Models Flashcards

1
Q

What is theory?

A
  • Means to analyse and predict performance.
  • Explanation of phenomenon
  • Can help identify factors (eg cognitive, social etc..)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is a model?

A

A simplification of an HCI phenomenon.

Makes it easier for designers to predict and evaluate alternative designs.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is a framework?

A

Set of interrelated concepts and/or specific questions for ‘what to look for’.

Provide advice on how to design.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is general process when designing user interfaces?

A

Start with 0 designs, make lots of designs and then refine them until you have 1.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Give a model of the design process

A

Analysis:

  • Requirements gathering, market research
  • Design brief

Iteration:

  • Design
  • Prototyping
  • Evaluation/critique

Implementation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What should all designs being with?

A

Should know who the end users are.

User communities can be expected to carry with them usage patterns and certain knowledge

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What is a persona?

A

Prototypical user often created by synthesising data from surveys or interviews.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What are the advantages of personas?

A

Put a human face to an abstract customer.

Help team members share a consistent understanding of end-users

Benefits of solutions and features can be understood by directly relating them to personas.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What are the 8 steps of rapid contextual design?

A
  1. Contextual enquiry
  2. Interpretation sessions and work modelling
  3. Model consolidation and affinity diagram building
  4. Persona development
  5. Visioning
  6. Storyboarding
  7. User environment design
    8: Interviews and evaluations with paper prototypes and mock-ups
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What is contextual inquiry?

A

Conduct field studies to observe and understand tasks being performed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What is interpretation and work modelling?

A

Team discussions draw conclusion from step 1.

Workflow processes, work culture and work policies are understood as to how they impact end-user’s tasks.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What does model consolidation and affinity diagram building do?

A

Present understanding of data so far to targeted population of end-users

Identify work patterns and processes and arrange these concepts into affinity diagrams.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What is visioning?

A

Review data and personas

Define how the system will aid the end-users with their tasks

Capture key ideas and express vision of revised workflow for end-users

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What is the process of storyboarding?

A

Use vision to guide detailed redesign of user tasks.

Defines and illustrates the assumptions behind the new implementation.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What is user environment design?

A

Express a single coherent representation of users and works that is to be performed.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What happens during the interviews and evaluations with paper prototypes & mock-ups?

A

Carry out interviews and tests with end-users, move around the prototyping space.

Ensure the new system meets end-user requirements

17
Q

What is participatory design?

A

Direct involvement of people in the collaborative design of the things and technologies they use.

End-users commit to repeated meetings with specific role

18
Q

What are the arguments in favour of participatory design?

A

More user involvements bring more accurate information about tasks.

End-users have an opportunity to influence design decisions

19
Q

What are the arguments against participatory design?

A

Extensive user involvement is lengthy and thus costly

Antagonism from end-users not involved in participatory design

Designers may compromise their design

20
Q

What is mass-participatory design?

A

Users and potential users self-select