Memory & Learning Flashcards
What is learning/conditioning
Relatively permanent change in behavior that is the result of experience or practice
What is NOT learning
Behavior change due to maturation (getting stronger due to age etc)
Behavior change due to temporary conditions (tiredness etc)
Types of learning (3)
Non-associative (habituation)
Associative (classical or instrumental conditioning)
Complex learning
Classical conditioning
A behavior that results in Conditioned response:
Conditioning: repeated pairing a neutral stimulus with an unconditioned stimulus (bell + food)
Conditioned stimulus: after conditioning the stimulus triggers a respons (salivating after hearing a bell)
Conditioned response: the result of conditioning (response to previous neutral stimulus)
Based on already existing responses (eg salivating when seeing food)
Classic conditioning in new media, marketing, real life
Evaluative conditioning
A change in valence (liking) of a (initially neutral) stimulus that is due to the prior pairings of that stimulus with another stimulus
E.g. have a coke, have a smile
Or play a game while on facebook (you like facebook more because of the game)
Generalization (classic conditioning)
Response generalization is behavioral response to a novel stimuli that is similar to familiar ones:
E.g. a higher or lower pitched bell
Very adaptive function in humans: we learn through generalization
Second order conditioning
Pairing a neutral stimulus with a conditioned stimulus
Extinction
The absence of the unconditioned stimulus (food) with repeated presentation of the conditioned stimulus (bell) alone will result in disappearance if the response
Instrumental conditioning
Learning new things and the relationship between responses and outcomes
Types of reinforcement (4)
Pleasant stimulus + Delivery of the stimulus following a response = positive reinforcement: reward
Unpleasant stimulus + Delivery of the stimulus following a response = punishment
Removal of the stimulus following a response + unpleasant stimulus = negative reinforcement relief
Removal of the stimulus following a response + pleasant stimulus = omission training, penalty
Primary vs secondary reinforcers
Primary = satisfy basic biology drives (food for example)
Secondary = have been conditioned with a primary one (money, acknowledgement)
Partial reinforcement
Random reinforcement for behavior: example: food only randomly is given and not every time a button is pushed
This leads to higher response rate (more frequent button pushing - gambling!)
Partial reinforcement schedules: interval and ratio
Interval schedule: after a certain amount of time (could be fixed or variable)
Ratio schedule: after a certain amount of responses
fixed = always the same Variable = unpredicted
Types of (new media) rewards (pursuing good, preventing bad) (5)
1 Entertainment 2 News 3 Alleviating negative mood (eg boredom) 4 Social rewards 5 Likes/competition
Memory definition
In cognitive psychology: the cognitive process through which new information is encoded (put new info into memory), stored (maintain in memory) and retrieved (retrieve from memory)