lesson 2 Flashcards

1
Q

who developed the long term development in sport and physical activity model

A

sport for life Canada

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2
Q

what are the goals of the new LTD model

A

1) to develop physical literacy
2) to strive for excellence
3) to empower people to be active for life

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3
Q

what are the 7 aspects of the LTD model

A
  1. active start
  2. FUNdamentals
  3. learn to train
  4. train to train
  5. train to compete
  6. train to win
  7. active for life
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4
Q

what aspects target developing physical literacy

A
  1. active start
  2. FUNdamentals
  3. learn to train
  4. train to train
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5
Q

what are the two most important staged for ATHLETE development

A

train to train
train to compete

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6
Q

what is the podium pathway

A

train to compete
train to win

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7
Q

what are the 2 pre stages of the LTD model

A

1) awareness
2) first involvement

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8
Q

what is development

A

sequential continuous age related process

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9
Q

true or false: cumulative motor development and learning is NOT solely a function of calendar maturation

A

true

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10
Q

what are the charecteristics for active start ages 0-6

A

Physical activity fun part of daily routine (mostly unstructured ‘child led free play’ about 75%)
Some adult led physical activity/play (about 25%)
Non-competitive/gender-neutral
Integrated, whole child developmental approach
Fitness, activity and fundamental movement skills development
Meet the 24-hour movement guidelines for young children of being active for 180 minutes/day
Exploration of risk and limits in safe environment developing locomotor, object manipulation and balance (non-manipulation) skills on land, water, ice/snow and in the air in a variety of movements

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11
Q

what are the charecteristics of FUNdamentals for ages 6-9

A

Fundamental movement skill development continues still being active for at least 180 minutes/day
Fun and participation emphasis (daily) continuing with a mixture of child and adult led play with some instructional play added
Body weight exercises and other activities that improve physical capabilities
Introduce simple rules, etiquette and ethics in wide range of sports with a focus on fair play and respect for others – informal competition with no score or records kept
ABS’s of athleticism (agility, balance & coordination) incorporated into activities
Encourage running, jumping, wheeling, throwing and catching and activities in the water and on ice and snow
Building life-long enjoyment of physical activity
First “accelerated adaptation” windows occur
Initial “talent” screening

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12
Q

what is the difference in males and females during development

A

females have ann earlier peak hight velocity (PHV)

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13
Q

what is the hierarchy of games

A

low organizational
lead up games
formal games

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14
Q

what is the focus of formal games

A

performance focused
- exploring possibilities and developing expertise

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15
Q

what are the six criteria for a game to be a complex adaptive system

A
  1. Is a game comprised of co-dependent agents?
  2. Does the game allow for self-organization between players?
  3. Is the game designed for equilibrium and open disturbance?
  4. Does the game represent a site of co-emergent learning?
  5. Do players have varying experiences or interruptions of time during play?
  6. Can the game structure evolve?
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16
Q

define Is a game comprised of co-dependent agents?

A

Players are coupled to opponents
Having awareness of opponents leads others to adjust, adapt and play games to maximize opportunities for all

17
Q

define Does the game allow for self-organization between players?

A

Self-organization refers to the constant reorganization of play that occurs during a game
Each time an individual changes the system must reorganize itself
Constant adaptation occurs

18
Q

define Is the game designed for equilibrium and open disturbance?

A

Disturbances are the events that force individuals in the system to adapt
Competitive games exploit the tension between equilibrium and disturbance in order to leverage the excitement and suspense of an unknown outcome

19
Q

define Does the game represent a site of co-emergent learning?

A

When a player adapts and learning is expressed through new movement patterns does the game allow for others to adapt in response?
The disruption or changes create a new possibility for co-emergent learning

20
Q

define Do players have varying experiences or interruptions of time during play?

A

Adaptation is part of the experience of the game for the player
Flow –
State of consciousness where one becomes totally absorbed in what one is doing

21
Q

define can the game structure evolve?

A

Player to player and player to coach feedback are important to the experience as they are co-dependent parts of the experience
As players gain insight into new tactical options or their own abilities, teachers can use a variety of methods to extend and expand the adaptation potential of a game

22
Q

Once a game is recognized as a complex adaptive system, how can we enhance learning using a Game Centered Approach (GCA)?

A

Teachers & Coaches can look for 1) physical game structure constraints - like physical environment, rule interpretation or equipment issues & 2) game play constraints - like performer abilities to determine what needs to be focussed on with emphasis on recognizing the Constraint of Most Relevance (CMR)