Lecture 24: Placemaking Online and Offline Flashcards

1
Q

The Dream’s Ray Oldenburg

A
  • “Happy gathering places of community”
    • “Homes away from home”
    • “Unrelated people relate”
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2
Q

“The Great Good Place”

A
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3
Q

Home-based: Meaning system of identities

A
  • A sense of shared “foundation” (history, linguistic practices, custom, info, etc.)
  • Emotional attachment, sense of belonging
  • Basis for and produced by “pure sociability” (George Simmel) delightful, playful, and enjoyable interactions
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4
Q

The “third places”

A
  • Concept that you feel comfortable and you can share you opinion with others outside of the home-base; the core of informal settings of informal public life; “home away from home”; information mentoring is going on. See common characteristics of theory in table below:
  • the “core, informal settings of informal public life.”
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5
Q

The “third place thesis” Steinkueler & Williams

A
  • Suburbanization
  • Automobile-dependency
  • Expansion of national chain retail stores
  • Online forums and Social network sites
  • Personalized delivery of entertainment materials via various home electronics and Wi-Fi installation
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6
Q

Social capital building: social capital

A
  • Resources in the forms of connections and experiences built on interactions with others
  • Productive: to be acquired, accumulated, spent, and benefitting from
  • DIfferent forms of capital: material, cultural, social, and symbolic
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7
Q

Social capital building: bridging

A

social lubricant, broadening horizons

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8
Q

Social capital building: bonding

A

social superglue, emotional support, trust

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9
Q

Pierre Bourdieu

A
  • Conversion among various forms
  • Nan Lin: “Capital captured through social relations”
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10
Q

Democracy

A
  • Social integration with pluralism (equilbrium between centripetal and centrifugal forces)
    • 2 competing forces: one pulling people together toward common goal, other pulling people apart
  • Social ingredients of civic culture
  • Participatory basis for legitimacy
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11
Q

Robert Putnam

A
  • “Bowling alone”
  • Social capital is the ingredient to civic culture. In “bowling alone” civic culture decreased quite a bit after the 1940’s (great depression and WWII) and also affect how much people were involved in democracy and voted.
  • The prime culprit is television. No matter your education level, the more you watch television daily, the less you have to spend in membership with others.
  • Social trust declined
  • At 1930, every indicator was at peak, then declined
  • Legend shows indicators of social capital.
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12
Q

Prime Cultprit (Putnam)

A
  • As educational level increased, peoples social capital and group membership (indicators of social capital) went up
  • The more time you spend watching TV, the more likely you will be a loner
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13
Q

Dr. Shah: Questioning Putnam

A
  • Affordances: Internet connectivity and interactivity
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14
Q

MMO Games

A
  • Sony Online Entertainment: server logs of game play
    • Effective network size –> (bridging) –> (+) task performance
    • Network closure (ties to another player, bonding) –> (+) turst of another player
  • Evidence is still within the game setting.
  • But how is it related to the civic engagment outside of the game’s context?
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15
Q

Participatory Culture (Henry Jenkins)

A
  • Participatory culture: in contrast to a consumer culture
    • Both civic engagement and creative expression
    • Lower barriers
    • Strong support for creation & sharing
    • Informal mentoring
    • Social connections
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16
Q

Fandom

A
  • Fans form a close network or -dom
    • passion
    • activities
    • belonging and identity (verification and confirmation)
    • subculture
17
Q

Fandom (Jenkins)

A
  • Different way sto relate with media
    • “A new, more empowered, more socially connected, more creative image of the consumer.”
  • Beyond “consuming” or even “using” cultural creators
    • Creating and recreating
    • From images to bodies
18
Q

Fan-translation

A
  • A linchpin or mediating venue in accessing and consuming foreign cultural products
    • Sizable groups with interests or fan community
    • Means of reproduction and sharing.
    • Mobilization and coordination of “grassroots’ intellectual capacities
      • Voluntary, free labor
      • Peer to peer sharing
19
Q

Participatory media fandom

A
  • An emerging internatinoal force of cultural globalization
  • Overcomes the differential costs in the flows of cultural products
  • Trespassing boundaries of various kind
20
Q

Alternative modes of thinking

A