing
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5
Q

Gross motor skills

A
  • much larger - more muscles
  • sitting
  • reaching
  • crawling
  • walking
  • running
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6
Q

stepping reflex

A
  • co ordination behaviour resembling walking
  • alternating leg movements
  • disappears around 2months because of weight gain faster than muscle gain
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7
Q

Thelen stepping reflex experiment

A

weights attached to infants who still had stepping reflex - reflex went away

infants who no longer had the reflex were suspended in waist deep water that supported their weight - reflex reappeared

neural basis remains but is masked by weight

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8
Q

sitting independently

A
  • sitting with no support from arms
  • has cascading effect on infant perception –> new opportunities for exploring - arms are free to do things now
  • learn: figure group assignment
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9
Q

figure group assignment

A

ALLOWS US TO IDENTIFY OBJECTS FROM THE BACKGROUND

  • understand depth and plan reaching
  • adults use symmetry, convexity, lower region, to determine figure/ground
  • infants need figure/ground segregation to guide attention, eye movements and learning
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10
Q

reaching

A

becomes stable after independent sitting

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11
Q

grasping

A

more signs with increased experience

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12
Q

soft assembly

A

lots of components coming together in the moment

locate the goal - have a stable base - control arm extension = in order to successfully reach

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13
Q

variable timing

A

need all components to ‘assemble’ into a successful reach

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14
Q

sticky mittens

A

post sticky mittens children had highly greater developed mechanisms

effects persist for 12 months

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15
Q

Piaget A not B

A

Hide toy at A, infant finds - repeat 6x

Hide toy at B, infant still searches A not B

  • no object permanence until 10 months
  • behaviour not product of past
  • result of previous attention to A and practice reaching to A
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16
Q

crawling comes from a fear of…

A

heights

17
Q

Adolph walking and crawling study

A

longitudinal crawling to walking

knowledge does not transfer from crawling to walking

if realise fear of heights during crawling, must relearn this fear when beginning to walk

67% plunged down all slopes

18
Q

importance of falling

A
  • helps us understand the role of errors in early development
  • falling does not alter subsequent behaviour - after fall 1.84s to return to play
  • impact dependent on body size and infants’ quick reactive behaviours
19
Q

how many seconds to return to play after a fall

A

1.84

20
Q

road crossing: highest rates of pedestrian injuries

A

5-14 years

21
Q

where most road pedestrian accidents occur

A

when crossing middle of road - not corners

  • shortest path to school often requires middle of road crossing
22
Q

ages slowest to enter road

A

6-10

23
Q

crossing roads with friends

A
  • pairs cross virtual road 30x
  • half on left half on right
  • stream of traffic came at 25mph
  • random gaps of 2s-5s
  • no inst to cross together or alone + could wait as long as they like