modern technology Flashcards
how has technology increased participation in general?
-All weather participation
-All day/year round participation
-Variety of sports i.e. artificial facilities
-Easier to learn skills
-Safer
-Increased enjoyment
-Adapted sports equipment for Mobility
-Adapted sports equipment for other specific needs
-Equipment to aid safety for disabled athletes
-Creation of ‘new’ sports using assistive technology
-Advances in prosthesis
-Accessible facilities: building
-Accessible facilities: equipment
-Adapted facilities
-Motivation through tracking
-Motivation through adherence
-Readily available
-Cheap
what are the negative effects of modern technology on sport?
-Expensive, therefore not everyone can access it
-Other forms of technology in society (i.e. video games, cars etc.) reduce physical activity participation
-Changes the traditions of sport, by changing the way it is played
-Can increase the chance of harm/injury
-Can be inaccurate
-Can be cheating
-Can take away element of ‘chance’/controversy, and therefore entertainment
-Disrupts the flow of the game
how has modern technology increased fair outcomes?
-Better timing devices for more accurate records
-More accurate decision making of officials
-Improved detection of foul play (particularly when injury is caused)
-Improved detection of doping
-Increased accountability of officials
To what extent has modern technology limited or decreased fair outcomes?
Access to modern technology can be limited:
Expense
Generally only available at elite level
Used in some sports and not others
Performance enhancing drugs:
Technology creates new drugs
PEDs give athletes an unfair advantage
Testing technology can’t keep up with new drug development
Pressure on officials:
Can highlight errors and overrule them
To use the technology rather than make their own decision, which disrupts the game
Easier to find negligence through poor referee decisions = referees face litigation
how has technology increased entertainment in sport?
Replays: add drama or re-watch entertaining moments
Rewind and Fast Forward: re-watch key moments of fast-forward dull ones
New camera angles: increase entertainment by improving viewing
Motion Capture/Analysis: can add to viewing information
Punditry: Replays, camera angles facilitate punditry
Education: improved viewing technology can improve peoples knowledge about the sport
Screens: Giant screens in stadium increase entertainment for spectators
How has technology reduced/limited entertainment in sport?
-Constant interruptions due to video playback
-Punditry: people may not agree with their opinions
-Technology can break/be delayed
-May reduce live attendances at games (cheaper and accessible to watch through technology at home), therefore spoiling stadium atmosphere
-Removes controversy/suspense