Final Exam- Enumeration Flashcards
1
Q
8 Golden Rule by Shneiderman
A
- Consistency
- Universal Usability
- Informative Feedback
- Dialogue
- Error Handling
- Permit Reversal of Actions
- Keep users in control
- Reduce short-term memory load
2
Q
Norman’s 7 Principles
A
- Use both knowledge in the world and knowledge in the head
- Simplify the structure of tasks
- Make things visible: Bridge the gulf of execution and evaluation.
- Get the mappings right.
- Exploit the power of constraints, both natural and artificial
- Design the error.
- When all else fails, Standardize.
3
Q
COMPONENTS OF DESIGN PATTERN(5)
A
- Pattern Forms
- Tool Support
- Standardization
- Relationships
- Organizing Principles
3
Q
TYPES OF DESIGN PATTERNS (3)
A
- Creational
- Structural
- Behavioural
4
Q
8 EVALUATION TECHNIQUE
A
- Cognitive Walkthrough
- Heuristic Evaluation
- Review-based evaluation
- Experimental Evaluation
- Data Gathering
- Observational Methods
- Query Techniques
- Physiological Methods
5
Q
UNIVERSAL DESIGN PRINCIPLES (7)
A
- Equitable
- Flexibility in use
- Simple and intuitive to use
- Perceptible Information
- Tolerance for error
- Low physical effort
- Size and space for approach and use
6
Q
Principles (5)
(possible question maybe?)
A
- Multi-sensory systems
- Multi-modal vs. multi-Media
- Structure of Speech
- Non-Speech Sounds
- Auditory Icons
7
Q
TYPES OF AUDITORY ICONS (4)
A
- Nomic
- Symbolic
- Metaphorical
- Verbal
8
Q
TECHNOLOGY OF HANDWRITING (4)
(possible question maybe?)
A
- Complex Strokes and Spaces
- Input Mechanism
- Free-Flowing Strokes
- Pressure and Movement Considerations
9
Q
APPROACHES TO USER SUPPORT (7)
A
- Command Assistance
- Command Prompt
- Context Sensitive Help
- Online Tutorials
- Online Documentation
- Wizards
- Assistants
10
Q
REQUIREMENTS TO USER SUPPORT (5)
A
- Availability
- Accuracy and Completeness
- Consistency
- Robustness
- Unobtrusiveness
11
Q
APPROACHES OF USER MODELING (4)
A
- Static User Modeling
- Dynamic User Modeling
- User Modeling via Stereotypes
- Highly Adaptive User Modeling
12
Q
TECHNIQUES FOR KNOWLEDGE REPRESENTATION (4)
A
- RULE-BASED
- FRAME BASED
- NETWORK BASED
- EXAMPLE BASED
13
Q
GOMS stands for…?
A
- Goals
- Operator
- Method
- Selection
14
Q
Approaches of Task Analysis (5)
A
- Hierarchical Task Analysis
- Cognitive Task Analysis
- Ethnographic Observation
- Scenario-Based Design
- Job Task Analysis