Lesson 1: Being a Digital Citizen Flashcards
1
Q
A machine that allows a user to perform calculations or computations
A
Computers
2
Q
What makes a computer, a computer?
A
- Input
- Output
- Processing
- Storage
- Programmability
3
Q
Receives data (keyboard, mouse, camera)
A
Input
4
Q
Displays or produces information (monitor, printer, speakers)
A
Output
5
Q
Manipulates data (CPU)
A
Processing
6
Q
Saves data for later use (hard drive, SSD)
A
Storage
7
Q
Can be instructed to perform tasks (software, algorithm, logic)
A
Programmability
8
Q
Computers in Academic Use
A
- To check Learning Management Systems (Blackboard Learn)
- To read reference material
- To communicate with peers or mentors
- To write academic or scholarly materials
9
Q
Computers in Proffesional Use
A
- Use spreadsheet for budget tracking + performing other heavy-duty computations
- Transfer information from one location to another
- Conduct virtual meetings with clients and other stakeholders
10
Q
Computers in Society
A
- Weather Forecasting
- Banking and Finance
- Accessing Information
- Job Search
- Entertainment/Gaming
- Accessibility for PWD
- Healthcare and Public Safety
11
Q
Ancient and Classical Era
A
- The Abacus, Sumer (ca. 2700 - 2300 BC)
- The Abacus, China (ca. 1050 - 771 BC)
- The Anikythera Mechanism, Greece (ca. 100 BC)
12
Q
The Abacus, Sumer
A
ca. 2700 - 2300 BC
13
Q
The Abacus, China
A
ca. 1050 - 771 BC
14
Q
The Anikythera Mechanism, Greece
A
ca. 100 BC
15
Q
The 19th Century
A
- The Analytical Engine, Babbage & Lovelace (1837), Swade (2002)
- Arithmometer, Payen (1887)