MEDIA INF OF AGG : EFFECTS OF COMPUTER GAMES EVAL Flashcards

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1
Q

what are four evaluation points for media inf on agg and effects of computer games?

A
  • use of artificial tasks in research [ Bartholow and Anderson ]
  • non-equivalence problem [ Przybylski et al ]
  • inability to draw cause and effect conclusions
  • lack of control over variables [ Robertson et al ]
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2
Q

one weakness of conducting exp investigating media inf is use of ________ _____

A

artificial tasks

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3
Q

what is an example of the use of artificial tasks?

A

Bartholow and Anderson using Taylor Competitive Reaction Time Task to see how much loud noise is selected

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4
Q

what 2 things ar wrong with using TCRTT, which is artificial?

A
  1. unethical to allow realistic forms of agg, so have to be more creative which isn;’t true to life
  2. doesn’t allow realistic agg due to fear of retaliation
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5
Q

therefore, what is decreased due to the use of artificial tasks in exp to investigate media inf on agg?

A

mundane realism is decreased, therefore it cannot be applied to everyday aggression, reduced external validity

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6
Q

what problem can be identified when using exp methods to investigate emdia inf on agg?

A

non-equivalence problem

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7
Q

who studied the non-equivalence problem?

A

Przybylski et al

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7
Q

what did Przybylski et al look at?

A

looked at 2 often-used agmes

  1. Marathon 2 - violent first-person shooter in 3D env to use 20 keys and mouse
  2. Glider Pro 4 - 2D game where player uses 2 keys to fly paper airplane
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8
Q

what did Przybylski et al find?

A

difference between games can be seen as confounding variable e.g. aggression could be due to how hard the game is and not how violent it is

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9
Q

what did Przybylski say the only scientific way of comp effects of vio/non-vio computer games is?

A

make the equivalent in terms of complexity, controlling the confounding variable

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10
Q

the non-equivalence problem has serious implications on…

A

the validity of studies into effects of computer games and theories that try explain findings of research

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11
Q

there is an inability to draw what from correlation studies?

A

cause and effect conc

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12
Q

why can no cause and effect conc be drawn?

A

because no variables are manipulated or controlled, no random allocation of vio/non-vio conditions

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13
Q

what 2 other hypothesis can be drawn from correlation studies?

A
  1. socialisation hypothesis

2. selection hypothesis

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14
Q

what is the socialisation hypothesis?

A

aggressive media causes people to become more agg

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15
Q

what is the selection hypothesis?

A

claims that people who are already agg select agg media

16
Q

the ______ __ _______ cannot be settled by correlational studies…

A

direction of causality, reduces the external validity of correlational studies when investigating media influences on agg

17
Q

there is a lack of ______ over variables in longitudinal studies to investigate media influences

A

lack of control

18
Q

what is an example of a longitudinal study that lacks control?

A

Robertson et al, who measures TV viewing hours at regular intervals that made a link between ‘excessive’ television viewing and agg

19
Q

what other variables can affect agg other than TV viewing?

A

role models in the form of friends and family members

20
Q

the ____ _____ of longitudinal studies is reduced

A

internal validity, as it is difficult to separate confounding variables from independent variable and assess contributions to agg behaviour