Media influences on aggression Flashcards

1
Q

What are media influences on aggression?

A

Changes in behaviour that are attributed to exposure to media such as TV and computer games

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2
Q

Who were Bjorkqvist’s participants?

A

Finnish children aged 5-6

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3
Q

What were the two conditions in Bjorkqvist’s study?

A

Children who watched violent films, and children who watched non-violent films

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4
Q

What did Bjorkqvist observe?

A

He observed more aggressive behaviour (e.g. hitting other children) in those who
had watched the violent film

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5
Q

Why is research into the effect of violent video games still in relative infancy?

A

As computer games are a relatively new invention

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6
Q

Why will video games have a greater effect on aggression than tv shows + films/

A

Because the individual isn’t passive + they get rewarded for violence

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7
Q

What did the longitudinal study of media influences on aggression find?

A

That children aged between 7 and 9 who were exposed to violent video games became more verbally and physically aggressive, and less prosocial

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8
Q

What are the 4 AO3 points of the media influences on aggression?

A

1) Failure to consider other causal variables
2) Research support
3) Issues with the methodology of lab studies into aggression
4) Game difficulty may lead to aggression

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9
Q

What did one psychologist argue that research into the media influences on aggression has failed to control?

A

Variables that are known to influence aggression

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10
Q

What did a meta analysis into media influences on aggression identify as the 3 main confounding variables?

A

Trait aggression, family violence and mental health

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11
Q

In the laboratory study that supports the role of media in aggression, what were the 2 types of video game?

A

A violent shooting game and a non-violent golf game

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12
Q

In the laboratory study that supports the role of media in aggression, what was the measure of aggression?

A

Amount of decibels sent to opponents

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13
Q

What did DeLisi find?

A

A positive correlation between characteristics of aggressive behaviour and time spent playing violent video games

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14
Q

What did DeLisi declare?

A

An epidemical health concern

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15
Q

Why are lab studies bad when measuring aggression?

A

They cannot experimentally manipulate ‘real aggression’ so have to produce artificial measures

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16
Q

Give two examples of artificial measures of aggression.

A

Administering noise blasts, or giving hot sauce to other participants

17
Q

Why may longitudinal studies be better measures of aggression than lab studies?

A

Real life aggression can be observed + short term and long term effects can be measured

18
Q

What may cause aggressive responses after playing violent video games that isn’t the content?

A

The player’s experience of failure and frustration

19
Q

In the study looking at the effect of game difficult on aggression, what 2 things were found to have little effect on aggression in violent + non-violent games?

A

Storyline and imagery

20
Q

In the study looking at the effect of game difficult on aggression, what 2 things were found to have a big effect on aggression in violent?

A

Lack of mastery and difficulty in completing the game