Dale's Cone of Experience Flashcards
What is this type of learning called, “learning by doing?”
Experiential learning / action learning
He introduced the Cone of Experience to illustrate the development of experiences, ranging from the very real to the extremely abstract.
Edgar Dale (1946)
It aims to inform students that recall is influenced by how they encounter the material. According to Dale, lessons should draw on more real-life experiences to enhance learning. It charts the average retention rate for various teaching methods, with higher learning and increased knowledge retention as you move down.
Cone of Experience
It serves as a tool for teachers to make informed choices regarding resources and activities.
Cone of Experience
Strategies of action-learning result in the retention of up to ____ percent.
90%
- Individuals learn better by using ____ types of learning.
- Perceptual types of learning are based on ____.
visual; feelings
Edgar Dale‘s Cone of Experience gives the following interpretation:
- Lower levels of the Cone involve the student as a ____ and encourage ____ learning.
- ____ are remembered better than verbal propositions.
- The upper levels of the Cone need more instructional support than lower levels.
- ____ increases as we go up the Cone, and ____ increases as we go down the Cone.
- Higher levels ____ information and provide data ____ for those who can process it.
Edgar Dale‘s Cone of Experience gives the following interpretation:
- Lower levels of the Cone involve the student as a participant and encourage active learning.
- Pictures are remembered better than verbal propositions.
- The upper levels of the Cone need more instructional support than lower levels.
- Abstractness increases as we go up the Cone, and conscreteness increases as we go down the Cone.
- Higher levels compress information and provide data faster for those who can process it.
What are the bands of experience in Dale’s Cone of Experience?
- Direct Purposeful Experience
- Contrived Experiences
- Dramatized Experiences
- Demonstrations
- Study Trips
- Exhibits
- Television and motion pictures
- Still, pictures, recordings, radio
- Visual symbols
Experiences with maximum concreteness and minimal abstractness, gained through direct involvement, are purposeful for skill development. In teaching, real-life interactions, like handling actual objects and performing practical tasks, enable students to acquire essential skills. Examples include preparing meals, creating presentations, delivering speeches, conducting experiments, or building furniture.
Direct Purposeful Experience
When direct observation is challenging, artificial stimuli, such as working models or specific laboratory experiments, serve as practical alternatives. Working models, including models, mock-ups, and experiments, allow for the deletion of unnecessary details, simplifying the learning process. For instance, the North American Aviation Co. used a mock-up of the Apollo spacecraft to research lunar flight challenges.
Contrived Experiences
What are examples of Contrived Experiences?
- Model
- Mockup
- Specimen
- Object
- Simulation
A replication in a small scale or a large scale or exact size of a real item- but made of synthetic materials.
It is a substitute for a real item that may or may not be operational.
Model
It is an arrangement of a real device or associated devices displayed in such a way that representation of reality is created.
A unique model where the parts of a model are singled out, heightened and magnified to focus on that part or process under study.
Mockup
Example: Planetarium
An individual animal, plant, piece of a mineral, etc. It is used as an example of its species or type for scientific study or display.
An example is a product or piece of work, regarded as typical of its class or group—a sample for medical testing, especially of urine.
Specimen
May also include artifacts displayed in a museum or objective displayed in exhibits or preserved insect specimens in science.
Object