Module 11 - Application to Learning Design Flashcards

1
Q

What is Learning Experience Design (LXD)?

A

LXD is a hybrid discipline that uses knowledge about learning and cognition along with skills from UX, instructional design, and technology.

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2
Q

What are the three dimensions of LXD according to Jahnke et. al (2022)?

A

●Social/sociocultural
●Technological
●Pedagogica

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3
Q

What are the three most common learning styles referenced in the learning styles myth?

A

Visual, auditory, and kinesthetic

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4
Q

Is there evidence that learners perform better when instruction is delivered in their preferred style?

A

No, there is no scientific evidence that demonstrates greater recall or better performance as a result of using a learner’s preferred learning style

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5
Q

What is wrong with the learning pyramid?

A

●The percentages attributed to different learning methods are not based on empirical evidence.
●The model often changes with each use.
●It reinforces the false notion that some instructional methods are better than others

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6
Q

What are Merrill’s First Principles of Instruction?

A

●Problem-centered
●Activation
●Demonstration
●Application
●Integration

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7
Q

How does problem-centered learning enhance learning?

A

●Learners are engaged in solving real problems, which promotes doing.
●The difficulty level is challenging but manageable, leading to desirable difficulty.
●Mistakes and errors encourage focus, increase brain plasticity, and trigger the release of acetylcholine, which prepares neurons for learning

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8
Q

How do you activate a learner’s mind in the activation phase of Merrill’s Principles?

A

●Attention: Generate interest.
●Relevance: Explain why the training is important and how it connects to their work.
●Prior Knowledge: Connect new information to what they already know.

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9
Q

What are the key elements of an effective demonstration in learning?

A

●Explicit Description: Provide a clear explanation.
●Situational Variety: Show examples in different contexts.
●Consistency with Objectives: Align demonstrations with the learning outcomes

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10
Q

What is the role of the learner in the application phase of Merrill’s Principles?

A

The learner takes more responsibility and applies learned concepts to new problems with less coaching

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11
Q

What is the purpose of the integration phase?

A

It allows learners to reflect on their learning and demonstrate their newfound knowledge and skills

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12
Q

What is the difference between an instructor and a learning facilitator?

A

Instructors deliver information in a passive learning environment, while learning facilitators guide learners in an active learning setting. Facilitators provide feedback and adapt the learning process to the learners’ needs.

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13
Q

What is contingent teaching?

A

Instructors adjust their level of guidance and support (scaffolding) based on the needs of the learners

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14
Q

What is the purpose of train-the-trainer programs?

A

Train-the-trainer programs equip managers and supervisors with the skills to deliver effective training. They often focus on soft skills, such as leadership, communication, and facilitation.

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15
Q

What are the key elements of remote learning facilitation?

A

While there are challenges in facilitating remote learning, such as maintaining student privacy and encouraging participation, many of the same principles from in-person facilitation apply. Learning objectives, sound instructional design, and using appropriate technology are paramount.

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16
Q

How does storytelling enhance learning?

A

Storytelling provides structure and context, increases engagement, and makes learning more memorable.

17
Q

What neurochemicals are released in the brain when someone listens to a story?

A

●Cortisol: Released when a story captures attention
●Oxytocin: Responsible for empathy and narrative transportation.
●Dopamine: Released when a story evokes strong emotions, has a happy ending, or teaches a life lesson

18
Q

How do mirror neurons contribute to the impact of storytelling?

A

Mirror neurons fire in the listener’s brain in the same pattern as the speaker’s brain, creating a sense of shared experience and making the story feel real.

19
Q

How can Freytag’s Pyramid help with designing stories?

A

It provides a framework for structuring stories: exposition, rising action, climax, falling action, and resolution

20
Q

How are stories used in organizations

A

Stories are used to:
●Share experiences.
●Reinforce culture.
●Socialize new employees.
●Communicate change.
●Build vision and strategy

21
Q

What is universal design?

A

Universal design is an approach to design that aims to create environments, products, and systems that are accessible and usable by people with a wide range of abilities and disabilities

22
Q

What is the curb-cut effect?

A

The curb-cut effect refers to the unintended benefits that arise when designs meant to accommodate people with disabilities end up benefiting everyone

23
Q

What are some challenges with traditional learning assessments in terms of universal design?

A

●Traditional assessments often disadvantage learners with disabilities.
●They may not measure real-world performance.
●They can create anxiety and shift focus away from learning

24
Q

How can learning assessments be designed to incorporate universal design principles?

A

●Provide real-world or simulated evaluations.
●Offer alternative means of assessment (e.g. verbal, demonstration) for learners with disabilities.
●Create a supportive environment where mistakes are seen as learning opportunities

25
Q

What are some examples of universal design for learning principles?

A

●Equitable Use: Make instruction accessible to people with different abilities.
●Flexibility in Use: Accommodate a range of individual preferences and abilities.
●Simple and Intuitive: Make instruction straightforward and easy to understand.
●Perceptible Information: Ensure that information is communicated clearly, regardless of sensory abilities.
●Tolerance for Error: Anticipate variations in learning pace and prerequisite skills.
●Low Physical Effort: Minimize unnecessary physical effort.
●Size and Space for Approach and Use: Design learning spaces that are accessible to people with different body sizes, postures, and mobility needs.
●A Community of Learners: Promote interaction and communication among learners.
●Instructional Climate: Create a welcoming and inclusive learning environment