MEDIA INF OF AGG : EFFECTS OF COMPUTER GAMES EVAL Flashcards
what are four evaluation points for media inf on agg and effects of computer games?
- use of artificial tasks in research [ Bartholow and Anderson ]
- non-equivalence problem [ Przybylski et al ]
- inability to draw cause and effect conclusions
- lack of control over variables [ Robertson et al ]
one weakness of conducting exp investigating media inf is use of ________ _____
artificial tasks
what is an example of the use of artificial tasks?
Bartholow and Anderson using Taylor Competitive Reaction Time Task to see how much loud noise is selected
what 2 things ar wrong with using TCRTT, which is artificial?
- unethical to allow realistic forms of agg, so have to be more creative which isn;’t true to life
- doesn’t allow realistic agg due to fear of retaliation
therefore, what is decreased due to the use of artificial tasks in exp to investigate media inf on agg?
mundane realism is decreased, therefore it cannot be applied to everyday aggression, reduced external validity
what problem can be identified when using exp methods to investigate emdia inf on agg?
non-equivalence problem
who studied the non-equivalence problem?
Przybylski et al
what did Przybylski et al look at?
looked at 2 often-used agmes
- Marathon 2 - violent first-person shooter in 3D env to use 20 keys and mouse
- Glider Pro 4 - 2D game where player uses 2 keys to fly paper airplane
what did Przybylski et al find?
difference between games can be seen as confounding variable e.g. aggression could be due to how hard the game is and not how violent it is
what did Przybylski say the only scientific way of comp effects of vio/non-vio computer games is?
make the equivalent in terms of complexity, controlling the confounding variable
the non-equivalence problem has serious implications on…
the validity of studies into effects of computer games and theories that try explain findings of research
there is an inability to draw what from correlation studies?
cause and effect conc
why can no cause and effect conc be drawn?
because no variables are manipulated or controlled, no random allocation of vio/non-vio conditions
what 2 other hypothesis can be drawn from correlation studies?
- socialisation hypothesis
2. selection hypothesis
what is the socialisation hypothesis?
aggressive media causes people to become more agg