Module 1 Flashcards
Lesson 1: Understanding the Basic Concepts Related to Technology Lesson 2: Roles of Technology for Teaching and Learning
What are the subparts of Technology of Education (a.k.a EDTECH / Educational Technology)?
- Technology In Education
- Instructional Technology
What is Technology in Education?
Teaching-learning theories on how to choose proper managing appropriate process (theories) and resources (tools)
- Resources/Tools
- Application
- Answers the question “what?”
Technology in Education
- Process
- Theories
- Answers the question “how?”
Instructional Technology
Refers to methods, processes, and devices used for practical purposes. It includes instruments from pencil and paper to modern electronic gadgets and tools for the practical task.
Technology
It is the use of digital technology, communication tools and networks to access, manage, integrate, evaluate, create and communicate information.
Information and Communication Technology and Literacy (ICT Literacy)
It refers to the utilization of technology in teaching and learning, which includes both the non-digital (flip charts, pictures, models, realia, ) and digital (electronic tools: hardware, software, and connections, etc.)
Educational Technology
It refers to the ability to discover, assess, utilize, share, and generate content with the use of information technologies and the internet.
Digital Literacy
It is an instructional practice that utilizes technology to reinforce students‘ learning experience. It covers the use of a broad spectrum of processes that comprises blended or virtual learning. It can come as online or off-line, which utilizes digital technology.
Digital Learning
They use an Internet connection to access the information needed, like Skype.
Online Digital Tools and Apps
It is a telecommunication application software product that focuses on providing video chat and video calls between computers, tablets, mobile devices via the Internet and to regular telephones.
Skype
They can still be used even if there is no internet. Among these are Canary Learning, Pocket, Evertone, iBooks, KA LITE (Gupta, Prinyaka, 2017).
Off-line Digital Tools and Apps
It refers to the theory and practice of design, development, utilization, management, and evaluation of the processes and resources for learning.
Instructional Technology
It refers to program control instructions and accompanying documentation stored on disks or tapes when not being used in the computer. By extension, the term refers to audiovisual materials.
Software
It is a** sequential or simultaneous use of a variety of media formats** in a given presentation or self-study program (Smaldino, 2005).
Multimedia
It is a massive network of networks, a networking It connects millions of computers globally, forming a network in which any computer can communicate with any other computer as long as they are connected to this.
Internet