Media Influences on Aggression Flashcards

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1
Q

What are the two areas studied for media influences on aggression

A

Violent films/Tv and violent computer games

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2
Q

How is the effect of violent tv studied in labs

A

participants will watch a violent scene or a non-violent scene and are then watched to see how they interact with others after watching the film.

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3
Q

What is a consistent finding for lab studies into violent TV

A

That those who watch violent scenes subsequently display more aggressive behaviour and more aggressive thoughts and emotions than those who don’t. For example Bjorkqvist found this effect in 5-6 year old Finnish children

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4
Q

Who found Finnish children who watched violent TV were more aggressive

A

Bjorkqvist

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5
Q

How have longitudinal studies supported the effects of violent tv over time

A

Huesmann et al studied over 500 children, and found that habitual early exposure to TV violence was predicitve of adult aggression later in life, applying to both boys and girls, and persisted across socioeconomic status, intelligence and parenting styles

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6
Q

Who did a longitudinal study into violent TV

A

Huesmann

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7
Q

How have meta-analysis supported the role of violent tv in aggression

A

They have found a significant effect of exposure to media on aggressive behaviours, thoughts, feelings and arousal levels. The short term effects of violent media were found to be greater in adults then children, but the long term effects were found to be greater in children than adults

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8
Q

Why are video games an exciting opportunity to increase violent behaviour

A

Many believe that violent video games have the potential to exert even more infleunce than TV

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9
Q

How have experimental studies supported the effects of video games on aggression

A

Lab experiments have found short-term increases in levels of psychological arousal, hostile feelings and aggressive behaviour following violent video game play compared to non-violent. Anderson and Dill found participants blasted opponents with upsetting sound for longer when playing Wolfensteing versus Myst

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10
Q

Who found that participants hated each other with white noise if they played wolfenstein

A

Anderson and Dill

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11
Q

What have longitudinal studies shown about children who play violent games

A

Anderson found children who had high exposure to video games became more verbally and physically aggressive and less prosocial over the course of their schooling. Some have argued this is actually linked to the competetive nature of games rather than violence, as violent games tend to be more competetive than non-violent ones

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12
Q

Who did a longitudinal study on video games

A

Anderson

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13
Q

Why might research into media violence be overstating the case (eval)

A

Critics point out that although studies claim ‘statistical significance’, they are overstating the case. Studies which have found attritutable increases in violence to violent media have typically reported small to medium effect sizes. They have also not measured aggression to another person. When aggression is measured like this, the relationship between media and violence in practically zero

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14
Q

Why might studies into violent media fail to consider other causal variables (eval)

A

Other variables might explain both more aggressive behaviour and why people choose to play aggressive games. Ferguson et al claimed that many studies failed to control for other variables like trait aggression, family violence and mental health. These other risk factors could be the primary cause of aggression

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15
Q

Who said that studies fail to account for other variables

A

Ferguson et al

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16
Q

What other factors in video games may be the cause of aggression (eval)

A

A study by Przybylski et al suggests aggressio may be linked to faliure and fustration of the game rather than a violent storyline. They found it was a lack of mastery of the game that led to aggression, and this was evident across both violent and non-violent games. This suggests that the view that violence in games causes aggression is too simplistic

17
Q

Who found other factors in games may cause aggression

A

Przybylski et al

18
Q

what is a problem with research on aggression (eval)

A

A major weakness of lab studies is that reseachers can’t study real life aggression, and therefore scales used to measure aggression have no relationship to real life. Other methods include administering noise blasts or hot chilli sauce to another participant, neither of which have much to do with aggression. In longitudinal studies participants may be exposed to other forms of media violence during the course of the study, so the effect of games alone is uncertain