Games & Narratives Flashcards
Definition of a game
Any “structured” activity that involves amusing or entertaining elements
&
“A game is a form of play with goals and structure.”
Key components of a game (4)
- Goals (for fun, for rewards)
- Rules (statements and directions that must be followed to play correctly
- Challenge (level of difficulty)
- Interaction (interactivity, feedback - NPC vs other players)
Types of games (5)
- Hand games
- Board games
- Sport games
- Console games
- VR games
Why do we play games?
Intrinsic motivation: merely for entertainment
Extrinsic motivation: for achievement and rewards
Balancing intrinsic and extrinsic motivation in game design - notes (4)
- too much extrinsic motivation can kill creativity (distracted by rewards)
- Extrinsic motivation can undermine intrinsic motivation - if there is too much of it
- Excessive motivation through extrinsic rewards can distract and have the player enjoy the game itself less
- Balance is important - avoid too many incentives
Game elements (4)
- Story (context)
- Mechanics (rules)
- Aesthetics (graphics)
- Technology (medium)
Story element in games - aspects/benefits (3)
- Embedding contextualized activities and characters into the game and giving them meaning beyond
the mere quest for points and achievements (e.g., role playing games) - Adding good narratives to games is known to improve player immersion
- “Narrative Transportation Theory”
Narrative transportation theory (6 elements)
1 Narrative transportation occurs whenever the story receiver experiences a feeling of entering a world evoked by the narrative because of empathy for the story characters and imagination of the story plot
2 Significantly associated with empathy (i.e., identification with the character) and mental imagery (i.e., feeling as if they are experiencing the events themselves
3 Transportation resembles flow , or optimal experience (e.g ., Csikszentmihalyi , 1990 )
4 Absorption in an activity through narrative transportation induce a deep sense of enjoyment
5 When transported, story receivers lose track of reality in a physiological sense
6 When people lose themselves in a story, their attitudes and intentions change to reflect that story
Mechanic element in games - aspects/benefits (4)
- Incentives: Reward and Punishment (Too much incentives may kill intrinsic motivation)
- Challenges (Difficulty Level) Too much challenges may kill intrinsic motivation
- Immediate feedbacks (for learning rules and structure)
- Mechanic elements are known to increase player engagement and involvement
e. g: points, leaderboards, badges/levels
Aesthetic element in games - aspects/benefits (4)
- Graphics: Fidelity & Realism
- Colors: Expressive colors
- Sound: Realistic (ambient) sound for feedback, background music
- Players’ intrinsic motivation can be easily influenced by the aesthetic design
Mediums for playing games and benefits
1 VR - better immersion and interactivity
2 Mobile games - mobility
3 Consoles - specialized
Which is better depends on game nature and preference of player
Gamification (2 definitions)
- Strategic attempt to enhance systems, services, organizations, and activities in order to create similar experiences to those experienced when playing games
- The application of game design elements and game principles in non game contexts
Reasons to use gamification (3)
1 Motivation of users
2 Improve learning
3 To improve perceived use and usefulness of systems
Difference between games and gamification
Gamification is not about fun as a main goal, it is about motivating certain behavior using game like elements that are fun
Examples of gamification use
- Learning
- Physical exercise
- traffic violations (speed meters)
- career planning
etc