L13: Crowdsourcing Flashcards
What is crowdsourcing
The crowdsourcing concept describes the act of outsourcing a task or submitting a problem to a vast group of people (a crowd) in form of an open call.
3 steps when transforming into a crowdsourcing BM
- Adapt to an open BM
- Leverage technology to exploit digital networks and communities
- Transfer value creating activities to a crowd
Company benefits of crowdsourcing
Reduced fixed costs, complementary skills and assets, broader talent pool, competitive advantage
Explain how crowdsourcing works on the 3 open innovation platforms
Intergrator: Takes contributors from the crowd and sell it to customers
Product: The crowd builds on top of existing technology and sell directly to customers
Two-sided: The company forwards a platform that facilitates interaction (wikepedia)
What is crowdfunding?
When a business ask a crowd for money to innovate on their project
E.g. Kickstarter
Crowdsourcing success challenges
Manage that customers become co-creators
Company role: Goes from selling products to enabling interaction
Value chain: from linear to networked
Value capture: From centralized around the business to the crowd
Crowd rewards and costs
Rewards:
-Intrinsic motivation (feeling seen, acknowledged, competent, fun, learning).
-Extrinsic: Money
Costs: Time, effort, ressources
Draw a parallel between canvas and crowdsourcing
Key activities: Enable interaction
Key resources: The community
Key partners: The crowd
VP: Core value unit
Customer relations: Attract and engae crowd
Channels: Optimize interaction
Customer segments: Know the platform actors
Integrating crowdsourcing into the company innovation system (Jespersen, 2018) (Blank)
Explain the model
See model
What is the knowledge search space?
Local environment: Evolutionary
Distant environment: Revolutionary
- Here the innovation agenda is broader and more complex
What are the 3 crowdsourcing design decisions?
- Purpose: The focus of the task given to the crowd
- Specificity: Task description and structure
- Composition: The sequence of crowdsourcing integration into the stages of innovation
Relate the 3 design decisions with the local and distant environment
Local: purpose Early + late processes, low specifity, simple/complex composition
Distant: All processes but not for a broad crowd, low specificity because of open-ended by nature, complex composition
Gamification as a mediating role to crowdsourcing participation (Blank)
What is gamification?
The use of game artifacts integrated on a platform