Learning Flashcards

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1
Q

A) What is learning?
B) Two facts about it?

A

A) The acquisition of new knowledge, kills, or responses that result in a relatively permanent change in the learner
B) Helps us adapt to environment
Based on experience

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2
Q

A) Define reflexes
B) 3 facts

A

A) Very quick reactions, simple motor/neural responses
B) Localized (e.g. hand or knee)
-Sensory organ experiences spike, gets sent to spinal cord (CNS) and instead of sending to brain, sends message to motor neuron to contract muscle to pull away
-Serves evolutionary functions (evolution favours species with faster reflexes)

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3
Q

A) Define instincts
B) 2 Facts

A

A) Complex behaviours, triggered by broad range of events
B) involve higher brain centres
E.g. a dog shaking after getting

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4
Q

A) What is associative learning?
B) What is classical conditioning?

A

A) Making connections between stimuli or events that occur together in the environment
B) A type of learning whereby a neutral stimulus produces a response after being paired with a stimulus that naturally produces that response

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5
Q

Define:
A) Unconditioned stimulus
B) Unconditioned response
C) Neutral stimulus
D) Conditioned stimulus
E) Conditioned response

A

A) Stimulus that naturally causes a response (e.g. happy music)
B) A natural response in response to the stimulus (happiness in relation to happy music)
C) Does not naturally cause a given response (classroom)
D) Once neutral stimulus is paired with unconditioned stimulus, so neutral stimulus elicits a response (classroom after conditioning with happy music)
E) The response in relation to the neutral stimulus/conditioned stimulus (happiness in relation to classroom after conditioning)

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6
Q

A) Define Acquisition?
B) 3 facts

A

A) Learn to associate neutral stimulus with unconditioned stimulus. During this time, the neutral stimulus starts to create the response.
B) The closer the pairing is to each other (NS & UCS), the faster the learning
-When involving an aversive (negative) condition, thing you want to avoid, longer time lags can still lead to learning
-Serves an evolutionary purpose: prepared learning

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7
Q

A) Define Extinction?
B) What is spontaneous recovery?

A

A) A decrease in the conditioned response when the unconditioned stimulus is no longer present with the conditioned stimulus
B) A brief resurgence of the conditioned response to the conditioned stimulus

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8
Q

A) Define Generalization
B) Define Discrimination
C) Example of how they are related

A

A) When a conditioned response is evoked by a stimulus that is similar to the original conditioned stimulus
B) When a conditioned response is not evoked by a stimulus that is similar to original stimulus OR when a weakened conditioned response evoked by a stimulus that is similar to the original stimulus
C) You associate drinking coffee with smoking a cig. Coffee flavoured cake can lead to craving (generalization) but craving is not as strong as when drinking coffee (discrimination)

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9
Q

What is the Law of Effect?

A

Behaviours followed by a positive outcome are likely to be repeated. Behaviours followed by a negative outcome are unlikely to be repeated.

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10
Q

For operant conditioning,
Define:
A) Reinforcer
B) Punisher
C) when do they work the best?

A

A) Anything that increases the likelihood that a target behaviour will be repeated
B) Anything that decreases the likelihood that a target behaviour will be repeated
C) Work best when they immediately follow the behaviour (longer delay = less effective, e.g. dieting doesn’t work)

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11
Q

In reference to reinforcers/punishers,
What are the two sub-categories?

A

1) Positive: when something is added (e.g. getting candy, speeding ticket)
2) Negative: when something is taken away (e.g. not getting sunburn, having phone taken)

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12
Q

Give example for:
A) Positive reinforcement (adding positive)
B) Positive punishment (adding negative)
C) Negative reinforcement (taking away negative)
D) Negative punishment (taking away positive)

A

A) Candy reward
B) More homework
C) Stopping annoying car noise when seatbelt is put on
D) Changing wifi password

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13
Q

A) What is a primary reinforcer?
B) Examples?

A

A) Innate reinforcing qualities; itself is enough; does not lose quality; biologically important
B) Water, sex

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14
Q

A) What is a secondary reinforcer?
B) Examples?

A

A) Only reinforcing when linked to a primary reinforcer, often classically conditioned
B) Cookie FOR praise, bedtime ritual (done FOR sleep)

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15
Q

A) What is a primary punisher?
b) Examples?

A

A) Innate punishing qualities
B) Pain, discomfort, hunger

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16
Q

A) What is a secondary punisher
B) Example

A

A) Only punishing when linked to a primary punisher
B) Speeding ticket

17
Q

A) What is shaping?
B) Example?

A

A) A type of learning that results from reinforcement of successive steps to a final behaviour
B) Skinner first reinforced small behaviours, then reinforced bigger turns, until the bird did a full turn

18
Q

A) What is a fixed-ratio reinforcement?
B) Example?

A

A) Ratio- has to do with the number of behaviours completed
B) Every two questions, I give you candy

19
Q

A) What is a fixed-interval reinforcement?
B) Example?

A

A) Interval- amount of time passed before next reinforcement
B) After two minutes have passed, I give candy when a question has been answered

20
Q

What is intermittent reinforcement effect?

A

Behaviour is more resistant to extinction when reinforcement is discontinuous (not predictable)

21
Q

A) What is Latent Learning?
B) How did Tolman’s mice maze demonstrate it?

A

A) Learning that takes place but is not observable until the organism is called upon to demonstrate it
B) Had mice run ten times through the maze (half mice were always rewarded, half were never rewarded). Those rewarded appeared to learn and complete the maze faster, but days later, when reward was at the end of the maze for all mice they all finished at the exact same time.

22
Q

A) What is the Social Learning Theory of Observational Learning?
B) How did Bandura’s experiment contribute to it?

A

A) There is a cognitive component to learning. Behaviours that are seen to be rewarded are repeated and vice versa. Observed rewards/punishments are known as vicarious.
B) Children sees adult behave, those that see adult get punished for negative behaviour will refrain from doing it. Those that saw no punishment will do the negative behaviour.

23
Q

What are the three models of observational learning?

A

1) Live Model: live demonstration (e.g. seeing classmate get a cookie)
2) Verbal Model: behaviour is explained (e.g. explaining how to kick a soccer ball)
3) Symbolic Model: model that demonstrates behaviour in books/movies/YouTube

24
Q

What are the 4 aspects of Observational Learning that one must have?

A

1) Attention
2) Retention
3) Reproduction
4) Motivation