Lesson 1: Introduction to ICT Flashcards

1
Q

ICT stands for:

A

Information and Communication Technologies

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2
Q

It refers to a broad umbrella term that encompasses technologies and tools used for the collection, processing, storage, transmission, and presentation of information. It combines computing and telecommunications technologies to facilitate the management and exchange of data and information.

A

ICT

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3
Q

IOT stands for:

A

Internet of Things

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4
Q

AI stands for

A

Artificial Intelligence

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5
Q

It has helped to
improve access to education, healthcare, and
government services. It has also boosted
economic growth and created new jobs.

A

ICT in the Philippines

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6
Q

What did the ICT sector contribute to the Philippines in 2022?

A

It contributed to 7.5 percent of the country’s GDP

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7
Q

GDP stands for

A

Gross Domestic Product

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8
Q

Online learning platforms are
making it possible for students to learn from
anywhere in the country, regardless of their
location or socioeconomic status. ICT is also
being used to provide personalized learning
experiences and to assess student progress.

A

ICT in Education

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9
Q

Telemedicine is connecting
patients with doctors in real time, even in
remote areas. Mobile health apps are
providing people with access to health
information and resources. And electronic
health records are making it easier for doctors
to track patient care.

A

ICT in Healthcare

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10
Q

Online government services are
making it possible for citizens to do things like
pay taxes, renew licenses, and file complaints
without having to go to a government office.
ICT is also being used to improve
transparency and accountability in
government.

A

ICT in Governance

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11
Q

Businesses are using ICT to
improve their operations, reach new markets,
and create new products and services.

A

ICT in Business

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12
Q

The fastest growing sector in the Philippine economy

A

ICT sector

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13
Q

Use of ICT in ways such as online forums and social media platforms that can be used to connect people with shared interests, regardless of their location. ICT can also be used to deliver educational and training programs to people in remote areas. This can help to bridge the digital divide and improve the quality of life for people in these areas

A

Connecting Our Communities

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14
Q

Online gaming and
entertainment platforms can provide people
with a way to relax and unwind. ICT can also
be used to access educational and training
programs, which can help people to develop
new skills and improve their job prospects.

A

Enrichment

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15
Q

Number of internet users in the Philippines at the start of 2023

A

85.16 million

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16
Q

Internet penetration in the Philippines at the start of 2023

A

73.1%

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17
Q

The Philippines was home to how many social media users in January 2023

A

84.45 million

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18
Q

What percent of the total population did social media users encompass

A

72.5%

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19
Q

Total cellular mobile connections active in the Philippines in early 2023

A

168.3 million

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20
Q

Total percentage of the population equivalent to the figure of cellular mobile connections

A

144.5%

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21
Q

Internet users in the Philippines increased to ____ between 2022 and 2023

A

10 million

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22
Q

What is the percentage of increase of internet users in the Philippines?

A

13.4%

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23
Q

Who analyzed the increase of internet users in the Philippines between 2022 and 2023

A

Kepios

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24
Q

How many people in the Philippines did not use the internet at the start of 2023

A

31.30 million

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25
Q

What percent of the population remained offline at the beginning of the year

A

26.9%

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26
Q

Who provided the data regarding the cellular mobile connections in the Philippines at the start of 2023

A

GSMA Intelligence

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27
Q

The number of mobile connections in the Philippines increased by ___ between 2022 and 2023

A

10 million

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28
Q

What is the percentage of increase of mobile connections in the Philippines?

A

6.6%

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29
Q

Most used social media platform in the Philippines 2023

A

Facebook

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30
Q

Least used social media platform in the Philippines 2023

A

iMessage

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31
Q

WWW stands for

A

World WIde Web

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32
Q

is a system of interconnected
documents and resources that are accessed via the internet. It’s a vast collection of information and
multimedia content that is linked together through hyperlinks. It is one of the most significant aspects of the internet and has revolutionized the way we access and share information, communicate, and interact online.

A

World Wide Web

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33
Q

are clickable elements in web pages that allow users to navigate from one page to another or even between different websites.

A

Hyperlinks

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34
Q

are individual documents that contain various types of content, such as text, images, videos, and interactive elements. Each one has a unique address called a URL

A

Web Page

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35
Q

URL stands for

A

Uniform Resource Locator

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36
Q

are software applications that allow users to access and view web pages. They render HTML and other web technologies to display web content.

A

Web Browsers

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37
Q

Four examples of Web Browsers

A

Chrome, Firefox, Safari, and Edge

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38
Q

are computers that store and serve web content to users’ browsers.

A

Web Servers

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39
Q

How do web servers work?

A

When you type a URL into a browser, the browser sends a request to a web server, which then sends back the requested web page

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40
Q

is the standard markup language used to create and structure web content. It uses tags to define the elements on a web page, such as headings, paragraphs, images, and links.

A

HTML

41
Q

HTML stands for

A

Hypertext Markup Language

42
Q

is the protocol used for transmitting data over the World Wide Web. It enables communication between web browsers and web servers, allowing the transfer of web content

A

HTTP

43
Q

HTTP stands for

A

Hypertext Transfer Protocol

44
Q

are addresses used to locate resources on the web.

A

URL

45
Q

Components of a URL

A

Protocol (http or https)
Domain Name
Specific Path to the Resource

46
Q

Difference between http and https

A

HTTPS is secure while http is not.

47
Q

they index the content of web pages and provide users with the ability to search for and find specific information across the web.

A

Web Search Engine

48
Q

Examples of web search engines

A

Google, Bing, and Yahoo

49
Q

is a subset of the Internet and relies on the
Internet’s infrastructure to transmit data between web servers and
users’ devices.

A

World Wide Web

50
Q

is a massive global network that connects millions of
devices, including computers, servers, routers, and more. It is the
underlying infrastructure that enables communication and data transfer
between these devices. It is a physical network made up of
interconnected networks. It allows devices to exchange data packets
using various protocols.

A

Internet

51
Q

What years belong to Web 1.0

A

1980s to 1990s

52
Q

Who created the World Wide Web

A

Tim Berners-Lee

53
Q

In Web 1.0, most webpages were:

A

static

54
Q

Web 1.0 is also known sa

A

Ready of Things or Read-Only Web

55
Q

Static pages are also known as

A

stationary pages

56
Q

in the sense that
the page is “as is” and cannot be
manipulated by the user. The
content is also the same for all
users.

A

Static (Stationary Page)

57
Q

Three main characteristics of Web 1.0

A
  1. Web pages were primarily text-based, with limited graphical content.
  2. Hyperlinks connected web pages, but interactivity and user-generated content were minimal.
  3. Most websites were informational and provided one-way communication from content creators to users.
58
Q

What years belong to web 2.0

A

Early 2000s and continued to the mid-2000s

59
Q

Web 2.0 is known as:

A

Social Web

60
Q

brought interactivity, usergenerated content, and social
networking to the forefront. Websites allowed users to create
accounts, contribute content, and
interact with each other.

A

Web 2.0

61
Q

allows users to interact with thepage: instead of just reading a page, theuser may be able to comment or createa user account.

A

Web 2.0

62
Q

also allows users to use webbrowsers instead of just using theiroperating system. Browsers can now beused for their user interface, applicationsoftware (or web applications), and evenfor file storage.

A

Web 2.0

63
Q

Difference between Web 1.0 and Web 2.0

A

Web 1.0 is programmer/writer to reader. Web 2.0 is everyone is can be a programmer/writer and reader.

64
Q

It allows users to categorize and
classify/arrange information using
freely chosen keywords. Popular social networking sites such
as Twitter, Instagram, Facebook, etc.
use tags that start with the pound sign (#).

A

Folksonomy and Tagging

65
Q

is the symbol of

A

Pound SIgn

66
Q

is also referred to as

A

Hashtag

67
Q

Content is
dynamic and is responsive to user’s
input. This was made possible by
advancements in web development
technologies such as AJAX, which allowed for smoother, real-time
interactions without page reloads.

A

Rich User Experience

68
Q

AJAX stands for:

A

Asynchronous JavaScript and XML

69
Q

Services are offered on demandrather than on a onetime purchase. In certaincases, time-based pricing is better than filesize-based pricing or vice versa. It is synonymous to subscribing to adata plan that charges you for the amount oftime you spent in the Internet, or a data planthat charges you for the amount of bandwidthyou used.

A

Long Tail

70
Q

Web 2.0
introduced tools and platforms that
allowed users to collaborate on
projects and share resources. Wikis
(like Wikipedia) allowed collaborative
content creation, while platforms like
Google Docs enabled real-time
document collaboration.

A

Collaborative Platforms

71
Q

Users will
subscribe to a software only when
needed rather than purchasing
them. This is a cheaper option if
you do not always need to use a
software

A

Software as a Service

72
Q

It is a
diverse information sharing
through universal web access.
Since most users can use the
Internet, Web 2.0’s content is
based on people from various
cultures.

A

Mass Participation

73
Q

Web 2.0
allowed developers to create
applications that could pull data
from various sources using APIs. This led to the creation
of “mashups,” where data from
different sources were combined to
create new and innovative services.

A

APIs and Mashups

74
Q

the
emergence of audio and video content that
users could subscribe to and
access on-demand.

A

Podcasts and Webcasts

75
Q

Web 2.0
platforms introduced real-time
updates, enabling users to see new
content as it was posted. This was
a departure from the static nature
of traditional websites.

A

Real-Time Updates

76
Q

API stands for

A

Application Programming Interfaces

77
Q

is a
movement led by the W3C.

A

Web 3.0

78
Q

Web 3.0 is also known as

A

Semantic Web

79
Q

W3C is also known as

A

World WIde Web Consortium

80
Q

encourages
web developers to include
semantic content in their web
pages.

A

W3C Standard

81
Q

According to the W3C, it provides a common framework that allows
data to be shared and reused across
application, enterprise, and community.

A

Semantic Web

82
Q

What is the aim of Web 3.0

A

To have machines or servers understand user perferences to be able to deliver content specifically targetting the user

83
Q

RDF stands for

A

Resource Description Framework

84
Q

OWL stands for

A

Web Ontology Language

85
Q

Examples of Web 3.0 technologies

A

Personalized recommendations, virtual assistants, and knowledge graphs

86
Q

play a significant role in
understanding context, meaning, and relationships
within data. (Web 3.0)

A

AI and Machine Learning

87
Q

were
developed to structure and link data in meaningful ways. (Web 3.0)

A

Semantic Technologies like RDF and OWL

88
Q

This phase aims to make web content more
understandable by machines, allowing for better
automation and data integration.

A

Web 3.0 or Semantic Web

89
Q

Problem of Web 3.0 where HTML files and current web browsers could not support Web 3.0

A

Compatibility

90
Q

Problem of Web 3.0 where the user’s security is also in question since the machine is saving his or her preferences

A

Security

91
Q

Problem of Web 3.0 where the World Wide Web already contains billions of web pages

A

Vastness

92
Q

Problem of Web 3.0 where certain words are imprecise. The words “old” and “small” would depend on the user

A

Vagueness

93
Q

Problem of Web 3.0 where there are certain limitations for a computer to be able to predict what the user is referring to at a given time

A

Logic

94
Q

Web 4.0 is also known as

A

Intelligent Web

95
Q

IoT stands for

A

Internet of Things

96
Q

It builds upon Web 3.0 and focuses on even
deeper integration of AI and automation. The idea is to create a more intuitive and
intelligent web that understands user preferences
and anticipates their needs. Internet of Things (IoT) devices and wearable
technology are expected to play a more
significant role in this era.

A

Web 4.0

97
Q

The concept of Web 4.0 is still

A

Evolving anad has not yet fully materialized. (in development)

98
Q

VR stands for

A

Virtual Reality

99
Q

AR stands for

A

Augmented Reality