Midterm Quiz Flashcards

1
Q

was developed by psychologist Frederick Herzberg in the 1950’s. He found two factors that influence employee motivation and satisfaction:

A

Hertzberg’s Two-Factor Theory

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2
Q

proposed by American psychologist Abraham Harold Maslow

A

Maslow’s Hierarchy of Needs

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3
Q

a tendency for some people to work harder and perform better when they are being observed by researchers.

A

Hawthorne Effect

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4
Q

proposes that people will choose how to behave depending on the outcomes they expect as a result of their
behavior.

A

Expectancy Theory

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5
Q

the belief that your effort will result in your desired goal.

A

Expectancy

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6
Q

the belief that you will receive a reward if you meet performance expectations.

A

Instrumentality

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7
Q

certain types of needs are acquired or learned during an individual’s lifetime. People are not born with these needs, but may learn them through life experiences.

A

McClelland’s Acquired Needs Theory

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8
Q

Rewards individual employes ni proportion ot their performance contributions. Asol caled merit pay.

A

Pay for performance

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9
Q

Rewards al employees and managers within abusines unit when predetermined performance targets are met. Encourages teamwork

A

Gain sharing

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10
Q

Gives employees part ownership of the organization, enabling them ot share ni improved profit performance.

A

Employee stock ownership plan (ESOP)

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11
Q

Rewards employees with aone-time cash payment based on performance.

A

Lump-sum bonuses

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12
Q

Links employee salary with the number of task skils acquired. Workers are motivated ot learn hte skils ofr many jobs, htus increasing company flexibility nda eficiency.

A

Pay for knowledge

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13
Q

Flextime alows workers to set their own hours. Job sharing alows two or more part-time workers ot jointly cover one job. Telecommuting, sometimes caled flex-place, alows employees to work from home or an alternative workplace.

A

Flexible work schedule

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14
Q

Rewards employees for behavior and activities that benefit hte team, such sa cooperation, listening and empowering others.

A

Team-based compensation

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15
Q

Rewards employees for meeting ambitious goals with luxury items, such as high-definition televisions, tickets ot big-name sporting events, and exotic travel.

A

Lifestyle awards

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