Lesson 3- The Interaction Flashcards

1
Q

Communication between user and system.

A

Interaction

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2
Q

concentrates on user’s view of the interface.
Have 7 stages.

A

Donald Norman’s Model

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3
Q

Draw the Visual representation of Donald Norman’s model

A

System
arrows to
Evaluation
arrows to
Goal
arrows to
Execution
arrows back to System

Cycle

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4
Q

Extension of Norman.
Their interaction framework has 4 Parts.

A

Abowd and Beale Framework

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5
Q

Study of the physical characteristics of interaction.

A

Ergonomics

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6
Q

Ergonomic Examples?(4)

A
  • Arrangement of controls and displays
  • Surrounding Environment
  • Health issues
  • Use of color
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7
Q

Common Interaction Styles?(8)
WARNING: Dang hahaba lol

A
  • Command Line Interface
  • Menus
  • Natural Language
  • Question/answer and query dialogue
  • Form-fills and spreadsheets
  • WIMP
  • Point and click
  • Three-dimensional interfaces
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8
Q

Way of expressing instructions to the computer directly.

A

Comman Line Interface

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9
Q

Set of option displayed on the screen

A

Menus

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10
Q

Speech recognition or typed natural language

A

Natural Language

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11
Q

**

User led through interaction via series of questions

A

Query Interfaces

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12
Q

Primarily for data entry or data retrieval

A

Form Fills

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13
Q

Sophisticated variation of form-filling.
Grid of cells contain a value or a formula

A

Spreadsheets

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14
Q

Default style for majority of interactive computer systems, especially PCs and or other desktop machines.

A

Windows Icon Menus Points(WIMP)

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15
Q

Used in –multimedia, web browsers, hypertext.
Minimal Typing.

A

Point and Click Interfaces

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16
Q

While 3D Workspaces use for extra virtual space,light and occlusion give depth and it has distance effects.

A

Three Dimensional Interfaces

17
Q

Elements of WIMP interfaces?(4)

A
  • Windows
  • Icons
  • Menus
  • Pointers
18
Q

Areas of the screen that behave as if they were independent.

A

Windows

19
Q

Small pictures or image.
Represents some object in the interface.

A

Icons

20
Q

relies on pointing and selecting things.
Uses mouse , trackpad, joystick , trackball, cursor keys or keyboard shortcuts

A

Pointers

21
Q

Choice of operation or services offered on the screen.

A

Menus

22
Q

Kinds of Menus?(3)

A
  • Buttons
  • Toolbars
  • Dialogue Boxes
23
Q

Individual and isolated regions within a display that can be selected to invoke an action.

A

Buttons

24
Q

fast access to common actions.
Often customizable.
Long line icons

A

Toolbars

25
Q

Information windows that pop up to inform an important event or request information.

A

Dialogue Boxes

26
Q

7 stages of Donald Norman’s Model?

A
  1. User establishes the goal
  2. Formulates intention
  3. specifies actions at interface
  4. executes action
  5. perceives system state
  6. interprets system state
  7. evaluates system state with respect goal