Mod2.0 Cabling&Physical Installation Flashcards

1
Q

1)Modulation

A

2)Changing a transmission medium (electricity, light, or radio waves) to encode data.

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2
Q

2) Voltage Pulses

A

2) On/off electricity to send 1s and 0s, like a light switch.

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3
Q

3)Bandwith(narrow definition)

A

3)The range of frequencies a medium can support, measured in Hz.

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4
Q

Encoding Methods

A

Turning 1s and 0s into transmittable signals, like Morse code turns letters into dots and dashes.

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5
Q

Media Bandwith

A

The maximum data-carrying capacity of a given transmission medium.

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6
Q

Frequency

A

the number of signal cycles per second, measured in Hertz(HZ).

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7
Q

Bandwith(Networking Definition).

A

The data transfer rate, measured in bits per second(bps).

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8
Q

Media Access Control(MAC)

A

Rules for when devices can send data on shared networks to avoid collisions.

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9
Q

Collision Domain

A

A part of the network where data can crash into one another.

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10
Q

CSMA/CD (Carrier Sense Multiple Access with Collision Detection):

A

A method to detect and handle data collisions in wired networks.

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11
Q

Hub(in context of 10 BASE-T)

A

Repeats signals to all connected devices, creating a single, large collision domain.

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12
Q

10BASE-T

A

Older Ethernet Standard, often using hubs, prone to collisions.

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13
Q

What is a
a broadcast domain ?

A

Conceptual: Who hears the shout.

Concrete: The group of devices that receive a “Hey everyone!” message. Routers stop the shout; VLANs create separate “rooms” for shouting.

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14
Q

Collision

A

When two or more nodes transmit simultaneously, signals interfere.

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15
Q
A
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16
Q

Ethernet

A

Ethernet is shared network data without the collisions.

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17
Q

What is 100BASE-TX?

A

Fast Ethernet (100 Mbps) using Cat 5 or better twisted pair cables.

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18
Q

What does bandwidth refer to?

A

How much data can be sent at once.

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19
Q

What is baseband?

A

A cable dedicated to one type of signal.

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20
Q

What is CSMA/CD?

A

A method where devices listen before sending to avoid collisions. If a collision happens, they wait and try again.

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21
Q

What is a hub?

A

A basic device that sends data to everyone connected, causing potential collisions and shared bandwidth.

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22
Q

What is a switch?

A

A device that learns where each device is connected and sends data only to the right one, reducing collisions and giving each device its own bandwidth.

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23
Q

What is a collision domain?

A

A section of the network where devices compete for the same ‘airtime’ to send data. Hubs create one big collision domain; switches break it up.

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24
Q

What is autonegotiation?

A

Devices automatically agree on the fastest connection speed they can both use.

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25
Q

What is legacy technology?

A

Older tech still used but replaced by faster standards.

26
Q

What is Fast Link Pulse?

A

An old signal for maintaining connections with older devices. Not needed with newer autonegotiation tech.

28
Q

What does switching between high and low voltages represent?

A

It represents digital bits (1’s & 0’s).

30
Q

What is 100BASE-TX?

A

A specific type of Fast Ethernet that provides 100 Mbps speed over twisted pair copper cables (Cat 5 or better).

31
Q

What does Mbps mean?

A

A measure of data transfer speed. 100 Mbps = 100 million bits per second.

32
Q

What does ‘baseband’ mean in 100BASE-TX?

A

The entire cable is dedicated to carrying only the Ethernet signal.

33
Q

What type of cable does 100BASE-TX use?

A

Twisted pair copper cable, like Cat 5. Twisting reduces interference.

34
Q

What is CSMA/CD?

A

A protocol used by 100BASE-TX to manage traffic. It ‘listens’ before ‘talking’ and handles collisions.

35
Q

What is a hub?

A

An older device that forwards data to all connected devices, creating a single collision domain and limiting network performance.

36
Q

What is a switch?

A

A device that learns which devices are connected to each port and sends data only to the intended recipient, creating separate collision domains and improving performance.

37
Q

What is a collision domain?

A

An area of the network where only one device can transmit at a time. Switches reduce collision domains.

38
Q

What is autonegotiation?

A

A feature that allows devices to automatically determine the fastest supported speed and mode (half- or full-duplex) and negotiate a compatible configuration.

39
Q

What is a Fast Link Pulse?

A

A signal that allows devices to check for compatibility.

40
Q

What does it mean for 100BASE-TX to be a legacy technology?

A

It’s still used in older installations, but new networks typically use faster technologies.

42
Q

What is Gigabit Ethernet?

A

A standard providing 1,000 Mbps (1 Gbps) speed, requiring Cat 5e or better cabling and switches.

43
Q

What is 10 GbE?

A

Ethernet providing 10,000 Mbps (10 Gbps) speed. Can have reduced copper cable distances.

44
Q

What is 40 GbE?

A

Ethernet providing 40,000 Mbps (40 Gbps) speed.

45
Q

What is Cat 5e cable?

A

Enhanced Category 5 cable, required for Gigabit Ethernet over copper.

46
Q

What is UTP?

A

A type of copper cable with twisted wires but no shielding.

47
Q

What is F/UTP?

A

A type of copper cable with twisted wires wrapped in foil for shielding.

48
Q

What is S/FTP?

A

A type of copper cable with twisted and shielded wires for maximum interference protection.

49
Q

What is backbone cabling?

A

High-capacity connections between core network devices like switches and routers.

50
Q

What is Gbps?

A

A unit of measurement for data transfer rate. One gigabit is equal to 1,000,000,000 bits (one billion bits). So, 1 Gbps means one billion bits can be transmitted per second.

60
Q
A

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Card 1: Front

Term: Distribution Frame (DF) / Patch Panel

Card 1: Back

Definition: Hardware assembly terminating cables. Central point for connection/re-routing via patch cords. Enables organization, flexibility, & troubleshooting.

Card 2: Front

Term: Duplex Fiber

Card 2: Back

Definition: 2 fiber strands: 1 transmit (Tx), 1 receive (Rx). Essential for two-way comms.

Card 3: Front

Term: Fiber Polarity (A to B)

Card 3: Back

Definition: Tx port connects to Rx port (crossover). Odd # of crossover elements. Prevents signal loss.

Card 4: Front

Term: UPC (Ultra Physical Contact)

Card 4: Back

Definition: Fiber connector finish; polished, slightly curved. Don’t mix w/ APC! SMF typically Blue.

Card 5: Front

Term: APC (Angled Physical Contact)

Card 5: Back

Definition: Fiber connector finish; angled polish. Don’t mix w/ UPC! Often not Ethernet port compatible. SMF typically Green.

Card 6: Front

Term: OM1 Fiber

Card 6: Back

Definition: Multimode Fiber. Orange jacket, beige connector.

Card 7: Front

Term: OM2 Fiber

Card 7: Back

Definition: Multimode Fiber. Orange jacket, black connector.

Card 8: Front

Term: OM3/OM4 Fiber

Card 8: Back

Definition: Multimode Fiber, laser-optimized. Aqua jacket & connector.

Card 9: Front

Term: SMF (Single-Mode Fiber)

Card 9: Back

Definition: Long-distance, high bandwidth fiber. Yellow jacket. Blue connector (UPC), Green connector (APC).

Card 10: Front

Term: Fiber Repeaters/Amplifiers

Card 10: Back

Definition: Strengthen fiber signals over long distances, counteracting degradation.

Using the Simplified Cards:

These cards are designed for rapid recall. Focus on the acronyms and key words. Remember to link the definitions to the practical applications you learn about in your Network+ studies.