Lesson 4 Flashcards

Thinking and Problem Solving

1
Q

Prototypes

A

An exemplar/mental image of the best example of a category. We use this to quickly match stimulus.

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2
Q

Algorithms

A

A problem solving strategy that involves a slow, step-by-step procedure that guarantees a solution.

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3
Q

Heuristics

A
  • Mental shortcut
  • Heuristics are a much faster problem solving strategy, but can result in an incorrect solution.
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4
Q

Representativeness heuristic

A

A cognitive shortcut that individuals use to judge the likelihood of an event based on how similar it is to a prototype in their minds.

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5
Q

Availability heuristic

A

Based on the assumption that whatever is available in LTM is remembered because it has occurred frequently in the past and so is more likely to occur in the future.

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6
Q

Mental set

A
  • A type of fixation
  • It is the tendency to approach a problem in only a certain way that has been successful in the past.
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7
Q

Priming

A
  • A phenomenon in which exposure to a stimulus, such as a word or image, influences how one responds to a subsequent, related stimulus.
  • It is the act of preconditioning the mind for a particular theme or idea through prior exposure.
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8
Q

Framing

A
  • The cognitive bias where an individuals choice from a set of options is influenced more by how the info is worded or framed, rather than the info itself.
  • We make quick decisions on whether the info seems positive or negative to us
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9
Q

Sunk-cost fallacy

A

Our tendency to continue with an endeavor we’ve invested money, effort, or time into - even if the current costs outweigh the benefits

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9
Q

Gambler’s fallacy

A

Example: Expecting that a run of blacks on a roulette table makes landing a red more likely due to the (incorrect) perception that there is a balance.

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10
Q

Executive functions

A

A cognitive process that allow individuals to generate, organize, plan and carry out goal directed behaviors and experience critical thinking.

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11
Q

Creativity

A

The ability to think about a problem or idea in a new and unusual ways; to come up with new unconventional solutions.

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12
Q

Divergent thinking

A

Produce many answers to the same question; a feature of creative thinking.
Ex: Brainstorm - Generating lots of ideas, then reviewing them before a choice is made.

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13
Q

Convergent thinking

A

Use the problem solving strategies directed toward one correct solution to a problem.

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14
Q

Functional fixedness

A

A failure to use an object in an unusual way

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15
Q

Metacognition

A

Thinking about how you think/being aware of one’s process