Lecture 24: Placemaking Online and Offline Flashcards
1
Q
The Dream’s Ray Oldenburg
A
- “Happy gathering places of community”
- “Homes away from home”
- “Unrelated people relate”
2
Q
“The Great Good Place”
A
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3
Q
Home-based: Meaning system of identities
A
- A sense of shared “foundation” (history, linguistic practices, custom, info, etc.)
- Emotional attachment, sense of belonging
- Basis for and produced by “pure sociability” (George Simmel) delightful, playful, and enjoyable interactions
4
Q
The “third places”
A
- Concept that you feel comfortable and you can share you opinion with others outside of the home-base; the core of informal settings of informal public life; “home away from home”; information mentoring is going on. See common characteristics of theory in table below:
- the “core, informal settings of informal public life.”
5
Q
The “third place thesis” Steinkueler & Williams
A
- Suburbanization
- Automobile-dependency
- Expansion of national chain retail stores
- Online forums and Social network sites
- Personalized delivery of entertainment materials via various home electronics and Wi-Fi installation
6
Q
Social capital building: social capital
A
- Resources in the forms of connections and experiences built on interactions with others
- Productive: to be acquired, accumulated, spent, and benefitting from
- DIfferent forms of capital: material, cultural, social, and symbolic
7
Q
Social capital building: bridging
A
social lubricant, broadening horizons
8
Q
Social capital building: bonding
A
social superglue, emotional support, trust
9
Q
Pierre Bourdieu
A
- Conversion among various forms
- Nan Lin: “Capital captured through social relations”
10
Q
Democracy
A
- Social integration with pluralism (equilbrium between centripetal and centrifugal forces)
- 2 competing forces: one pulling people together toward common goal, other pulling people apart
- Social ingredients of civic culture
- Participatory basis for legitimacy
11
Q
Robert Putnam
A
- “Bowling alone”
- Social capital is the ingredient to civic culture. In “bowling alone” civic culture decreased quite a bit after the 1940’s (great depression and WWII) and also affect how much people were involved in democracy and voted.
- The prime culprit is television. No matter your education level, the more you watch television daily, the less you have to spend in membership with others.
- Social trust declined
- At 1930, every indicator was at peak, then declined
- Legend shows indicators of social capital.
12
Q
Prime Cultprit (Putnam)
A
- As educational level increased, peoples social capital and group membership (indicators of social capital) went up
- The more time you spend watching TV, the more likely you will be a loner
13
Q
Dr. Shah: Questioning Putnam
A
- Affordances: Internet connectivity and interactivity
14
Q
MMO Games
A
- Sony Online Entertainment: server logs of game play
- Effective network size –> (bridging) –> (+) task performance
- Network closure (ties to another player, bonding) –> (+) turst of another player
- Evidence is still within the game setting.
- But how is it related to the civic engagment outside of the game’s context?
15
Q
Participatory Culture (Henry Jenkins)
A
- Participatory culture: in contrast to a consumer culture
- Both civic engagement and creative expression
- Lower barriers
- Strong support for creation & sharing
- Informal mentoring
- Social connections
16
Q
Fandom
A
- Fans form a close network or -dom
- passion
- activities
- belonging and identity (verification and confirmation)
- subculture
17
Q
Fandom (Jenkins)
A
- Different way sto relate with media
- “A new, more empowered, more socially connected, more creative image of the consumer.”
- Beyond “consuming” or even “using” cultural creators
- Creating and recreating
- From images to bodies
18
Q
Fan-translation
A
- A linchpin or mediating venue in accessing and consuming foreign cultural products
- Sizable groups with interests or fan community
- Means of reproduction and sharing.
- Mobilization and coordination of “grassroots’ intellectual capacities
- Voluntary, free labor
- Peer to peer sharing
19
Q
Participatory media fandom
A
- An emerging internatinoal force of cultural globalization
- Overcomes the differential costs in the flows of cultural products
- Trespassing boundaries of various kind
20
Q
Alternative modes of thinking
A
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