Lesson 1: Introduction to ICT Flashcards

1
Q

ICT stands for:

A

Information and Communication Technologies

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

It refers to a broad umbrella term that encompasses technologies and tools used for the collection, processing, storage, transmission, and presentation of information. It combines computing and telecommunications technologies to facilitate the management and exchange of data and information.

A

ICT

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

IOT stands for:

A

Internet of Things

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

AI stands for

A

Artificial Intelligence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

It has helped to
improve access to education, healthcare, and
government services. It has also boosted
economic growth and created new jobs.

A

ICT in the Philippines

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What did the ICT sector contribute to the Philippines in 2022?

A

It contributed to 7.5 percent of the country’s GDP

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

GDP stands for

A

Gross Domestic Product

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Online learning platforms are
making it possible for students to learn from
anywhere in the country, regardless of their
location or socioeconomic status. ICT is also
being used to provide personalized learning
experiences and to assess student progress.

A

ICT in Education

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Telemedicine is connecting
patients with doctors in real time, even in
remote areas. Mobile health apps are
providing people with access to health
information and resources. And electronic
health records are making it easier for doctors
to track patient care.

A

ICT in Healthcare

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Online government services are
making it possible for citizens to do things like
pay taxes, renew licenses, and file complaints
without having to go to a government office.
ICT is also being used to improve
transparency and accountability in
government.

A

ICT in Governance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Businesses are using ICT to
improve their operations, reach new markets,
and create new products and services.

A

ICT in Business

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

The fastest growing sector in the Philippine economy

A

ICT sector

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Use of ICT in ways such as online forums and social media platforms that can be used to connect people with shared interests, regardless of their location. ICT can also be used to deliver educational and training programs to people in remote areas. This can help to bridge the digital divide and improve the quality of life for people in these areas

A

Connecting Our Communities

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Online gaming and
entertainment platforms can provide people
with a way to relax and unwind. ICT can also
be used to access educational and training
programs, which can help people to develop
new skills and improve their job prospects.

A

Enrichment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Number of internet users in the Philippines at the start of 2023

A

85.16 million

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Internet penetration in the Philippines at the start of 2023

A

73.1%

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

The Philippines was home to how many social media users in January 2023

A

84.45 million

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

What percent of the total population did social media users encompass

A

72.5%

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Total cellular mobile connections active in the Philippines in early 2023

A

168.3 million

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Total percentage of the population equivalent to the figure of cellular mobile connections

A

144.5%

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Internet users in the Philippines increased to ____ between 2022 and 2023

A

10 million

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

What is the percentage of increase of internet users in the Philippines?

A

13.4%

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Who analyzed the increase of internet users in the Philippines between 2022 and 2023

A

Kepios

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

How many people in the Philippines did not use the internet at the start of 2023

A

31.30 million

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
What percent of the population remained offline at the beginning of the year
26.9%
26
Who provided the data regarding the cellular mobile connections in the Philippines at the start of 2023
GSMA Intelligence
27
The number of mobile connections in the Philippines increased by ___ between 2022 and 2023
10 million
28
What is the percentage of increase of mobile connections in the Philippines?
6.6%
29
Most used social media platform in the Philippines 2023
Facebook
30
Least used social media platform in the Philippines 2023
iMessage
31
WWW stands for
World WIde Web
32
is a system of interconnected documents and resources that are accessed via the internet. It's a vast collection of information and multimedia content that is linked together through hyperlinks. It is one of the most significant aspects of the internet and has revolutionized the way we access and share information, communicate, and interact online.
World Wide Web
33
are clickable elements in web pages that allow users to navigate from one page to another or even between different websites.
Hyperlinks
34
are individual documents that contain various types of content, such as text, images, videos, and interactive elements. Each one has a unique address called a URL
Web Page
35
URL stands for
Uniform Resource Locator
36
are software applications that allow users to access and view web pages. They render HTML and other web technologies to display web content.
Web Browsers
37
Four examples of Web Browsers
Chrome, Firefox, Safari, and Edge
38
are computers that store and serve web content to users' browsers.
Web Servers
39
How do web servers work?
When you type a URL into a browser, the browser sends a request to a web server, which then sends back the requested web page
40
is the standard markup language used to create and structure web content. It uses tags to define the elements on a web page, such as headings, paragraphs, images, and links.
HTML
41
HTML stands for
Hypertext Markup Language
42
is the protocol used for transmitting data over the World Wide Web. It enables communication between web browsers and web servers, allowing the transfer of web content
HTTP
43
HTTP stands for
Hypertext Transfer Protocol
44
are addresses used to locate resources on the web.
URL
45
Components of a URL
Protocol (http or https) Domain Name Specific Path to the Resource
46
Difference between http and https
HTTPS is secure while http is not.
47
they index the content of web pages and provide users with the ability to search for and find specific information across the web.
Web Search Engine
48
Examples of web search engines
Google, Bing, and Yahoo
49
is a subset of the Internet and relies on the Internet's infrastructure to transmit data between web servers and users' devices.
World Wide Web
50
is a massive global network that connects millions of devices, including computers, servers, routers, and more. It is the underlying infrastructure that enables communication and data transfer between these devices. It is a physical network made up of interconnected networks. It allows devices to exchange data packets using various protocols.
Internet
51
What years belong to Web 1.0
1980s to 1990s
52
Who created the World Wide Web
Tim Berners-Lee
53
In Web 1.0, most webpages were:
static
54
Web 1.0 is also known sa
Ready of Things or Read-Only Web
55
Static pages are also known as
stationary pages
56
in the sense that the page is “as is” and cannot be manipulated by the user. The content is also the same for all users.
Static (Stationary Page)
57
Three main characteristics of Web 1.0
1. Web pages were primarily text-based, with limited graphical content. 2. Hyperlinks connected web pages, but interactivity and user-generated content were minimal. 3. Most websites were informational and provided one-way communication from content creators to users.
58
What years belong to web 2.0
Early 2000s and continued to the mid-2000s
59
Web 2.0 is known as:
Social Web
60
brought interactivity, usergenerated content, and social networking to the forefront. Websites allowed users to create accounts, contribute content, and interact with each other.
Web 2.0
61
allows users to interact with thepage: instead of just reading a page, theuser may be able to comment or createa user account.
Web 2.0
62
also allows users to use webbrowsers instead of just using theiroperating system. Browsers can now beused for their user interface, applicationsoftware (or web applications), and evenfor file storage.
Web 2.0
63
Difference between Web 1.0 and Web 2.0
Web 1.0 is programmer/writer to reader. Web 2.0 is everyone is can be a programmer/writer and reader.
64
It allows users to categorize and classify/arrange information using freely chosen keywords. Popular social networking sites such as Twitter, Instagram, Facebook, etc. use tags that start with the pound sign (#).
Folksonomy and Tagging
65
is the symbol of
Pound SIgn
66
is also referred to as
Hashtag
67
Content is dynamic and is responsive to user’s input. This was made possible by advancements in web development technologies such as AJAX, which allowed for smoother, real-time interactions without page reloads.
Rich User Experience
68
AJAX stands for:
Asynchronous JavaScript and XML
69
Services are offered on demandrather than on a onetime purchase. In certaincases, time-based pricing is better than filesize-based pricing or vice versa. It is synonymous to subscribing to adata plan that charges you for the amount oftime you spent in the Internet, or a data planthat charges you for the amount of bandwidthyou used.
Long Tail
70
Web 2.0 introduced tools and platforms that allowed users to collaborate on projects and share resources. Wikis (like Wikipedia) allowed collaborative content creation, while platforms like Google Docs enabled real-time document collaboration.
Collaborative Platforms
71
Users will subscribe to a software only when needed rather than purchasing them. This is a cheaper option if you do not always need to use a software
Software as a Service
72
It is a diverse information sharing through universal web access. Since most users can use the Internet, Web 2.0’s content is based on people from various cultures.
Mass Participation
73
Web 2.0 allowed developers to create applications that could pull data from various sources using APIs. This led to the creation of "mashups," where data from different sources were combined to create new and innovative services.
APIs and Mashups
74
the emergence of audio and video content that users could subscribe to and access on-demand.
Podcasts and Webcasts
75
Web 2.0 platforms introduced real-time updates, enabling users to see new content as it was posted. This was a departure from the static nature of traditional websites.
Real-Time Updates
76
API stands for
Application Programming Interfaces
77
is a movement led by the W3C.
Web 3.0
78
Web 3.0 is also known as
Semantic Web
79
W3C is also known as
World WIde Web Consortium
80
encourages web developers to include semantic content in their web pages.
W3C Standard
81
According to the W3C, it provides a common framework that allows data to be shared and reused across application, enterprise, and community.
Semantic Web
82
What is the aim of Web 3.0
To have machines or servers understand user perferences to be able to deliver content specifically targetting the user
83
RDF stands for
Resource Description Framework
84
OWL stands for
Web Ontology Language
85
Examples of Web 3.0 technologies
Personalized recommendations, virtual assistants, and knowledge graphs
86
play a significant role in understanding context, meaning, and relationships within data. (Web 3.0)
AI and Machine Learning
87
were developed to structure and link data in meaningful ways. (Web 3.0)
Semantic Technologies like RDF and OWL
88
This phase aims to make web content more understandable by machines, allowing for better automation and data integration.
Web 3.0 or Semantic Web
89
Problem of Web 3.0 where HTML files and current web browsers could not support Web 3.0
Compatibility
90
Problem of Web 3.0 where the user's security is also in question since the machine is saving his or her preferences
Security
91
Problem of Web 3.0 where the World Wide Web already contains billions of web pages
Vastness
92
Problem of Web 3.0 where certain words are imprecise. The words "old" and "small" would depend on the user
Vagueness
93
Problem of Web 3.0 where there are certain limitations for a computer to be able to predict what the user is referring to at a given time
Logic
94
Web 4.0 is also known as
Intelligent Web
95
IoT stands for
Internet of Things
96
It builds upon Web 3.0 and focuses on even deeper integration of AI and automation. The idea is to create a more intuitive and intelligent web that understands user preferences and anticipates their needs. Internet of Things (IoT) devices and wearable technology are expected to play a more significant role in this era.
Web 4.0
97
The concept of Web 4.0 is still
Evolving anad has not yet fully materialized. (in development)
98
VR stands for
Virtual Reality
99
AR stands for
Augmented Reality