Learning and Development Flashcards

1
Q

Training

A

acquisition of KSAs to improve performance in one’s current job

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2
Q

Development

A

acquisition of KSAs required to perform future job responsibilities and for the long-term achievement of individual career goals and organizational objectives

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3
Q

Andragogy

A

adult-oriented approach to learning and development

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4
Q

Pedagogy

A

traditional approach to learning and development used to educate children

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5
Q

Implications for Training Adults

A
goal oriented
want to participate
need the training to be relevant
draw upon their experiences
learn independently and autonomously
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6
Q

Anderson’s Adaptive Character of Thought (ACT Theory)

A

theory of cognition that distinguishes the three stages of learning; declarative knowledge, knpwledge compilation and procedural knowledge

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7
Q

Declarative Knowledge

A

learning of knowledge, facts, and information - learner is resource dependent

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8
Q

Knowledge Compilation

A

integrating tasks into sequences, performance is still fragmented

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9
Q

Procedural Knowledge

A

task or skill is mastered and performance is automatic

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10
Q

Kolb Experiential Learning Cycle

A

the way an individual gathers information, processes and evaluates it during the learning process. comprised of concrete experience, reflective observation of new experience, abstract conceptualization and active experimentation

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11
Q

Concrete Experience in Kolb Experiential Learning Cycle

A

new experience or situation is encountered, or a reinterpretation of existing experience

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12
Q

Reflective Observation of the New Experience in Kolb Experiential Learning Cycle

A

any inconsistencies between experience and understanding

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13
Q

Abstract Conceptualization in Kolb Experiential Learning Cycle

A

reflection gives rise to a new idea, or a modification of an existing abstract concept (person has learned from their experience)

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14
Q

Active Experimentation in Kolb Experiential Learning Cycle

A

learner applies their idea(s) to the world around them to see what happens

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15
Q

Converging Learning Style

A

abstract conceptualization and active experimentation (thinking and doing)

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16
Q

Diverging Learning Style

A

concrete experience and reflective observation (feeling and watching)

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17
Q

Assimilating Learning Style

A

abstract conceptualization and reflective observation (thinking and watching)

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18
Q

Accommodating Learning Style

A

concrete experience and active experimentation (feeling and doing)

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19
Q

Learning Organization Definition

A

acquires, organizes and shares information and knowledge, and uses new information/knowledge to change its behaviour in order to achieve its objectives and improve its effectiveness

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20
Q

Characteristics of a Learning Organization

A

systems thinking. personal mastery, mental models, building shared vision, and team learning

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21
Q

Explicit Knowledge

A

tangible assets that you can buy/trade (ie patents, copyrights) - things that can be written and/or documented

22
Q

Tacit Knowledge

A

valuable wisdom learned from experience and insight that has been defined as intuition, know how, little tricks, judgement

23
Q

Intellectual Capital

A

intangible asset provided to an org by its employees’ efforts and also from its knowledge assets (results of human innovation and thought)

24
Q

Human Capital

A

employees’ knowledge skills and abilities (KSA)s

25
Q

Renewal Capital

A

company’s intellectual property

26
Q

Structural Capital

A

formal systems and informal relationships that allow employees to communicate, solve problems, and make decisions

27
Q

Relationship Capital

A

an organizations’ relationships with suppliers, customers, and competitors that influence how it does business

28
Q

Customer Capital

A

value of an organizations’ relationships with its customers

29
Q

Types of Knowledge Acquisition

A

environmental scanning, formal learning, informal learning, communities of practice

30
Q

Knowledge Interpretation

A

mental models deeply engrained assumptions, generalizations or images that influence how individuals understand the world and how to take action

31
Q

Knowledge Dissemination

A

moving ideas and communicating knowledge to target audiences so it may lead to change

32
Q

Knowledge Retention

A

knowledge repositories that are inventories of knowledge that orgs compile and store, which can be easily retrieved

33
Q

ADDIE

A

Analysis - analyze situation and understand gaps that need to be filled
Design - based on analysis, make decisions to design best option
Development - bring learning exp to life by building end product
Implementation - Distribute learning end-product to audience
Evaluation - evaluate if end-product is effective. make updates if necessary

34
Q

Instructional System Design (ISD)

A

Needs Analysis - clarifies problems and objectives, identifies needs and the existing KSA
- org analysis assesses strategy, priorities, environment and the transfer of culture
- task analysis assesses the job requirements
- person analysis asseses the desired performance, performance gaps and obstacles
Training Design & Delivery - training objectives, content, methods of delivery and learning principles
- focuses on perfomance, condition and criterion
Evaluation - summative evaluation (monitor outcomes and programs worthiness), and formative evaluation (quality of materials and program design)

35
Q

Kirkpatricks’ Evaluation Model

A

Reaction (thoughts and feelings about training)
Learning (resulting increase in knowledge or capability)
Behaviour (behaviour and capability improvement and application)
Results (the effects on the environment or business)

36
Q

Training Transfer

A

ability of the participant to apply the learning outside fo the classroom

37
Q

Far Transfer

A

training can be effectively applied to new and different situations

38
Q

Horiztonal Transfer

A

training can be effectively applied to different settings

39
Q

Vertical Transfer

A

training is applied and organization performance improves

40
Q

Transfer Climate

A

degree to which the work environment enables a learned to apply the training

41
Q

Return on Investment (ROI) Definition

A

compares cost of training program relative to the benefits

42
Q

Return on Investment (ROI) Formula

A

(Program Benefits - Cost of Program)/Cost of Program x 100

43
Q

Data Collection Designs

A

the manner in which the data is collected, organized and analyzed

44
Q

Data Collection Design Types

A

Non-Experimental Designs, Experimental and Quasi Experimental Designs

45
Q

Types of Non-Experimental Designs

A

Single group post-only design, Single group pre-post design, time series design

46
Q

Types of Experimental and Quasi Experimental Designs

A

single group design with control group, pre-post design with control group, time-series design with comparison group

47
Q

Off-the-Job Instructional Methods

A

lecture, discussion, audio-visual methods, case study, case incident, role play, games, simulations

48
Q

On-the-Job Training

A

trainees receive instruction and training at their work station from a supervisor or experienced coworker

49
Q

Mentoring

A

a member of an org takes an interest in the career of another member - mentor provides coaching and counselling to a junior employee

50
Q

Coaching

A

involves one-on-one, individualized training to help another develop their insights and techniques pertinent to the accomplishment of their job