L14 - Addiction - Gambling Flashcards
Define gambling:
Risking an item of value on and outcome determined (predominately) by chance.
Problem gambling occurs when personal or social harm results from gambling behaviour.
Pathological/Gambling Disorder: when DSM criteria are met.
Why do individuals engage in gambling behaviours despite adverse consequences?
- Hope to recoup losses (chasing).
- Emotional escape.
- Satisfy emotional needs (narcissism, ego).
- Manage dysfunctional affective states.
What is the prevalence of gambling?
- In Australia and Europe:
Pathological: 0.4-1.1%
Problem: 1-2% - 90% of individuals begin gambling before age 20.
- Average age seeking treatment is 35-39.
What are some comorbid conditions in individuals with gambling addiction?
- 30-40% alcohol abuse/dependance in pathological gamblers.
- 75% with depression, 40% with anxiety.
What are the differences between DSM-IV and DSM-5 in the classification of gambling?
DSM-IV:
- Impulse control disorder, like kleptomania and trichotillomania.
DSM-5:
- Non-substance behavioural addiction.
What are Custer’s (1984) three stages of gambling disorder?
- Early winning phase:
- Large win prior to development in 2/3 pathological gamblers setting up facilitative cognitions (“this is easy”).
- Gambling becomes strong influence on mood, increase in frequency and intensity. - Losing phase:
- Heightened preoccupation with gambling.
- Chasing losses.
- Increased stress irritability. - Desperation phase:
- Efforts to survive financially and psychologically become extreme (illegal activity, relationship manipulation).
- 60% have committed an offence to finance gambling.
What is the Cognitive Model of gambling?
- Erroneous beliefs and misunderstanding concepts of probability and mutual independence of chance events contributes to over inflated estimates of winning.
- Illusions or control, luck, skill.
- Biased memories.
- Gambler’s Fallacy.
What is the Integrated Bio-Psycho-Social Model of gambling?
- Multiple interactive vulnerability factors.
- Neurobiological/genetic (reward pathway dysregulation).
- Family history (modelling, exposure, trauma).
- Personality traits and coping strategies.
What is the Learning Model of gambling?
Operant Conditioning:
- random ratio reinforcement schedule is highly resistant to extinction.
Classical Conditioning:
- Neutral stimuli (time of day, lights, sounds) become associated with arousal.
- Stimuli trigger reward memories -> increased urge to gamble.
What is the Pathways Model of gambling?
- The Pathways Model of gambling is based on the premise that gamblers are not a homogenous population.
- 3 Subtypes exist with differing aetiological factors and treatments.
What is Pathway 1?
- Symptoms are causal outcomes of gambling-related problems.
- Briefer history, childhood/family stability.
- Any depression/anxiety are secondary.
- Treated with psycho-education, brief interventions, and brief CBT.
What is Pathway 2?
- Affective disturbances, poor coping skills, and substance use contribute to gambling.
- Gambling used as an emotional escape.
What is Pathway 3?
- Deficits in reward pathways, and impulsive.
- Early onset, family history of abuse/neglect.
- Gambling pursued for stimulation.
- Treated with psychopharmacology and intensive interventions.