Lecture 2 Flashcards

1
Q

Memory

A

Information is stored during learning through changes to the nervous system.

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2
Q

Innate behaviour

A

A fully functional behaviour pattern that occurs as a result of a stimulus, regardless of whether or not the animal has had any previous experience with the cues that cause the behaviour.

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3
Q

Innate releasing mechanisms (IRM)

A

The neural network (and sensory organs) required for detecting a cue and activating the instinct or fixed action pattern.

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4
Q

Fixed action pattern (FAP)

A

A preprogrammed series of movements that constitute an adaptive reaction to the stimulus.

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5
Q

IRM and FAP for herring gulls

A

cue - red spot on beak (contrast)
irm - detection of the red spot and pathways for activating the pecking behaviour
fap - pecking at the red dot

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6
Q

Graylag goose fixed action pattern

A

The graylag goose will move its neck in a specific way to roll an egg under its neck if it senses an egg-shaped object. If the egg is removed during the movement, the goose will continue the behaviour until complete since it is a fixed action.

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7
Q

Learning behaviour

A

Modifications to behaviour that result from experience

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8
Q

Short-term memory

A

Information storage that lasts a few minutes to a few hours

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9
Q

Long-term memory

A

Storage of information over long periods (days, months, years) and seems to have an unlimited capacity

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10
Q

Non-associative learning

A

Behaviour changes after repeated exposure to a single stimulus

Types:
- Habituation
- Sensitization

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11
Q

Habituation

A

Repetitive presentation of a stimulus that results in a diminished response, habituated response can last for long periods

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12
Q

Sensitization

A

A heightened response to a stimulus after multiple exposures, useful for animals to avoid dangerous situations

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13
Q

Associative learning

A

Exposure to one stimulus is altered when another stimulus is introduced

Types:
- Classical conditioning
- Operant conditioning

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14
Q

Classical conditioning

A

An event is followed predictably by a stimulus, causing the two to be associated

Unconditioned response: a normal response to an unconditioned stimulus

Neutral stimulus: a stimulus that does not elicit a response

Conditioned stimulus: the neutral stimulus becomes the conditioned stimulus when it elicits a response

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15
Q

Extinction

A

Removes association between unconditioned stimulus and conditioned stimulus

Occurs when the conditioned stimulus is presented without the unconditioned stimulus

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16
Q

Operant conditioning

A

An animal associates a specific action with a reward or consequence

17
Q

Taste aversion learning

A

Avoiding foods that have previously caused illness

18
Q

Positive reinforcement

A

Adding a desirable stimulus/reward

19
Q

Negative reinforcement

A

Removing an undesirable stimulus

20
Q

Positive punishment

A

Adding an aversive stimulus

21
Q

Negative punishment

A

Removing a pleasant stimulus

22
Q

Imprinting

A

Occurs during a “sensitive period”, the experiences during this period have a strong effect on future preference

23
Q

Social learning

A

Animals learn through observing the behaviours of others, serves as a shortcut to adaptation, saving time and energy

24
Q

Latent learning

A

Occurs when an animal remembers previous information and uses it later to form a cognitive map. will begin by randomly exploring a situation but will use cognitive maps when motivated.

25
Q

Play behaviour

A

Play allows young animals to practice the movements necessary for skills they will use later in like (hunting, fighting, etc.). may also stimulate neural development.

26
Q

Insight learning

A

Occurs when an animal uses insight to solve a problem, not trial and error, requires no previous exposure to the situation

27
Q

Cognition

A

Information processing. brain processes that occur between sensory information and behaviour execution. required for anticipation of the future, insight, ability to extrapolate data, the concept of self, etc.