Experimental design Flashcards

1
Q

What are the 6 issues when creating new interaction techniques?

A
  1. Social acceptability
  2. Walk-up use (at the Start)
  3. Learning curve (over time)
  4. Intrusiveness
  5. Context of use
  6. Robustness and Error handling
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2
Q

What is social acceptability when referring to the issues when creating new interaction techniques?

A

Can a user use a particular interaction technique in society?

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3
Q

What is walk-up use when referring to the issues when creating new interaction techniques?

A

Can the interaction technique be used straight away with minimal setup

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4
Q

What is Learning curve when referring to the issues when creating new interaction techniques?

A

How long does it take for users to reach the crossover point?

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5
Q

What’s the crossover point?

A

Point in time when new interaction technique performs better than what users are familiar with

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6
Q

What is intrusiveness when referring to the issues when creating new interaction techniques?

A

Does the user have to wear a cumbersome piece of apparatus or markers to use the system?

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7
Q

What is context of use when referring to the issues when creating new interaction techniques?

A

How does the use context affect user’s interaction with the technique?

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8
Q

What is robustness and error handling when referring to the issues when creating new interaction techniques?

A

Is the interaction technique robust with respect to noise? How are errors handled? Can the user easily recover from errors?

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9
Q

How are new interaction techniques evaluated?

A

In controlled experiment in the lab.

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10
Q

Why are controlled experiments used?

A

Have baseline to compare against

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11
Q

What is the trade-off between internal and external validity?

A

Reliable experimental outcomes VS being able to generalise the results to actual use contexts.

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12
Q

What is the difficulty when evaluating with an experiment?

A

Asking the right questions.

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13
Q

What’s the purpose of a controlled experiment in HCI?

A

To experimentally determine if we can find a measurable difference in dependent variables between levels of independent variables.

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14
Q

What are threats to the validity of conclusions of an experiment?

A
  • Reproducibility
  • Study heterogeneity
    Can it be compared?
  • Internal validity
    Are there no confounding factors you do not control that influence the result.
  • External validity
    Do results generalise to the world outside of the experiment?
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15
Q

What’s included in the Method section of an experimental design

A
Setup
Participants
Apparatus
Material
Procedure

Key: Must be written with enough detail that someone else can replicate the experiment.

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16
Q

What is between subjects design?

A

Each participant exposed to one condition

17
Q

What are the pros of between subject design?

A

No risk of skill-transfer

18
Q

What are the cons of between subject design?

A

Variance isn’t controlled within the participant (A better at keyboard use than B)

Each participant source of error.

19
Q

When can within-subject design never be used and why?

A

When there’s a risk of asymmetrical skills transfer. This causes more skill transfer one way than the other, and therefore means it can’t be counterbalanced.

20
Q

What is within-subjects design

A

Each participant is exposed to all conditions

21
Q

What are the advantages of within-subjects design?

A

Variance is controlled within the participant

22
Q

What are the disadvantages of within-subjects design?

A

Must counterbalance to avoid skill transfer effects.

Risk of asymmetrical skill transfer.