Module 4: Project Integration, Initiating, and Planning📁 Flashcards

1
Q

Integration

A

ensuring that all components of a project work together seamlessly

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2
Q

Project Charter

A

To put project information on paper, assess feasibility, and obtain formal authorization.
- Outlines project objectives.
- Authorizes the project manager.
- Requires sponsor approval for validation
Project Charter should be approved before detailed planning occurs.

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3
Q

Cost-Benefit Analysis:

A

(Total Expected Benefits) / (Total Costs).

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4
Q

Economic Value Add

A

Measures financial value added to the company

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5
Q

Internal Rate of Return

A

Indicates the project’s return in an interest rate

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6
Q

Opportunity Cost

A

The value given up when choosing one thing over another

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7
Q

Payback Period

A

Time to pay back project expenses

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8
Q

Present Value (PV) and Net Present Value (NPV)

A

Evaluate current value of future cash

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9
Q

Return on Investment (ROI)

A

Measures profit generated relative to costs

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10
Q

Initiating Processes

A
  • Develop Project Charter
  • Identify Stakeholders
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11
Q

Project Business Case

A

Developed before project is even initiated. A study of if the project is feasible and what the benefits are why it should move forward as a project.

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12
Q

Project Benefits Management Plan

A

Developed before project is even initiated. a documented explanation outlining processes for identifying, maximizing, and keeping the benefits provided by the proposed project.

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13
Q

feasibility studies

A

typically used to evaluate a proposed project to assess its likelihood of success. Business success can be defined primarily in terms of ROI, which is the amount of profits that will be generated by the project

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14
Q

Stakeholder

A

any individuals or groups who have an interest in the project and can be affected by its outcome

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15
Q

power-interest grid

A

Stakeholders are grouped according to the degree of authority (power), the level of concern about the project’s outcomes (interest), their ability to affect the project’s outcomes (influence), or their ability to alter the planning or execution of the project.

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16
Q

High-power/high-interest

A

manage closely

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17
Q

High-power/low-interest

A

keep satisfied

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18
Q

Low-power/high-interest

A

keep informed

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19
Q

Low-power/low-interest

A

monitor only

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20
Q

IF a new stakeholder is simply identified later on in the project..

A

1.Update the stakeholder management plan, (because you need to assess if the new stakeholder is supportive, resistant….etc and you need to put them on the power/interest grid to know how to engage them and properly update the communication management plan).

  1. Add them to the stakeholder register to analyze them to document what their needs, expectations, interest, requirements or stakes are on the project so you can effectively engage and manage them to deliver the project objectives. You also want to engage them!
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21
Q

If a stakeholder was MISSED in initiating

A

You will need to initiate a change request or in some situations you may need to escalate to your sponsor. Your sponsor is involved in all initiating processes.

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22
Q

Kickoff Meeting

A

Held after project initiation, before completing the project management plan.
Purpose:

  • Formally announce project start
  • discuss objectives, roles, responsibilities
  • Secure commitment

Key stakeholders attend.
Review high-level aspects such as risks, milestones, communication plan, and meeting schedule.

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23
Q

Scope Management Plan

A

-Component of project plan. Details how scope will be defined, developed, monitored, and controlled. You will identify and define what ACTIONS are required to deliver the project’s required work – and EXCLUDE any unrelated work

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24
Q

Gold Plating

A

Unnecessary or unauthorized project work

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25
Requirements management plan
component of the project management plan that describes how project and product requirements will be analyzed, documented, and managed. This plan essentially guides how requirements will be managed and tracked throughout the project.
26
scope management processes
1. Collect requirements. 2. Define the scope. 3. Create the WBS. 4. Validate scope.
27
Scope statement
a document that outlines the project's objectives, deliverables, constraints, assumptions, acceptance criteria, and other essential details, providing a foundation for project planning and execution
28
Product scope
refers to specific features like chat messages, buttons, or search function. Features and functions that are a part of the actual product, service, or result.
29
Project scope
includes tasks to deliver the product, such as creating a project plan, updating risk logs, and holding project team meetings. The work PERFORMED to deliver a product’s features/ functions for that product, service, or result
30
Acceptance Criteria
he specific conditions and criteria that a product or feature must meet to be considered complete and accepted by the stakeholders. These criteria are defined collaboratively between the development team and stakeholders to ensure alignment with expectations.
31
Definition of Done
A set of criteria that defines the completion status of a task or a user story. It outlines the standards and expectations that need to be met before a product increment or feature is considered finished.
32
User Story Level
A detailed breakdown of requirements at the level of individual user stories. User stories are concise, user-focused descriptions of functionality that guide development and provide a basis for prioritization
33
Release Level
Requirements that pertain to the entire release or version of the product. These could include overarching features, improvements, or changes that are planned for a specific release, ensuring alignment with project goals.
34
Final Product Deliverable
the ultimate outcome or output that the project aims to deliver. It encapsulates the features, functionalities, and specifications outlined in the requirements, culminating in the final product that meets the project objectives.
35
Validate Scope
The process of formalizing acceptance of the completed project deliverables. It involves reviewing and confirming that the project has met its objectives and that the deliverables meet the specified requirements.
36
Requirements Traceability Matrix
a document that maps out specific requirements and how they relate to your project objectives so you can use this document throughout the project to assess how any proposed changes might impact requirements and objectives
37
Iteration
A timeboxed period in which all of the work for that time-period is performed
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Time boxing
a short fixed period of time where work is completed. An iteration is a timebox.
39
Minimum Viable Product (MVP)
identifying the fewest or minimum features that need to be built to deliver a useable product to the customer while the rest of the product/ service/ result is built out. Basically like giving your customer an out of the box product – the first release of something that can be used ASAP and can be improved over time later.
40
Work Breakdown Structure WBS
Visual tool showing all the scope on the project broken down into manageable deliverables called work packages. - **It helps to ensure no deliverables are missed** - Also a communication tool – gives your team info on whats included in the project - Created with input from team and stakeholders, helps gain buy-in - May help identify risks or work from slipping through the cracks - Provides a basis for estimating time and costs and resources - 100% rule: 100% of the scope that you defined should be broken down on the WBS.
41
Decomposition
breaking down the project scope and deliverables into smaller, manageable parts. This technique is crucial for thorough planning, clear definition of deliverables, responsibility assigment, cost estimation, and effective scheduling
42
Activity List
detailed document listing all tasks needed to complete the project, decomposed/broken-down from the WBS into smaller manageable activities.
43
Rolling Wave Planning
- short term work is planned in detail, and future work planned at a higher level - details are added as the project progresses and more information-becomes available - useful when full upfront planning is not feasible - flexible short term planning within the overall project scope
44
FAST TRACKING
refers to a situation where the timeline for a project is shortened by overlapping or eliminating certain tasks or activities. We can fast-track projects by starting work on different aspects of the project simultaneously or by cutting out non-essential steps. This technique is often seen as risky since it can lead to coordination problems and potential quality issues in the final product BUT this is a FIRST SOLUTION when compressing the schedule, it does not involve additional project costs or resources.
45
CRASHING
used to describe a situation where a project’s progress is modified to speed up the overall timeline. This can be done by adding more people/ resources, working longer hours, or making other changes to the original project baseline. Crashing the schedule is typically seen as a last resort option since it can often lead to increased cost overruns and potentially decreased alignment with quality standards.
46
Sequencing project activities
organizing a list of activities into a graphic (like a schedule network diagram) which shows the order work will be completed in. May include: Activity list - gives a description of the activity Activity attributes - any dependencies or constraints
47
Internal dependency
defined between two project activities. Generally, the Project Team has complete control over the project activities.
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External dependency
non project activity. A dependency relying on an external source. Example: government approval before preparing site
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Discretionary dependency (Soft Logic)
Based on preferred practices or knowledge. Example: Following a preferred method of execution.
50
Mandatory dependency (Hard Logic)
Activities must follow a specific sequence due to legal, contractual, or physical requirements.
51
Finish-to-Start (FS)
a must finish before b can start The most common relationship where one task must finish before another can start.
52
Start-to-Start (SS)
Two tasks can start simultaneously, and the second task's start is dependent on the initiation of the first task.
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Finish-to-Finish (FF)
Two tasks must finish at the same time. The completion of one task is tied to the completion of another.
54
Start-to-Finish (SF)
b must start before a can finish) The start of one task is linked to the completion of another. This relationship is rarely used. (B can only start when A has finished)
55
Analogous Estimating (Top-Down Estimating):
- Uses expert judgment and historical data to estimate durations. - Applicable to time, cost, and resources. - Often used for high-level estimates or when limited data exists. - Example: "Similar projects took 8 months, so ours might too." - Refine estimates as the project progresses.
56
Bottom-Up Estimating:
- Involves creating detailed estimates for each activity using a WBS. - Individual estimates are rolled up into control accounts and the project estimate.
57
Parametric Estimating:
- Uses a mathematical equation with historical data or industry standards. - Analyzes relationships between data and other variables to estimate duration. - Example: Estimating time per line of code for software development.
58
Triangular Distribution
Combines three estimates (pessimistic, optimistic, most likely) to create a realistic assessment of activity duration. Formula: (P + O + M) / 3. - Suitable for high uncertainty or limited data.
59
Beta Distribution
Similar to Triangular but gives more weight to the most likely estimate. Formula: (P + 4M + O) / 6. - Preferred when you have historical data or are confident in the most likely estimate.
60
Lead
starting the next task before the current one is completely finished. Leads help speed up the project by overlapping activities, but they're only used when there's no strict rule saying one task has to finish before the next can
61
Lag
waiting for a certain amount of time before starting the next task. It's like when you paint a wall: after applying the first coat, you need to wait for it to dry before applying the second coat. This waiting time is the lag. Lags can happen for various reasons, like waiting for resources to become available or for specific events to occur.
62
Cost Of Change
Changes towards the end of the project are way costlier than changes at the beginning. In Agile projects changes are welcomed more than in traditional projects. Cost Of Change in agile projects is cheaper because we plan less up front.
63
Last Responsible Moment
lean principle useful for planning. It means delaying commitment and keeping important decisions open until the last responsible moment. At that moment you need to make the decision because the cost of not doing so is bigger. In agile approaches to scheduling it is important that decisions are reversible and that schedule management plans are change-driven.
64
Schedule Network Diagram
A Schedule Network Diagram is a graphical representation of the logical relationships among the project schedule activities.
65
Critical Path
the longest sequence of project activities that must be completed to from Start to Finish in our project - it indicates the minimum time necessary to complete the entire project.
66
Float/Slack/Free Float
the amount of time a task can be delayed without affecting the deadlines of subsequent tasks or the project's final delivery date. FORMULA LS-ES or LF-EF . *Project float is the total float for the project.
67
Rough Order of Magnitude (ROM)
- Early stage, limited details. - Initial assessment based on project characteristics. - Range: -25% to +75% of final cost. - Example: Estimating house cost per square foot, excluding specific features.
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Budget Estimate
- More refined than ROM. - Detailed analysis of project components. - Range: -10% to +25% of final cost. - Example: Estimating project cost with more details, but still an approximation
69
Definitive Estimate
- Most accurate, created later in the project. - Clear understanding of scope and requirements. - Range: +/- 5% to +/- 10% of final cost. - Example: Final cost estimate based on detailed project information.
70
Fixed costs
Costs that don't change. If production value goes up or goods and services increase in cost, fixed costs stay the same (rent, daily recurring costs)
71
Variable costs
Costs that change depending on amount of work etc. (Materials, wages for adding people to the project etc)
72
Direct costs
Costs that are attributed to the work on the project (salaries, travel, project materials, food..)
73
Indirect 
Overhead costs that happen as a result of the project (taxes,  benefits..)
74
Sunk costs
A sunk cost is a cost that has already been incurred and cannot be recovered. Doesn't affect future decisions, you cant get it back. Costs can be sunk AND also fixed or variable or direct or indirect. They aren't mutually exclusive.