L12: Making the Case in UCD in Agile Flashcards

1
Q

Interaction design is traditionally…

A

not relevant to software engineering and not a core role in agile teams.

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2
Q

What does Agile focus on?

A

Small teams, close quarters, low process overheads, no ‘big design up front’, focus on team motivation and working code

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3
Q

The empathy gap arises because of…?

a. A combination of high empathy and low systemizing skills
b. A combination of low empathy and high systemizing skills
c. Low empathy among IT workers

A

b. A combination of low empathy and high systemizing skills

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4
Q

Impediments to UX Maturity

A

Low empathy, Technology focus, Cost concerns, Featuritis, Time Scales, Narrow Scope

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5
Q

What is the Agile framework?

A

Fewer ‘up-front’ activities, Short cycles, Reactive(particularly in teams with low UX maturity)

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6
Q

Good ux needs?

A

Early UI design, Focus(what the product or service is and is not), A clear conceptual model(explained through the UI), Consistency, Empathy

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7
Q

What are some satisfaction metrics?

A
  1. The measure of user attitude(satisfaction as opposed to effectiveness or efficiency)
  2. Inline Satisfaction Measure(per page or at the end of a conversion sequence)
  3. Follow-up satisfaction surveys
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8
Q

Development metrics

A
  1. Most teams use issue tracking software like Bugzilla or JIRA
  2. Make sure that requirement and usability issues are represented(there is a long list of usability principles that Mozilla is using at bit.ly/quanitfying-usability
  3. Consider retro-coding existing data to provide before & after comparisons
  4. We would expect to see considerably fewer requirements issues with a persona-driven user story approach.
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9
Q

Which of the following is NOT a persona myth?

a. Personas are made up
b. Personas are about demographics
c. Personas come from user research

A

c. Personas come from user research

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10
Q

8 Persona Misconceptions

A
  1. Personas are made up
  2. Personas are about demographics
  3. We can use the same personas across all of our solutions
  4. Personas come from market research
  5. Personas are unscientific
  6. Personas are for the user experience people
  7. We only need to research our personas once
  8. Personas will guarantee good UX
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11
Q

T or F: Personas are about demographics.

A

False. Personas are about important behaviors and needs you have identified in your user communities.

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12
Q

What is a persona?

A

A persona is the face of a user community. Make sure that designing for this persona will not disadvantage other users.

Include: Name, Specific Age, Realistic Photo, Backstory, Interests, Motivations, and Goals in using your solution

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13
Q

Personas represent the behaviors and needs of users as they relate…

A

to the problem(s) you’re solving

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14
Q

Marketing personas based primarily on _________ will not be helpful.

A

demographics

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15
Q

In fast-moving domains, personas should be updated before a…

A

major refresh or a new project

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16
Q

What can be the most persuasive tool when your team has a low UX maturity?

A

metrics

17
Q

What is the most effective measure for web-based systems? Which tool can be used to define the measure?

A
Conversion ratios(usage metrics). Tools such as Google Analytics can be used to define specific conversion points(goal funnels).
Other useful metrics: New customers/conversions, Average basket value(sales per transaction), devoted users ratio.