Lesson 5- The Design Process Flashcards

1
Q

means plan, structure, model of the product or how your model looks in future.

A

Design

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2
Q

defined as user oriented field of study that focuses on meaningful communication of media between people and technology.

A

Interaction Design

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3
Q

Needs of Interaction Design(3)?

A
  • Goals
  • Constraints
  • Trade Off
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4
Q

Constraints of Software Design Process?(4)

A
  • User Focus
  • Scenarios
  • Navigation
  • Screen Design Layout
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5
Q

The start of any interaction design exercise must be the intended user or users.

A

User Focus

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6
Q

Stories for design.
Force you to think about the design in detail and notice potential problems before they happen.

A

Scenarios

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7
Q

Is the process of navigating a system, application or websites using dialog box, widgets, hypertext or hypermedia’s etc.

A

Navigation Design

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8
Q

Constraints of Navigation Design?(4)

A
  • Widget
  • Screens or Windows
  • Navigation within the Application
  • Environment
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9
Q

Plays important role in HCI Field, through screen required information conveyed to the user Screen design develop using different techniques such as CRT, LED & Touch Screen etc.

A

Screen Design and Layout

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10
Q

Screen Design Layout(5):

A
  1. Grouping and Structure
  2. Order of groups and items
  3. Decoration
  4. Alignment
  5. White Space
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11
Q

If things logically belong together, then we should normally physically group them together.

A

Grouping and Structure

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12
Q

This should normally match the order on screen.

A

Order of Groups and Items

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13
Q

features like font style, and text or background colors can be used to highlighting groupings

A

Decoration

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14
Q

list of text should normally be aligned to the left and numbers, should normally be aligned to the right.

A

Alignment

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15
Q

effectively in a document keeps the readerreadingof the document and helps the reader quickly find what they are interested in reading.

A

White Space

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16
Q

5 Main HCI Design Frameworks:

A
  1. Software Design Process Framework
  2. Prototyping Techniques
  3. Wire-Framing
  4. UI Layer and its Execution Framework
  5. Model-View-Controller Framework
17
Q

It is the structured application of scientific techniques to the development of a product.

A

Software Engineering

18
Q

6 steps of Waterfall Model

A
  1. Requirements Specification
  2. Architectural Design
  3. Detailed Design
  4. Coding and Unit Testing
  5. Integration and Testing
  6. Operation and Maintenance
19
Q

Designer and customer try capture what the system is expected to provide.

A

Requirements Specification

20
Q

High-level description of how the system will provide the services required factor system into major components of the system.

A

Architectural Design

21
Q

helps in specifying hardware and system requirements and helps in defining the overall architecture.

A

Details Design

22
Q

the system is first develop in small programs called units, which are integrated in the next phase.

A

Coding & Unit Testing

23
Q

All units developed in the implementation phase are integrated into a system after testing of each unit.

A

Integration & Testing

24
Q

To fix those issue, patches are released.
Also to enhance the product some better versions are released

A

Operations & Maintenance

25
Q

is the concrete representation of all interactive system.

A

Prototype

26
Q

Goals of Prototyping(4)?

A
  1. Exploring Requirements
  2. Choosing Among Alternatives
  3. Empirical Usability Testing
  4. Evolutionary Development
27
Q

Types of Prototyping(4)?

A
  • Low Fidelity Prototyping
  • Medium Fidelity Prototyping
  • High Fidelity Prototyping
  • Rapid Prototyping Techniques