Lecture 2: Motivations, Emotions, Involvement and Values Flashcards

1
Q

Motivation is a goal-directed drive to attain a goal.

A

True

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2
Q

A goal object is something the acquisition or attainment of will bring happiness, reduces discomfort, or tension.

A

True

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3
Q

Needs are a desire for a particular goal object to reduce tension.

A

False

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4
Q

Biogenic needs stem from our mental makeup such as burnout, boredom etc.

A

False

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5
Q

Biogenic needs stem from our biology as humans such as hunger or thirst.

A

True

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6
Q

Psychogenic needs stem from our mental makeup such as burnout, boredom etc.

A

True

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7
Q

Hedonic consumption is described as the use of products for the sake of intrinsic enjoyment.

A

True

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8
Q

Avoidance motivation is the desire to attain a goal object.

A

False

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9
Q

Avoidance motivation is the desire to protect oneself from an object.

A

True

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10
Q

Approach motivation is the desire to attain a goal object.

A

True

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11
Q

Approach and Avoidance motives can lead to motivational conflicts.

A

True

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12
Q

Consumers use self-control to regulate feelings, thoughts, and behaviour in line with long term goals.

A

True

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13
Q

Mental effort in decision making can lead to exhaustion of mental resources.

A

True

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14
Q

Connection between body and mind influences consumer self-control/regulation of behaviour.

A

True

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15
Q

Embodied cognition is the belief that many features of cognition are shaped by aspects of the body beyond the brain.

A

True

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16
Q

Emotions are positive or negative experiences that are associated with a particular pattern of physiological activity.

A

True

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17
Q

Primary emotions are those that we feel first, as a first response to a situation.

A

True

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18
Q

Secondary emotions appear after primary emotions, turn emotions into complex reactions.

A

True

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19
Q

Emotions are not based on an individual’s assessment of a situation or outcome and its relevance to his or her goals.

A

False.

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20
Q

Negative moods diminish self-gratification.

A

False

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21
Q

Negative and positive moods enhance immediate self-gratification.

A

True

22
Q

Good moods make us respond more favorably to marketers’ actions.

A

True.

23
Q

A consumers’ perceived relevance of an object is based on their inherent needs, values, and interests.

A

True

24
Q

Product categories, brands, ads, medium, decisions and behaviours are all examples of objects of involvement.

A

True

25
Q

Situational involvement occurs when consumers show a consistent high-level of interest in an object/product and frequently spend time thinking about it.

A

False

26
Q

Situational involvement occurs over a short time period and is associated with a specific situation, such as a need to replace a product that has broken.

A

True

27
Q

Enduring involvement occurs over a short time period and is associated with a specific situation, such as a need to replace a product that has broken.

A

False

28
Q

Enduring involvement occurs when consumers show a consistent high-level of interest in an object/product and frequently spend time thinking about it.

A

True

29
Q

Consumers try to handle perceived risk by seeking information, relying on firm reputation, looking for guarantees and warranties.

A

True

30
Q

Functional risk is when the product poses a threat to the physical well-being or health of the user or others.

A

False

31
Q

Physical risk is when the product is not worth the price paid.

A

False

32
Q

Financial risk is when the product does not perform up to expectations.

A

False

33
Q

Functional risk is when the product does not perform up to expectations.

A

True

34
Q

Physical risk is when the product poses a threat to the physical well-being or health of the user or others.

A

True

35
Q

Financial risk is when the product is not worth the price paid.

A

True

36
Q

Social risk is when the product affects the mental well-being of the user.

A

False

37
Q

Psychological risk is when the failure of the product results in an opportunity cost of finding another satisfactory product.

A

False

38
Q

Time risk is when the product results in embarrassment from others.

A

False

39
Q

Social risk is when the product results in embarrassment from others.

A

True

40
Q

Psychological risk is when the product affects the mental well-being of the user.

A

True

41
Q

Time risk is when the failure of the product results in an opportunity cost of finding another satisfactory product.

A

True

42
Q

Values are beliefs that guide what people regard as important or good.

A

True

43
Q

Terminal values are goals a person would like to achieve during his/her lifetime.

A

True

44
Q

Instrumental values are the means to achieving one’s terminal values.

A

True

45
Q

Terminal values are subjective.

A

True

46
Q

A value system is the ranking of values within a culture.

A

True

47
Q

Enculturation is the process of learning values of one’s own culture.

A

True

48
Q

Acculturation is the process of learning values of another culture.

A

True

49
Q

Means-end chains are specific product attributes are linked at levels of increasing abstraction to terminal values.

A

True

50
Q

Success of international marketing activities depends on addressing the differences among consumers in each place.

A

True