Lecture 20: Enjoyment and Entertainment Flashcards
1
Q
A Model for Entertainment
A
- User Prerequisites
- “We need to be ready”.
- Parasocial relationships- forming relationships wtih characters, get inside of their head.
- Suspension, empathy, presence
- Motives
- Escapism, mood management, achievement (restore self-esteem), competition
- Media Prerequisites
- Product (technology, design, aesthetics, content)
- Effects
- What we accomplish
2
Q
Mood Management Theory (Dolf Zilmann)
A
- Selective use of entertainment media
- Basic premise
- Motivated to terminate noxious, aversive stimulation, to reduce it’s duration and intensity
- Propositions
- Make choices to minimize aversion and maximize gratifications, in both time and intensity
- Not always conscious.
- Reinforce what it has worked.
- Enjoy more if a stimulus restores equilibrium (satisfaction of heightened model).
- Make choices to minimize aversion and maximize gratifications, in both time and intensity
3
Q
Bryant & Zilmann Study (1984)
A
- Arousal measures
- Heart rate, blood pressure, questionairre ratings
- Manipulated variables
- Boredom and stress
- Selective viewing
- Program choices
- The relative amoung of time spent on each type of program during 15 min. period
4
Q
Bryant & Zilmann Results 1
A
- Those in the boredom condition spend more time watching exciting videos.
- For stressed individuals: it was 1/2 relaxing, 1/2 exciting
5
Q
Bryant & Zilmann Results 2
A
- For “bored” people, physiological arousal increased.
- For “stressed” people, physiological arousal decreased.
6
Q
Horror Movie Study
A
- When do we enjoy horror movies?
- Participants watched horror movie in the presence of opposite sex who showed one of these:
- Mastery
- Distress
- Indifference
7
Q
Horror Movie Study: Affective Responses
A
- Males enjoyed more if female experienced distress.
- If male experienced distress, women enjoyed the movie less.
8
Q
Horror Movie Study: Rating of One’s Companion
A
- Males found female actress more physically attractive if she showed distress.
- Females found male actor more less physically attractive if he showed distress.
9
Q
Dual Process Model
A
- Appreciation involves more cognitive input.
- Ex: Schindler’s List
- Enjoyment is pure pleasure after engaging with a media .
- Ex: Little Mermaid
- Eudaimonic gratification
- Hedonic gratification
10
Q
Hedonic gratification (Dual Process Model)
A
- Enjoyment
- You feel good after exposure to this media content
- Quick, pleasurable response
- The Little Mermaid
11
Q
Eudaimonic gratification (Dual Process Model)
A
- Appreciation
- Makes you think
- Helps to fulfill cognition needs
- Less enjoyable, but you have an appreciation for the content
- Slow and deliberate in processing media
- Ex: Schindler’s list
12
Q
Non-hedonic vs. hedonic needs (Among other things study measured)
A
- Non-hedonic needs (Self Determination Theory- STD)
- Competence
- Autonomy
- Relatedness
- Hedonic needs
- “The game was..”
- Arousal: arousing, stimulating, exciting
- Absorption: interesting, absorbing, engaging
- Enjoyment
- Interactivity
13
Q
Extrinsic Needs
A
- Social media for entertainment
- Entertainment 1.0
- Another platform to consume media content.
- Entertainment 2.0: A site to…
- consume (Ex: Consume video posted by another user)
- participate (Ex: Respond to content)
- produce (Ex: Post self-created items)
- Entertainment 1.0
14
Q
Extrinsic Needs defn
A
- Social pressure to use
- Influences from outside of self
15
Q
Facebook study
A
- Measuring needs
- Intrinsic: autonomy, competence, relatedness
- Extrinsic: “Use FB because other people expect me to.”
- Enjoyment