Lecture 1: Introduction to CB; Perception, Learning, and Memory Flashcards

1
Q

Consumer behavior reflects the totality of consumers’ decisions with respect to the acquisition, consumption and disposition of goods, services, activities, and ideas by decision making units.

A

True

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2
Q

Consumer behaviour involves more than buying.

A

True

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3
Q

Consumer behaviour involves products, services, activities, and ideas.

A

True

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4
Q

Consumers’ culture involves social class, household, social groups, opinion leaders, culture, marketing, political and economic environment.

A

True

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5
Q

The “psychological core” consists of perception, learning, memory, understanding, knowledge, motivation, values, involvement, attitudes, self, and identity.

A

True

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6
Q

Perception occurs when stimuli are registered by one of our five senses: vision, hearing, taste, smell, and touch.

A

True

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7
Q

Exposure reflects the process by which a consumer comes into physical contact with a stimulus.

A

True

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8
Q

Attention is the process by which we devote mental activity to a stimulus.

A

True

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9
Q

Attention is selective, can be divided and is limited.

A

True

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10
Q

Interpretation refers to the meaning that people assign to sensory stimuli.

A

True

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11
Q

Consumer characteristics include needs, involvement, sensory and cognitive skills, familiarity and expertise.

A

True

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12
Q

Stimuli are registered if they fall below the perceptual threshold.

A

False

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13
Q

Stimuli are not registered if they fall below the perceptual threshold.

A

True

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14
Q

The absolute threshold is the maximum level of stimulus intensity needed for a stimulus to be perceived.

A

False

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15
Q

The absolute threshold is the minimum level of stimulus intensity needed for a stimulus to be perceived.

A

True

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16
Q

The differential threshold refers to the intensity difference needed between two stimuli before people can perceive that the stimuli are different.

A

True

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17
Q

The differential threshold is the minimum level of stimulus intensity needed for a stimulus to be perceived.

A

False

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18
Q

The absolute threshold refers to the intensity difference needed between two stimuli before people can perceive that the stimuli are different.

A

False

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19
Q

Stimuli perceived subliminally can elicit primitive feeling responses, but they are often not sufficiently strong enough to alter consumers’ preferences or to make a brand more memorable.

A

True

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20
Q

Stimuli perceived subliminally can elicit primitive feeling responses, and are strong enough to alter consumers’ preferences to make a brand more memorable.

A

False

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21
Q

Sensory marketing refers to smell, touch, sound, taste and sight.

A

True

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22
Q

Learning is acquiring a response to a stimulus. It refers to a relatively permanent change in behaviour which comes with experience.

A

True

23
Q

Classical conditioning occurs when a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own.

A

True

24
Q

Instrumental learning occurs as the individual learns to perform behaviours that produce positive outcomes and to avoid those that yield negative outcomes.

A

True

25
Q

Instrumental learning occurs as a result of mental processes, by acquiring new information.

A

False

26
Q

Cognitive learning occurs as the individual learns to perform behaviours that produce positive outcomes and to avoid those that yield negative outcomes.

A

False

27
Q

Cognitive learning occurs as a result of mental processes, by acquiring new information.

A

True

28
Q

Observational learning occurs when people watch the actions of others and note the reinforcements they receive for their behaviours.

A

True

29
Q

Sensory memory is defined as the permanent storage of information, unlimited capacity, long or permanent duration.

A

False

30
Q

Sensory memory is defined as the temporary storage of information, high capacity, very short duration.

A

True

31
Q

Short-term memory is defined as temporary storage of sensory information, high capacity, very short duration.

A

False

32
Q

Short-term memory is defined as brief storage of information, currently being used limited capacity, short duration.

A

True

33
Q

Long-term memory is defined as permanent storage of information, unlimited capacity, long or permanent duration.

A

True

34
Q

Elaboration is described as active processing of information with other information already in memory to identify meaning in new information.

A

True

35
Q

Retrieval is the process of identifying a stimulus as having been encountered before.

A

False

36
Q

Retrieval is the process whereby information is accessed from long-term memory.

A

True

37
Q

Recognition is the process whereby information is accessed from long-term memory.

A

False

38
Q

Recognition is the process of identifying a stimulus as having been encountered before.

A

True

39
Q

Recall is described as accessing information without any clues (unaided) or with some clues (aided).

A

True

40
Q

Recognition scores are lower than recall scores; they tend to be less reliable as they decay over time.

A

False

41
Q

Recognition scores are higher than recall scores; they tend to be more reliable as they do not decay over time.

A

True

42
Q

Decay is when memory strength is weakened.

A

True

43
Q

Interference is when memory strength deteriorates because of competing memories.

A

True

44
Q

Primary or recency effects is defined as a tendency to show greater memory for information that comes first or last in a sequence.

A

True

45
Q

A script is a set of associations that are linked to a concept (e.g. tree: leaves, green, big, nature).

A

False

46
Q

A script represents knowledge of a sequence of events (e.g., process of having lunch at university).

A

True

47
Q

Schemas represent knowledge of a sequence of events (e.g., process of having lunch at university).

A

False

48
Q

Schemas are a set of associations that are linked to a concept (e.g. tree: leaves, green, big, nature..).

A

True

49
Q

Knowledge content reflects the information consumers have already learned about brands, companies, stores, ads, etc.

A

True

50
Q

Knowledge structure refers to the way consumers organize knowledge objects.

A

True

51
Q

Knowledge structure reflects the information consumers have already learned about brands, companies, stores, ads, etc.

A

False

52
Q

Knowledge content refers to the way consumers organize knowledge objects.

A

False

53
Q

Objects can be organized in orders, hierarchically structured categories, with similar objects in the same category.

A

True

54
Q

The prototype is that category member perceived to be the best example of the category (e.g. iPhone is/used to be a prototypical smart phone).

A

True