Key Words + Theories Flashcards

1
Q

No background information and only part of the face is visible.

A

Extreme/Big close up (ECU or BCU)

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2
Q

From the waist up.

A

Medium shot/Mid shot (MS)

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3
Q

You can see a characters whole body.

A

Long shot (LS)

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4
Q

You can see mountains and people are tiny.

A

Extreme long shot (ELS)

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5
Q

Extreme/Big close up (ECU or BCU)

A

No background information and only part of the face is visible.

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6
Q

Medium shot/Mid shot (MS)

A

From the waist up.

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7
Q

Long shot (LS)

A

You can see a characters whole body.

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8
Q

Extreme long shot (ELS)

A

You can see mountains and people are tiny.

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9
Q

High angle shot (HAS)

A

Looking down on something

Makes the character look weak or small

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10
Q

The character is very far away and is very small

A

Extreme long shot (ELS)

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11
Q

Low angle shot (LAS)

A

Looking up at something

Used on buildings and important/powerful people.

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12
Q

Makes objects seem large and powerful

Used on buildings and important/powerful people.

A

High Angle Shot (HAS)

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13
Q

Shot - Reverse - Shot (SRS)

A

Switch over peoples shoulders to show their faces during a conversation.

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14
Q

switch over peoples shoulders to show their face during a conversation.

A

Shot - Reverse - Shot (SRS)

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15
Q

Canted shot (CS)

A

any shot can be used but the cameras slanted so the pictures at an angle.

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16
Q

any shot can be used but the cameras slanted so the pictures at an angle.

A

canted shot (CS)

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17
Q

Panning shot.

A

You can pan from left to right or right to left.

The camera pivots in one position.

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18
Q

You can pan from left to right or right to left.

The camera pivots in one position.

A

Panning shot.

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19
Q

Tracking shot

A

Tracking from left to right and right to left.

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20
Q

Tracking from left to right and right to left.

A

Tracking shot

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21
Q

Tilt shot

A

The camera pivots from a single shot.

Up and down.

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22
Q

The camera pivots from a single shot.

Up and down.

A

Tilt shot

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23
Q

Crane shot

A

Wide variety of changing movements.

24
Q

Wide variety of changing movements.

A

Crane shot

25
What are the types of sound?
``` Diegetic sound Non-diegetic sound On-screen sound Off-screen sound Parallel sound Contrapuntal sound ```
26
Diegetic sound
Sounds that are naturally there. | E.g. Footsteps and guns firing.
27
Non-diegetic sound
Sound that has to be edited in. | E.g. Music and narration.
28
On-screen sound
Always diegetic | Viewers can see the sound be generated
29
Off-screen sound
Always non-diegetic | Viewers cannot see the sound be generated.
30
Parallel
Sound which is appropriate and fits the imagery
31
Contrapuntal
Sound which doesn't fit into the tune of the visual imagery.
32
Highbrow TV
Intellectual or rarefied in taste
33
Intellectual or rarefied in taste
Highbrow TV
34
Lowbrow TV
Not intellectual or cultural
35
Not intellectual or cultural
Lowbrow TV
36
Hypodermic needle
Developed in the 1920s + 1930s Linear communication theory Passive audience No individual difference
37
Linear patterns
Progresses forward towards a resolution
38
Non linear
Less unusual but provides intrigue and creates mystery. May use flashbacks
39
Multi - strand media
Popular in broadcast tv and films. | Involves more then one narrative running parallel involving different characters locations.
40
Propp
``` Vladimir Propp says that there are 8 types of Character The Hero The Villain The Donor The Dispatcher The False Hero The Helper The Princess Her Father ```
41
Perkins
Stereotyping is not a simple process and contains a number of assumptions that can be challenged
42
Todorov
Todorov's narrative theory suggests that all narratives follow a three part structure
43
Hypodermic Needle Theory
The views of the media are injected into the audience
44
Two Step Flow
This theory asserts that information from the media moves in two distinct stages. Individuals Opinion leaders
45
Cultivation Theory
Cultivation theory examines the long-term effects of television.
46
Maslow
Maslow's hierarchy of needs is in the shape of a pyramid with the most fundamental levels of needs at the bottom and the need for self-actualization at the top
47
Uses and Gratifications
Uses and gratifications theory is an approach to understanding why and how people actively seek out specific media to satisfy specific needs.
48
Bechdal Test
The Bechdel Test is a simple test which movies are tested to see if it has to have at least two women in it, who talk to each other about something besides a man.
49
The Hero
The character that seeks something
50
The Villain
Opposes or actively blocks the hero's quest
51
The Donor
Provides an object with magical properties
52
The Dispatcher
Sends the hero on his/her quest via a message
53
The False Hero
Distrust the hero success by making false claims
54
The Helper
Aids the hero
55
The Princess
Acts as the reward for the hero and the object of the villains plot
56
Her Father
Acts to reward the hero for the hero's efforts