Learning Theories Flashcards

1
Q

cognitive learning theory

A

learning by doing the whole kill and using problem solving to work out how to most effectively perform

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

insight learning

A
  • using problem solving + memory of effective experiences to solve a new challenge
  • player gains insight
  • E.g. coach explains why a badminter should return a serve using an overhead clear
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

intervening variables

A
  • mental processes in decision making
  • e.g. coach should encourage badminter to think abt height of serve and where to place clear
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

advantages of cognitive learning

A
  • more independent + can self correct during game
  • can adapt better to diff situations
  • make quick progress and develop kinesthesis
  • better understanding
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

disadvantages of cognitive learning

A
  • whole practice a problem if skill difficult & dangerous + if performer beginner
  • learning slower if performer doesn’t understand what to do - may lose motivation
  • no past experiences to draw on
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

observational/SLT

A
  • watching and copying behaviour and social interactions from signif others (role models)
  • developed by Bandura, four processes for successful modelling
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

mediational processes

A

A: pay attention to demonstration
R: remember demonstration
M: physically and mentally able to carry out skill
M: need to want to carry out the skill

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

factors affecting a successful model

A
  • similar age/gender/ethnicity/sport
  • model significant, attractive, behaviour reinforced
  • observer focused on relevant cues and can remember what they have seen
  • model usually socially acceptable
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

operant conditioning

A
  • manipulating and conditioning behaviour towards stimulus using trial and error
  • e.g. badminter learns to smash (response) when they see shuttlecock high near net (stimuli)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

reinforcement

A
  • used to strengthen s-r bonds and increase the likelihood behaviour will occur that way again
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

positive reinforcement

A
  • praise or reward given after the correct response e.g. a coach giving a performer a sweet after they score a goal
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

negative reinforcement

A

unpleasant stimulus withdrawn after correct response e.g. coach stops shouting at performer

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

punishment

A

stimulus given to prevent a response occurring such as a forfeit e.g. making a basketballer do sprints for every bad pass

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

what are Thorndike’s three law?

A

law of exercise, effect, readiness

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

law of exercise

A

skills improve through training so you train with more focus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

law of effect

A

positive outcome or satisfaction from practice makes you continue

17
Q

law of readiness

A

you need to be physically and mentally strong enough to do the skill you are practicing or learning

18
Q

strengths of operant conditioning

A
  • effective or short-term behaviour modification
  • straight-forward and easy to implement
19
Q

limitations of operant conditioning

A
  • doesn’t address cognitive process
  • behaviour ends when reinforcement ends
  • may hinder intrinsic motivation