Aesthetics Flashcards

1
Q

Aesthesis

A

Sensory perception, sensory knowledge

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2
Q

Aesthetic experience

A

Artwork> perceptual analysis > explicit classification > cognitive mastering > evaluation > aesthetic judgement (continuous affective evaluation)

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3
Q

Aesthetics relate to other topics like…

A

Emotion, attention/memory, cognitive load, engagement and motivation

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4
Q

Aesthetic experience defintion

A

Pleasure attained from sensory perception - in itself - during an experience of any kind with an artwork, product, landscape

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5
Q

Aesthetic product experience

A

Influenced by form aspects of the product. It has been found that certain form factors consistently influence the human pleasure experience

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6
Q

Pleasure of different senses

A

Visual sense

Auditory sense

Tactile sense

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7
Q

Evolutionary psychology perspective for aesthetic phenomenon

A

Adaptation (survive and reproduce) - species need to adapt to new and challenging situations.
Patterns or features that are associated with successful adaptations and solutions to challenges are reinforced because they guide is towards survival

By product hypothesis: aesthetic pleasure is a byproduct of some evolutionary adaptive function (were advantageous in the past without us being aware)

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8
Q

Adaptive function of the senses: purpose of attention and perception

A

Detect properties that inform approach actions enhancing survival

Eg: visual system: navigation and object identification: we like to look at things that support action, navigation and/or identification - most useful objects are deemed “pleasant”

Eg 2s olfactory and taste: we like to taste/smell things that afford survival and reproduction

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9
Q

Relation between aesthetics and usability

A

Aesthetic quality can make engineering products more readily acceptable

  • marketing instrument: when entering a market full of visually attractive products you cannot permit to look old fashioned
  • signal status (group identification)
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10
Q

Aesthetic-usability effect

A

Attractive products are expected to be easier to use, perceived to be so, and are tolerated more faults

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11
Q

Relationship between aesthetics and facial features (averageness, symmetry, skin) physical attractiveness increases:

A
  • perceived trust
  • perceived expertise
  • liking for the communicator
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12
Q

Attractiveness in NMD

A
  • attractive characters in a game
  • ## attractive sales people
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13
Q

Empirical approaches study of aesthetics

A

Experimental approach (manipulate features/isolated elements eg colors) goal: general laws of beauty such as golden circle

Exploratory approach: present a lot of stimuli and ask to evaluate - characterize these - factor analysis: determine latent variables

Computational approach (automated methods, AI, machine learning)

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14
Q

How can you measure aesthetic experience (pleasure)

A
  • explicit verbal measures (attractiveness, beauty, pleasantness, liking, preference, aesthetic effects)
  • implicit measures (eye-tracking, reaction time tasks, functional MRI/EEG)
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15
Q

Neuroaesthetics

A

Use neuro imaging techniques to measure brain activity that correlates to aesthetic pleasure

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16
Q

General principle of aesthetic pleasures (4)

A

Principle 1: maximum effect for minimal means (pleasing when simple designs provide rich info - we want to reduce cognitive load so easy to identify) eg. Impressionism and metaphor

Principle 2: unity im variety (we like patterns in variety, in a controlled way) Gestalt principles: rules of perceptual organization

Principle 3: most advanced, yet acceptable (MAYA) - two conflicting desires: preference for familiarity (safe choice), preference for novelty (learning new things) - joint effects of the two = MAYA

Principle 4: optimal match - consistency of impressions of senses: easier to identify therefore it is pleasing, inconsistency is confusing and not effective - some surprise may be sometimes pleasing (maya)

17
Q

Limitations of the aesthetic principles (2)

A
  • not a comprehensive list

- can’t predict personal/individual taste and aesthetic agreement