Lecture 6 - Depth Perception Flashcards

1
Q

Why is 3D perception important?

A

Vital for interacting w/ world + recognising objects

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2
Q

What is the inverse problem?

A

Any retinal image consistent w/ infinitely many possible configurations of world

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3
Q

What are binocular cues?

A

Binocular disparity (brain processes 2 retinal images from each eye + know 3D)

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4
Q

What are motion cues?

A

Motion parallax (as we move images on retina moves at different rates)

Kinetic depth (when objects move relative to us)

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5
Q

What are pictorial cues?

A

Texture, elevation, relative size, perspective, shading, occlusion

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6
Q

What are oculomotor cues?

A

Convergence, accommodation

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7
Q

What is problem if we have so many diff depth cues?

A

Many cues ambiguous – 2D image compatible w/ infinite 3D worlds

Pictorial cues particularly ambiguous

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8
Q

How do we overcome ambiguity?

A

Using prior knowledge/assumptions to interpret image

Assumptions gained through knowledge/experience of physical properties of world

Type of top-down processing + supports constructivist approach to vision

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9
Q

What assumptions do we make about the world?

A

Perspective: Assumption that lines in the world tend to be parallel

Shading: Assumption that light comes from above

Elevation: Assumption that objects rest on a ground plane

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10
Q

Example of a perceptual error?

A

Ames Room: assumes lines are parallel/perpendicular at right angles but room has slanted back wall and person in right much closer to observer than left

Footprint/ammonite looks convex (hill) b/c we assume light comes from above but is concave b/c light is coming from below (just need to flip the image)

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11
Q

What is multi-cue perception?

A

Real world scenes have multiple cues present, cues need to be integrated to achieve single unified percept
(integration helps overcome problems of reliability/ambiguity/conflict)

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12
Q

What are the three types of integration?

A

Compromise, Dominance, Interaction

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13
Q

What is compromise?

A

Take average but consider how reliable each friend is (eg. Bill is better?)

When two sources of info conflicting brain will try to find compromise

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14
Q

What did Young et al. study?

A

2 cues in conflict in cylinder, participants perceived shape biased towards more reliable cue (texture vs motion)

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15
Q

What is dominance?

A

Only trust one and ignore other (Ames room)

Two cues define very diff shapes/depths brain may choose to ignore one in preference for the other

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16
Q

What is interaction?

A

Some cues ambiguous but other cues disambiguate them (eg. Texture), binocular disparity can disambiguate

17
Q

What is the order of integration (Landy et al.)?

A

Interaction stage –> compromise stage

18
Q

Cue integration helps overcome?

A

Diff in cue reliability (compromise)

Conflicting info (compromise/dominance)

Cue ambiguities (interaction)

Unifying perception of world