L13: Crowdsourcing Flashcards

1
Q

What is crowdsourcing

A

The crowdsourcing concept describes the act of outsourcing a task or submitting a problem to a vast group of people (a crowd) in form of an open call.

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2
Q

3 steps when transforming into a crowdsourcing BM

A
  1. Adapt to an open BM
  2. Leverage technology to exploit digital networks and communities
  3. Transfer value creating activities to a crowd
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3
Q

Company benefits of crowdsourcing

A

Reduced fixed costs, complementary skills and assets, broader talent pool, competitive advantage

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4
Q

Explain how crowdsourcing works on the 3 open innovation platforms

A

Intergrator: Takes contributors from the crowd and sell it to customers
Product: The crowd builds on top of existing technology and sell directly to customers
Two-sided: The company forwards a platform that facilitates interaction (wikepedia)

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5
Q

What is crowdfunding?

A

When a business ask a crowd for money to innovate on their project
E.g. Kickstarter

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6
Q

Crowdsourcing success challenges

A

Manage that customers become co-creators
Company role: Goes from selling products to enabling interaction
Value chain: from linear to networked
Value capture: From centralized around the business to the crowd

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7
Q

Crowd rewards and costs

A

Rewards:
-Intrinsic motivation (feeling seen, acknowledged, competent, fun, learning).
-Extrinsic: Money

Costs: Time, effort, ressources

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8
Q

Draw a parallel between canvas and crowdsourcing

A

Key activities: Enable interaction
Key resources: The community
Key partners: The crowd
VP: Core value unit
Customer relations: Attract and engae crowd
Channels: Optimize interaction
Customer segments: Know the platform actors

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9
Q

Integrating crowdsourcing into the company innovation system (Jespersen, 2018) (Blank)

A
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10
Q

Explain the model

A

See model

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11
Q

What is the knowledge search space?

A

Local environment: Evolutionary
Distant environment: Revolutionary
- Here the innovation agenda is broader and more complex

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12
Q

What are the 3 crowdsourcing design decisions?

A
  1. Purpose: The focus of the task given to the crowd
  2. Specificity: Task description and structure
  3. Composition: The sequence of crowdsourcing integration into the stages of innovation
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13
Q

Relate the 3 design decisions with the local and distant environment

A

Local: purpose Early + late processes, low specifity, simple/complex composition

Distant: All processes but not for a broad crowd, low specificity because of open-ended by nature, complex composition

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14
Q

Gamification as a mediating role to crowdsourcing participation (Blank)

A
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15
Q

What is gamification?

A

The use of game artifacts integrated on a platform

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16
Q

What are the intrinsic motivators for the crowd to participate?

A

Points, levels, feedback, progression, storytelling

17
Q

What are the 4 categories of intrinsic motivation?

A

Phycological need: Self-expression
Cognitive need: Achievements
Social need: Interaction with users
Emotional need: Enjoyment

18
Q

What are the 2 gamification artifacts?

A

Point rewarding
Feedback giving

19
Q

What is MAP?

A

Motivational affordance perspective, used to analyse intrinsic motivation

20
Q

Explain the research model on gamification (artifacts, intrinsic motivation > participation)

A

See model