L14 - Addiction - Gambling Flashcards

1
Q

Define gambling:

A

Risking an item of value on and outcome determined (predominately) by chance.

Problem gambling occurs when personal or social harm results from gambling behaviour.

Pathological/Gambling Disorder: when DSM criteria are met.

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2
Q

Why do individuals engage in gambling behaviours despite adverse consequences?

A
  • Hope to recoup losses (chasing).
  • Emotional escape.
  • Satisfy emotional needs (narcissism, ego).
  • Manage dysfunctional affective states.
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3
Q

What is the prevalence of gambling?

A
  • In Australia and Europe:
    Pathological: 0.4-1.1%
    Problem: 1-2%
  • 90% of individuals begin gambling before age 20.
  • Average age seeking treatment is 35-39.
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4
Q

What are some comorbid conditions in individuals with gambling addiction?

A
  • 30-40% alcohol abuse/dependance in pathological gamblers.

- 75% with depression, 40% with anxiety.

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5
Q

What are the differences between DSM-IV and DSM-5 in the classification of gambling?

A

DSM-IV:
- Impulse control disorder, like kleptomania and trichotillomania.
DSM-5:
- Non-substance behavioural addiction.

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6
Q

What are Custer’s (1984) three stages of gambling disorder?

A
  1. Early winning phase:
    - Large win prior to development in 2/3 pathological gamblers setting up facilitative cognitions (“this is easy”).
    - Gambling becomes strong influence on mood, increase in frequency and intensity.
  2. Losing phase:
    - Heightened preoccupation with gambling.
    - Chasing losses.
    - Increased stress irritability.
  3. Desperation phase:
    - Efforts to survive financially and psychologically become extreme (illegal activity, relationship manipulation).
    - 60% have committed an offence to finance gambling.
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7
Q

What is the Cognitive Model of gambling?

A
  • Erroneous beliefs and misunderstanding concepts of probability and mutual independence of chance events contributes to over inflated estimates of winning.
  • Illusions or control, luck, skill.
  • Biased memories.
  • Gambler’s Fallacy.
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8
Q

What is the Integrated Bio-Psycho-Social Model of gambling?

A
  • Multiple interactive vulnerability factors.
  • Neurobiological/genetic (reward pathway dysregulation).
  • Family history (modelling, exposure, trauma).
  • Personality traits and coping strategies.
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9
Q

What is the Learning Model of gambling?

A

Operant Conditioning:
- random ratio reinforcement schedule is highly resistant to extinction.
Classical Conditioning:
- Neutral stimuli (time of day, lights, sounds) become associated with arousal.
- Stimuli trigger reward memories -> increased urge to gamble.

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10
Q

What is the Pathways Model of gambling?

A
  • The Pathways Model of gambling is based on the premise that gamblers are not a homogenous population.
  • 3 Subtypes exist with differing aetiological factors and treatments.
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11
Q

What is Pathway 1?

A
  • Symptoms are causal outcomes of gambling-related problems.
  • Briefer history, childhood/family stability.
  • Any depression/anxiety are secondary.
  • Treated with psycho-education, brief interventions, and brief CBT.
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12
Q

What is Pathway 2?

A
  • Affective disturbances, poor coping skills, and substance use contribute to gambling.
  • Gambling used as an emotional escape.
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13
Q

What is Pathway 3?

A
  • Deficits in reward pathways, and impulsive.
  • Early onset, family history of abuse/neglect.
  • Gambling pursued for stimulation.
  • Treated with psychopharmacology and intensive interventions.
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