Final Exam- Identification Flashcards
A designer can follow rules to increase the usability of the system/product, e.g., principles, standards, and guidelines.
Design Rules
Author of Eight Golden Rules for Designing User Interfaces, recognized for creating intuitive, user-friendly, and efficient interfaces.
BEN SHNEIDERMAN
Use consistent terminology, layout, and design throughout the interface.
Consistency
Design for users of all ages, abilities, and experience levels.
Universal Usability
Provide feedback to users for every action they take.
Informative Feedback
Organize tasks into groups with clear beginnings, middles, and ends.
Dialogue
Design the interface to minimize the risk of users making mistakes.
Error handling
Allow users to undo their actions.
Permit Reversal of Actions
Give users control over the interface
Keep users in control
Minimize the information users need to remember.
Reduce short-term memory load
An approach to reusing knowledge about successful design solutions. A pattern is an invariant solution to a recurrent problem within a specific context.
Design Pattern
This pattern gives the program more flexibility in deciding which objects need to be created for a given case.
Creational
This pattern focuses on decoupling the interface and implementation of classes and their objects.
Structural
This type deals with the communication between classes and objects.
Behavioural
Evaluate design on how well it supports the user in learning tasks.
Cognitive Walkthrough
Evaluate the usability of a design or system.
Heuristic Evaluation
Results from the literature used to support or refute parts of the design.
Review-based evaluation
Controlled evaluation of specific aspects of interactive behavior.
Experimental Evaluation
to collect sufficient, accurate, and relevant data so that a set of stable requirements can be produced.
Data Gathering
Quietly watching and noting behaviors, actions, or processes
Observational Methods
Examples of these techniques are INTERVIEW and QUESTIONARES.
Query Techniques
The analyst questions the user on a one-to-one basis usually based on prepared questions.
Interview
Set of fixed questions given to users.
Questionnaires
involve measuring and analyzing physical responses and activities in the body to gain insights into user experiences or system performance.
Physiological Methods
Design of products and environment to be useable by all people, to the greatest extent possible, without the need for adaptation or specialized design
Universal Design
the design is useful and marketable to people with diverse abilities.
Equitable
The design accommodates a wide range of individuals’ preferences and abilities.
Flexibility in use
Use for design is easy to understand, regardless of the user experience, knowledge, language skills, or current concentration level.
Simple and intuitive to use