L16: Agile UX: Conceptual Models Flashcards

1
Q

Users acquire mental models through:

A
  1. Interaction

2. Explanation

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2
Q

Two types of mental models?

A
  1. Functional- knowing what to do but not why (eg. shutting down PC before switching off)
  2. Structural- understanding the components and their relationships (why) - allows us to solve problems
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3
Q

Conceptual models are primarily:

a. Functional
b. Structural
c. Conscriptive

A

b. Structural

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4
Q

What are the benefits of building a users’ conceptual model for a solution?

A
  1. Enhance understanding of the representative system.
  2. Promote efficient conveyance of system details between team members.
  3. Provide a point of reference for system designers to gather system specifications.
  4. Document the system for future reference.
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5
Q

The user model of a system is always different from the domain model since the purpose of a user interface is

A

to hid unnecessary details

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6
Q

Which of the following is NOT true of user models?

a. They are usually simpler than domain models
b. They are independent of visual representation
c. They provide the same level of detail during all phases of development

A

c. They provide the same level of detail during all phases of development

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7
Q

Domain models

A

What the user sees

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8
Q

User models

A

What the back end designers see

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9
Q

conceptual modeling

A

used as a way to describe the physical or social aspects of the world in an abstract way.

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10
Q

In conceptual models, views describe…?

A

Dialogs, popups, panels and pages

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11
Q

All of the terms used in conceptual model should be:

a. Acceptable to and understood by users
b. Understood by design teams only
c. Acceptable to stakeholders

A

a. Acceptable to and understood by users

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