Lesson 7: Fundamentals of Design Flashcards

1
Q
  • to create, fashion, execute, or construct according to plan; devise, contrive
  • to conceive and plan out in the mind
  • to have as a purpose, intend
A

design

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2
Q

an important tool that enhances how you
communicate with other people. It serves to convey your
ideas in a way that is not only effective, but also beautiful.

A

graphic design

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3
Q

where did historians trace the origins of graphic design?

A

early cave paintings from about 38,000 BC

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4
Q

“design is intelligence made visible”

A

Alina Wheeler

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5
Q

a straight one-dimensional figure that does not have a thickness, and it extends endlessly in both directions; the connection between two points

A

line

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6
Q

where do we see lines in nature

A

tree branches, spider webs, and curving river

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7
Q

where do we see lines in the manufactured world

A

wires, winding roads, and edges of buildings

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8
Q

types of lines

A
  • curved or straight
  • vertical, horizontal, or diagonal
  • thick or thin
  • smooth or rough
  • light or dark
  • continuous or broken
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9
Q

refer to the basic building blocks of any composition

A

elements of visual design

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10
Q

The elements of design are the fundamental aspects of any visual
design which include

A

shape, color, space, form, line, value, and texture

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11
Q

a 2-dimensional object (it is flat) It has height and width but no depth.

A

shape

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12
Q

two types of shapes

A

geometric and organic shapes

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13
Q

type of shapes that are regular and precise. They
can be measured.

A

geometric shapes

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14
Q

type of shapes that are irregular

A

organic shape

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15
Q

examples of geometric shapes

A

circles, squares, and rectangles

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16
Q

examples of organic shapes

A

seashells, leaves, flowers

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17
Q

in terms of shapes, an artwork is often made up of ____ and ____

A

positive and negative shapes

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18
Q

usually the solid objects that the artist depicts

A

positive shapes

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19
Q

are formed by the areas around or between the objects (the sky, grass, mountains)

A

negative shapes

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20
Q

is three-dimensional. It has height, width AND depth

A

form

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21
Q

form can be:

A

regular and precise or irregular and organic

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22
Q

examples of things composed of forms

A

3D art (sculptures, architecture, and crafts)

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23
Q

in 2D art, artists can only

A

create the illusion of form

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24
Q

space creates ___

A

an illusion of depth

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25
In a 2-Dwork of art, space is limited to the
picture plane
26
how do you create the illusion of depth using space?
by using color and/or value to make objects advance or recede
27
refers to the lightness and darkness of a color.
value
28
value is commonly known as:
shading of an object
29
how do you make a drawing as realistic as possible using value?
show the full value range in the artwokr
30
adding black to a color makes
shades
31
adding white to a color makes
tints
32
the tactile quality of a surface, such as rough, smooth, sticky, fuzzy, soft or slick.
texture
33
texture can be ____ or _____
real or implied
34
a type of texture that can be felt, such as a piece of sandpaper, a woven mat, or animal fur.
real texture
35
illusion of texture created by an artist.
implied texture
36
can also be symbolic, with meanings that change from culture to culture; can symbolize an object or thing such as blue for water and green for grass and the leaves of trees or it may symbolize an emotion or idea, such as red for love, yellow for fear and blue for sadness.
Color
37
bright to dull (in terms of color)
intensity
38
light to dark (in terms of color)
value
39
a property of light
color
40
how does color reflect into our eyes
the surface of an object absorbs certain wavelengths and reflects the one we see
41
if all the wavelengths of light are absorbed, we identify the color as
black
42
if all wavelengths of color are reflected, we see
white
43
characteristics of color
hue, value, and intensity
44
is actually the color we see
hue
45
refers to the lightness and darkness of a hue.
value
46
the brightness or dullness of a color
intensity
47
three kinds of color
primary, secondary, and intermediate
48
primary colors
red, yellow, and blue
49
secondary colors
orange, green, and violet
50
intermediate colors
red-orange, yellow-orange, yellow-green, blue-green, blue-violet, red-violet
51
are used to create the rest of the colors on the color wheel.
primary colors
52
how do you make a secondary color
mix two primary colors
53
how do you make an intermediate color
mix a primary and secondary color
54
three kinds of color schemes
complementary, monochromatic, and analogous
55
color scheme created with two colors are located directly across from each other on the whee
complementary colors
56
color scheme that makes use of only one hue and its tints and shades
monochromatic
57
color scheme is made up of three or four colors that are adjacent on the color wheel.
analogous
58
why do artists pair complementary colors together?
the area where they meet seems to vibrate
59
what is another way to lessen the intensity of a color
adding a small amount of its complementary color
60
colors that remind us of the sun or fire and can add a feeling of excitement, boldness or happiness to a work of art.
warm colors
61
Warm colors make objects seem
larger and appear to advance in an artwork
62
colors that remind us of lakes, distant mountains, sky and foliage and tend to be calm and restful.
cool colors
63
cooll colors make objects seem
smaller and recede into the distance
64
warm colors
red, orange, yellow
65
cool colors
green, blue, violet
66
the rules a designer must follow to create an effective and attractive composition.
principles of design
67
The fundamental principles of design are
emphasis, balance, movement, pattern, repetition, rhythm, variety, and proportion
68
the distribution of the visual weight of objects, texture, colors, and space that is evenly distributed on the screen. It places the parts of a visual in an aesthetically pleasing arrangement. It is also a reconciliation of opposing forces in a composition that results in visual stability.
Balance
69
balance is a:
psychological sense of equilibrium
70
calls attention to something in order to hold the viewers’ interest
emphasis
71
makes an area in the design appear different in size, texture, shape or color to attract the viewer’s attention. The artist usually makes an area stand out by contrasting it with other areas.
emphasis
72
emphasis is usually an
interruption of the pattern/movement of the viewers' eye
73
guides the viewer’s eyes around the screen
movement
74
the path the viewer’s eye takes through the work of art, often to focal areas. Such movement can be directed along lines, edges, shape and color within the work of art.
movement
75
movement is a design element that operates in
the fourth dimension
76
we can speak of movement as:
literal and compositional
77
the repeating of an object or symbol all over the work of art
pattern
78
works with pattern to make the work of art seem active.
repetition
79
created when one or more elements of design are used repeatedly to create a feeling of organized movement.
rhythm
80
___, ___, and ___ work together to create unity in an image
_pattern_, _repetition_, and _rhythm_
81
deals with the relation of visual elements with one another.
proportion
82
the feeling of unity created when all parts (sizes, amounts, or number) relate well with each other. It may refer to the relative size and scale of the various elements in a design.
proportion
83
uses several design elements to draw a viewer’s attention
variety
84
the complement of unity and is needed to create visual interest. It is the use of several elements of design to hold the viewer’s attention and to guide the viewer’s eye through and around the work of art. It may change the line’s thickness, the shape’s size, the color’s saturation, or a texture to smooth or rough.
variety
85
variety means to
change the character of an element